As of now I can only really do concepts, audio sfx/music (the Gravity Gauntlet is already done and has 12 sounds), and 2D animation for proof-of-concept. If you'd be willing to help I'd love to see some of this stuff transfered to 3D. I can make mockups for the Oscillator tonight as it's fairly simple geometrically, but this is offset by the reload animations and the way you wield it (which changes if you initiate the altmode).
I'd be interested in learning how to do texture work but bare minimum I can at least display the way the guns should be colored and textured and everything.
Stupid question: how difficult is it to model 3D parts that are floating or disembodied, like the Energy Sword or some of the Promethean tech?