AZ Greg
Member
You're absolutely right, no one bought the PS3 for a while lmao.
Well, in the US, the PS3 did 243,000 during its first January post-launch. Just a tad better than 57,000 wouldn't you say?
You're absolutely right, no one bought the PS3 for a while lmao.
Well, in the US, the PS3 did 243,000 during its first January post-launch. Just a tad better than 57,000 wouldn't you say?
Cheapest Bluray player at the time.Well, in the US, the PS3 did 243,000 during its first January post-launch. Just a tad better than 57,000 wouldn't you say?
How the hell is this a good sales result for a new handheld? It's not like we're expecting it to be able to maintain the same level of sales for the next two years so we're not expecting it to hit 60 million after 4 years. Even that isn't a particularly impressive goal and the fact that this is a high-end expectation (While still tracking way, way behind the GameBoy/GBA/DS) probably keeps Iwata up at night.
We don't have annual GB shipments going back, but the DMG only did about 70m lifetime (including Pocket and Light models). There's pretty much zero chance 3DS is tracking behind that, so it's odd it was mentioned at all.You know that GBA sold 31M and DS 35M (having three Christmas periods) in the same time, don't you? How can it be way behind those two consoles when 3DS is at 30M?
XL was comparably muted because it's an additional model rather than a successive remodel (unlike GB Pocket, GBA SP, DS Lite, etc). It's designed to co-exist alongside the "base" model rather than outright replace it. What you should be comparing it to is really DSi XL or GB micro. 3DS hasn't yet had it's Pocket/SP/Lite.Because the DS sold 23 million in its second year? That makes the first year sales look bad (They were) but what made DS the huge success was the Lite remodel. Moreover, the DS hit 40 million at the end of FY 2006 and its 2007 sales matched 2006, how likely do you see it that the 3DS sales will improve to that level to match that number in order to prevent that already considerable gap from widening even more?
Same goes for the GBA, the SP remodel which constituted a full majority of sales worldwide for the platform was only available for 1 month in Japan and 1 week or less in the rest of the world when the FY 2003 numbers were posted (And this represents less than 22 months of sales in America/Europe). What can the 3DS do to spur sales to the level that we saw these remodels did? The XL so far has had a comparatively muted reaction from the public.
I'm curious as to why you're bringing up the Wii U, as if that had anything to do with my previous statement.
Cheapest Bluray player at the time.
Ugh! Don't go there.Well, in the US, the PS3 did 243,000 during its first January post-launch. Just a tad better than 57,000 wouldn't you say?
They probably will sell more than 57K in their first January but they also will have the problem of a completely new (and barren) library in the first couple of months. Where the Wii U failed in games releases in the launch window it made up for it by have near full backwards compatibility, a luxury that the PS4 (and probably the 720) won't have.
Do I really have to spell it out? You've been arguing that the launch/launch-window market for the PS4/720 pretty much amounts to GAF. The guy who used the Madden/COD example was just trying to show that there is a market of buyers who will buy a shiny new console just for those even if there is a version available for their predecessor. The numbers seem to support that. The reason I brought the WiiU up is because many want to believe 57k is the new normal instead of admitting to the problems that platform has. Your posts in here led me to believe you think that way.
360 sold 231,000 during its first January post-launch. Most expensive DVD player at the time!
Actually, the core gamer does not buy the most games. Look at regional Top 10 charts. Not much variety huh? The CODs, Maddens, Just Dances, and Wii _____s demolish everything. There isn't much room for the occasional "core gamer" approved game.
I'm sincerely not belittling the "core gamer" market. Some people just need to step back and realize that we are the minority, not the majority. Publishers know this, The Big 3 know this, most analysts know this.
3rd parties arent quite as important to handhelds as consoles.
Weirdly, I see mostly cheap 7" android tablets being used in public by children in the place where they used to use DS. It's anecdotal evidence, but there's a lot of them.A lot. I wish all platforms sold a ton :/
Thank the fucking iSociety I guess.
I'm not sure i'm getting what your point is. Yes tablets is a bigger deal right now to everyone. Everyone already knows this, but how does that effect the next generation when you admit there's also a big core there too? I mean someone has to cater to the core crowd, since as you admit that crowd is pretty big.
