I don't see why Greg Miller is freaking out about how great this is. IGN, I know, but I typically trust his opinion even if I disagree with it. The dude bought a gaming PC for this and will be streaming it for 9 hours. I don't see how he can be so enthusiastic about it.
Just be open-minded. I can see how the game would be enjoyable, there are probably going to be a number of disappointments though.
It's really hard to name a game I didn't have fun with with friends. Even the worst piece of shit can be made a lot better with buddies.
I don't see why Greg Miller is freaking out about how great this is. IGN, I know, but I typically trust his opinion even if I disagree with it. The dude bought a gaming PC for this and will be streaming it for 9 hours. I don't see how he can be so enthusiastic about it.
Greg Miller thought that the Family Guy game was hilarious.
I've seen a lot of SimCity, and it's pretty damn cool. Definitely not perfect, but I think people just need to wrap their head around the idea that the size limitations make it more of a game, and working within that can actually be a lot of fun. It definitely encourages building lots of cities and experimenting, not trying to create a single megalopolis that can do everything.
Greg Miller thought that the Family Guy game was hilarious.
Greg Miller thought that the Family Guy game was hilarious.
Jeff Gerstmann didn't like Metroid Prime.
Jeff Gerstmann didn't like Metroid Prime.
What is there to do after many hours in the same city? Does it ever feel like you're "done" with a city? The reason I like to do megalopolis's is because they never feel done, or at least, they take hours and hours and hours to get that far. What is more "gamey" about this SimCity, that increases the longevity?
Jeff Gerstmann doesn't like anything
Drew Scanlon likes to bake crispy chicken.
Jeff Gerstmann didn't like Metroid Prime.
I've seen a lot of SimCity, and it's pretty damn cool. Definitely not perfect, but I think people just need to wrap their head around the idea that the size limitations make it more of a game, and working within that can actually be a lot of fun. It definitely encourages building lots of cities and experimenting, not trying to create a single megalopolis that can do everything.
Drew Scanlon likes to pan fry a pounded flat chicken breast coated in fritos.
I think a lot of hardcore Sim City fans focus on the simulation aspect of pouring hours and hours into one huge, ever-expanding city. Which is why this game will take a lot of adjustment for some people, I think--that's not really the focus. I mean, I'm sure you can put quite a bit of time into every city, but the size limitation means you're more likely to build lots of cities with different focuses, mining in one, gambling in another, etc. And that in turn encourages you to try different designs every time.What is there to do after many hours in the same city? Does it ever feel like you're "done" with a city? The reason I like to do megalopolis's is because they never feel done, or at least, they take hours and hours and hours to get that far. What is more "gamey" about this SimCity, that increases the longevity?
You can criticise Greg Miller all you want but YOU LEAVE NATE AND SULLY ALONE.He also enjoys Uncharted and Football. We all make mistakes.
I keep meaning to look into Origin, but there's nothing I can think of on there that's not on Steam that I really want.
I keep meaning to look into Origin, but there's nothing I can think of on there that's not on Steam that I really want.
I can't seem to watch this on my iPhone. Sad.
Watching Brad play a Trials type game is like watching a colorblind person perform surgery simulator.
I didn't see from the start of the stream, but is there actual performance issues or does Jeff just not know he's locking the framerate to 30?
It's times like these that make me glad I was never able to get into the sim stuff beyond the first version of The Sims.
I didn't talk to my friends about the divorce, and I hid it from my family for a long time. I didn't even tell my dad what was happening until I was finally moving out. Instead, I'd come home and run wild in Empire City. Cole and Zeke became friends. I mourned Trish as if she was my own. I respected Kessler's mission to make Cole strong for future trials by ruining his happy present.
Eventually, I bounced back. Life went on, games came out and the world kept spinning. The weight of what Infamous meant to me never became clear as I piled on other memories and new loves, but the game kept popping up in my life. For Halloween, friends and I cosplayed as the Infamous cast. For my birthday the next year, my then-girlfriend gave me a signed copy of the game, a custom Cole poster and a slew of other Infamous goodies. When someone asked me what my favorite PS3 game was, Infamous inevitably escaped my lips.
And then June 4, 2010, rolled around. If you don't remember, that was the day Infamous 2 popped up in Game Informer for the first time. It was just a cover image, but it showed a vision of Cole that looked nothing like the hero from the original game. This Cole had hair, necklaces and a douchey v-neck.
I lost my mind.
I respected Kessler's mission to make Cole strong for future trials by ruining his happy present.
Oh that sounds like a joy to play. Thanks EA!
Jeff Gerstmann didn't like Metroid Prime.
Not the best written thing I've seen, much less from a person paid to write, but I can appreciate the sentiment. I'm certainly in no position to judge. I drive around on weekends alone listening to podcasts so I can pretend I have friends.
Greg Miller is the guy who wrote That Dead Space 2 IGN Review on a 2nd grade reading level.
No, Hilary was GTA4 is Oscar worthy.I thought that was Hilary?