Bioshock Infinite - Review Thread [UP: IGN exclusive split PC/Console review up]

Oh my fucking god.

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L.A. Noire, 96%,
uhhh, 45%
 
No saving is actually the biggest bummer. How can you release a game without saving :/

Dragon Age 2 94% trollolol

I mean I guess thats a bummer too, but 1999 mode esentially being "extra hard" is not at all what I was looking for.
 
Never in my wildest dreams did I imagine I'd rate this higher than that original BioShock.

But fuck. It did it. It nailed it.

What. A. Game.
 
It seems your review is one of the lowest scores. Nothing wrong about that of course.

I think a month from now once the hype is settled and GAF have had a chance to play it, those perfect scores are going to look a little silly. Don't let me spoil the fun, it's obvious that everyone is in agreement that it's worth playing.
 
YES ! in Levin we trust! AWESOME! :D

did not expect anything else than almost perfection from the team!

Well done can not wait to get started on the game this week!
 
Im at work could someone post the cliff notes on what 1999 mode actually entails? Is it just as worthless as survival mode in Fallout New Vegas?
Huh? New Vegas Hardcore mode was fantastic and actually added lots of valuable mechanics to the game. That's what people hoped 1999 mode would be.
 
Crucially, it sounds like Elizabeth as an AI character and the monumental world building task of creating Columbia and making it a place that's interesting to explore, filled with details and history, are both resounding successes. The game was always going to live and die by how well they managed these two aspects - Columbia and Elizabeth - and NOT the combat, for all its skyhooks and vigors.

Sessler says that to not stop and smell the roses and take in every detail and hunt down every audio log is choosing to miss out on one of the greatest pleasures of videogaming. That's what I wanted to hear. And everyone's gushing about Elizabeth.
 
Huh? New Vegas Hardcore mode was fantastic and actually added lots of valuable mechanics to the game.

In its original implementation it was less effective. Josh Sawyer overhauled it into something harsher and a lot more expansive in scope, closer in line to what it was originally intended to be.
 
Huh? New Vegas Hardcore mode was fantastic and actually added lots of valuable mechanics to the game. That's what people hoped 1999 mode would be.

yeah, it could have gone a bit deeper than it did but i enjoyed the hardcore mode of New Vegas too. And the mod by Sawyer was great as well.
 
In its original implementation it was less effective. Josh Sawyer overhauled it into something harsher and a lot more expansive in scope, closer in line what it was originally intended to be.
But even the original vanilla version made a few important changes. You couldn't just trek into the wasteland forever without some kind of food/water supply, and (IMHO most importantly) you had to make some choices regarding your weapons because of ammo actually having weight.
 
If you're in blackout like me, skip all video reviews. It's the norm that something will be spoiled eventually. I'm only looking at scores for the text review.
 
Voice of Reason said:
It shows some great moments in the campaign you'd probably want to experience on your own, but nothing that spoils the story.

OK thanks, I'll leave it then only a day to wait so I can hold out.
 
But even the original vanilla version made a few important changes. You couldn't just trek into the wasteland forever without some kind of food/water supply, and (IMHO most importantly) you had to make some choices regarding your weapons because of ammo actually having weight.

Well 1999 mode does seem to have those sorts of things going for it. For example, money is apparently a lot more scarce in 1999 mode, and everything uses it including respawning. So it's easy to see how you can screw yourself if you don't play your cards right, and choosing what to upgrade and such will be a lot more important.

Buffing enemy health values to an unreasonable extent is unnecessary, though (if that's in fact what they did). Those are the sorts of "hard mode" modifications that are never very interesting.
 
Have had the game pre ordered for months... was not really all that hyped until 45 minutes ago. Now my hype is through the roof. Bring it on!
 
Buffing enemy health values to an unreasonable extent is unnecessary, though (if that's in fact what they did). Those are the sorts of "hard mode" modifications that are never very interesting.
Yeah, I totally agree with this. Ideally, I'd like to play something like "1999 mode" with enemy health levels at normal.
 
This is why I never trust reviews other than Gamekult's (and even they are flawed). Every single major review site falls for hype. Most big-budget games get an 8 to 10 note while few actually deserve them, so scores don't mean anything anymore (if I followed Polygon's own review policy I would have given Bioshock Infinite a 6 or 6.5).
 
This is why I never trust reviews other than Gamekult's (and even they are flawed). Every single major review site falls for hype. Every big-budget game gets an 8 to 10 note while not deserving them, so scores don't mean anything anymore.

Okay.

for the record GAF, Computer hated BioShock.
 
Yeah, I totally agree with this. Ideally, I'd like to play something like "1999 mode" with enemy health levels at normal.

It's a shame because it looks like they did things with 1999 mode to make you really specialize more, but it could ultimately be annoying if you are constantly facing these enemies with huge health bars (and I assume they also hit harder in the mode).

I'm definitely going to play with it in my first playthrough, though, so we'll just have to see.
 
Well 1999 mode does seem to have those sorts of things going for it. For example, money is apparently a lot more scarce in 1999 mode, and everything uses it including respawning. So it's easy to see how you can screw yourself if you don't play your cards right, and choosing what to upgrade and such will be a lot more important.

Buffing enemy health values to an unreasonable extent is unnecessary, though (if that's in fact what they did). Those are the sorts of "hard mode" modifications that are never very interesting.

Metro 2033 took it's hardest mode to the opposite direction, human enemies and some mutants take 1 or 2 good shots to take down but the player can die extremely fast or one-shotted in some cases. You had to explore every nook and cranny for scarce resources(which are much lower than previous difficulties) and utilize stealth effectively almost every encounter.

I'll see how 1999 mode fairs in Infinite, only 10 hours until steam unlocks it...
 
This is why I never trust reviews other than Gamekult's (and even they are flawed). Every single major review site falls for hype. Most big-budget games gets an 8 to 10 note while few deserve them, so scores don't mean anything anymore (if I followed Polygon's own review policy I would have given Bioshock Infinite a 6 or 6.5).

I agree.
 
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