The thing you and most analysts seem to be missing is that, at this point in time, the casuals are a lost cause. Unless you make the PS4 into a phone you are not going to get money from them. As far as the PS4 and the Next Xbox is concerned those people might as well not exist. But there's still money to be made from the core.
What I am arguing is that the assertation that the "core" will be enough to ensure the PS4 and Durango will have a smash hit success at launch is silly.
What I am arguing is that the assertation that the "core" will be enough to ensure the PS4 and Durango will have a smash hit success at launch is silly.
At this point, I feel that anyone saying that the PS4 and 720 are going to fail just wants them to fail out of spite because the Wii U is struggling.
Explain the Wii please.
But is anyone in here really claiming they'll have "smash hit success"? Most people just seem to be saying they think they'll do well and much better than the WiiU. As I've said before, I see them putting up similar numbers to their predecessors. But I'm not expecting PS2/Wii numbers.
You can argue that the core market isn't enough to sustain the systems for long-term growth, but to say that the core market isn't large enough to support a successful system launch is ridiculous. There are absolutely enough people in the enthusiast market to push a $400 system to 1 million sales within the first holiday season should the stock be there. How that translates to two similar systems in the market at the same time is up for debate, but one of them will almost certainly do very well this holiday.
I don't understand how people are predicting the PS4/720 launches as successes/failures with the info we have at hand right now. We don't even know the price of the PS4 yet - PS3 sounded great until that 599 USD nugget dropped. And we know even less about the 720!
3DS should have shipped/digital a few 3rd party platinum titles at this point (SSF4, MH3G, KH3D, DQVII, sort of Layton 5), while Vita has yet to manage one afaik (1st or 3rd party).Tell that to the PSP!
It's an interesting point though. I wonder which are the highest selling third party games on 3DS and Vita. The only third party games I have are Shinobi and Monkey Ball on 3DS.
First off, I never admitted that the core crowd is big. Second, no shit there is money to be made from that market, what I'm saying is that it isn't enough to ensure smashing success.
From the rumors, MS looks like they see that, and are preparing to be a more attractive product to all audiences.
Sony on the other hand is touting, "CORE, CORE, CORE" as the focus for the PS4.
WiiU really isn't next gen, and the 3DS and Vita are in a market that's rapidly shrinking due to smart phones. And even with the troubled handheld market the 3DS is still doing just fine.
Cheapest Bluray player at the time.
3DS seems to be doing quite well, and we've yet to see an actual next-gen console so far. Not sure what OP's worried about.
Well as we just saw from this current generation with the Wii, the casual crowd is fickle. They can either make or break a platform and as we are seeing with the Wii U, Nintendo gambled on them again and lost. Now, seeing how MS wants Durango to appeal to the casuals with it's multimedia capabilities and Kinect versus Sony wanting to position the PS4 as the core console with games/multimedia capabilities, it's pretty easy to start making distinctions between what will be good for the market and what won't. We won't know for certain until MS unveils Durango though.
So Sony provided people a secondary reason to buy a PS3 beyond games. Conversely Nintendo made yet another disc-based system and refused to pay for licensing to allow bluray, dvd, cd playback. Sometimes being cheap comes back and bites you in the ass. Nintendo's ass is full of bite marks.
It's also struggling in Europe.
Most Wanted having sharper textures doesn't matter. Having a launch lineup consisting of old current-gen console ports isn't next gen, having your first party titles look PRETTY SIMILAR to current gen titles isn't next gen, having people port beg for current gen console titles doesn't matter. It's stuff like Deep Down or Killzone 4 that's going to let consumers know that they need to upgrade.I don't think PS360 can do PC textures.
At this point, I feel that anyone saying that the PS4 and 720 are going to fail just wants them to fail out of spite because the Wii U is struggling.
Do I really have to spell it out? You've been arguing that the launch/launch-window market for the PS4/720 pretty much amounts to GAF. The guy who used the Madden/COD example was just trying to show that there is a market of buyers who will buy a shiny new console just for those even if there is a version available for their predecessor. The numbers seem to support that. The reason I brought the WiiU up is because many want to believe 57k is the new normal instead of admitting to the problems that platform has. Your posts in here led me to believe you think that way.
As a developer and gamer I am very concerned and ready to jump on Steambox exclusively.
Cheapest Bluray player at the time.
The UK. Rest of Europe its actually doing very well.
What stops you from porting PC games to the PC-friendly consoles?