9.4 consoles, 9.5 PCs.. smh.
The 100 points scale is shit.. i never know what votes to give, using it, in the vote the XYZ above you thread.
What's the difference between an 8.5 and an 8.7? I don't know, it's more confusing than a 5 star or 10 points system, but oh well.
Its not simply a matter of adjusting the difficulty sliders in the game the team went much further than that. Resource planning? If youre to survive this mode, proper planning will be crucial. Combat specializations? Youll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine there are game saves, and youre gonna f***ing need them.
We want to give our oldest and most committed fans an option to go back to our roots, said Levine. In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.
Stolen from the other thread. This is what was promised for 1999 mode. Either Irrational lied or cut it or IGN doesn't know what the fuck they are talking about.
Stolen from the other thread. This is what was promised for 1999 mode. Either Irrational lied or cut it or IGN doesn't know what the fuck they are talking about.
Also like the sound of this:
"Our mystery girl rarely leaves your side once she joins you a short time into the campaign, and unlike the vast majority of AI companions throughout the ages, she requires zero babysitting. To the contrary, she'll take care of you, tossing you ammo and health in the heat of battle, randomly throwing you money at idle moments, and even bending the layout of a combat area to your will using her dimensional-portal-opening abilities."
In firefights, that means you might have the choice to teleport in any one of a flying gun turret, a wall of cover, a powerful weapon, or a stash of medkits. Its yet another option that'll affect how the fight plays out in a big way a layer that makes Infinites combat so refreshingly nimble. The guns may not be wholly original, and the vigors may be familiar, but in concert with the Elizabeth wildcard and the open, large-scale play spaces, Infinite offers tangible, meaningful choices in each encounter."
I'm actually holding off on this to see if there'll be a PS4/Nextbox port (same with The Last of Us, Metro: Last Light, Blacklist).
Watch the video review, it's fairly non-controversial.
Stolen from the other thread. This is what was promised for 1999 mode. Either Irrational lied or cut it or IGN doesn't know what the fuck they are talking about.
I don't really see what is so different about that?
They don't go into the specialization aspect of things, but it could simply be a matter of reduced cash = reduced resources = a need to specialize because you can't buy everything. Shields recharging slower and enemies hitting harder is a "different health baseline". The thing about needing to tailor specializations or weapons will be useless isn't touched on, and I could see them backing off from that one a little.
Trying to decide whether the review rubs off worse on 2K, IGN or Microsoft.
PS3 version here didnt look muddy to me at least, looked great actually.
YouTube IGN Mirror: http://www.youtube.com/watch?v=L_lLSOkZRgc
9.4 huh..
Resistance 2 is the better game yo!
I agree, the quoted parts are technically accurate, but only in a sort of "a-ha! I was telling the truth all along!" way.
Sounds like a lot of fun, as long as 1999 mode doesn't have some type of 'you can only save 3 times' bullshit I'm in for that mode too.
I don't think we have enough to go on to really know the extent of the changes. I doubt the IGN reviewer put much time into it, honestly.
But really... what did you expect? It could be totally unbalanced or easily exploitable, but really the promise was basically harder, less health, less resources, more need for specialization. I don't really see anything that indicates this isn't the case.
So what makes the PC version 0.1 point better than the console versions?
In the video its also the fact you don't need to pause the action to select different abilities.. where on console with lack of buttons you can only select 2 at a time or pause the action.
Personally I think this is a legit reason for PC being better.. I hate how console games restrict fluid gameplay due to controls.
And to think there will still be a lot of PC gamers who plug in a controller and choose to limit themselves, but each to their own.
Ign, take note. Get a decent voice over guy like game trailers to do the audio on video reviews please.
And thanks for the link trop.
And to think there will still be a lot of PC gamers who plug in a controller and choose to limit themselves, but each to their own.
Those people are crazy..
The guy in the video was playing with a controller as well you could tell by how stiff and shitty the aiming was.
Like I said - I agree, it's really just a matter of how much you agree with the way it's hyped rather than the actual facts, which are accurate (aside from the "useless without specialization"). I personally wasn't very interested in it anyway, since I don't like generic "everything is SUPER HARD WITH A MILLION HP" difficulty, and games like SS2 had to be built from the ground up with their more sophisticated approach to "hardcore" gameplay.
Those people are crazy..
The guy in the video was playing with a controller as well you could tell by how stiff and shitty the aiming was.
Genuine question: how do you walk in PC FPS games? Aren't keyboards absolute?
I'm actually being genuine here. Console gamer all my life.
Only reason I like the GT reviews. They sound professional, unlike someone such a sGreg miller's fat ass spewing hyperbole everywhere
Gamepads feel so clumsy and horrible after adjusting to a mouse, don't know how I ever did it
Genuine question: how do you walk in PC FPS games? Aren't keyboards absolute?
I'm actually being genuine here. Console gamer all my life.
Genuine question: how do you walk in PC FPS games? Aren't keyboards absolute?
I'm actually being genuine here. Console gamer all my life.
Hold shift, usually.Genuine question: how do you walk in PC FPS games? Aren't keyboards absolute?
I'm actually being genuine here. Console gamer all my life.
WASD? Mouse to turn?
And to think there will still be a lot of PC gamers who plug in a controller and choose to limit themselves, but each to their own.
edit: o derp its usually bound to another key like shift (sometimes with the toggle option to keep run/walk on/off)
Genuine question: how do you walk in PC FPS games? Aren't keyboards absolute?
I'm actually being genuine here. Console gamer all my life.
Ugh. Really? See, for me, that's enough a reason to not play a game like this on PC. Think of all the times Booker will enter an amazing new locale and stare/gaze around in cinematic wonderment! Not on pc he won't, yo.