I don't envy Levine and team having to follow this up with dlc. It's almost a no-win situation.
Give me that songbird backstory, Levine!
I don't envy Levine and team having to follow this up with dlc. It's almost a no-win situation.
You can have the most convoluted story with the biggest themes and ideas imaginable, but if you don't ground them with some interesting characters, it's just wankery. What use is a brain without any heart? Past all the multiverse discussion and giant George Washington robots and doomsday preventing battles flying back and forth on airships on skyrails, it's distinctly a character-driven story about one man rescuing his daughter from this screwed up world HE actually created. Trying to fix the one good thing he's done in his miserable, violent life.
I don't envy Levine and team having to follow this up with dlc. It's almost a no-win situation.
When Booker is at the ticket window, and you are shown the option to either shoot or talk to the guy, and he stabs you, if you shoot him, do you not get stabbed in the hand? I chose to talk to him and then had a bandage on my hand for the entire game.
Had to throw that edit in because who knows? This is just as possible
I don't envy Levine and team having to follow this up with dlc. It's almost a no-win situation.
In the DLC you play as Elizabeth when she grows up and Booker forces her to become a prostitute to repay his debts.
How do you as player Booker-Gambler cross into a world with Booker-Comstock in during the first few hours of the game? Do you tear through when you're in the rocket chair or something? Cause I'm assuming there's only 1 Booker per instance unless you cross through a tear.
Yeah, I get that theory. Now maybe this is because my knowledge of theoretical multiverses isn't up to scratch. But wouldn't there be a universe where Comstock made Columbia but he was really just a nice bloke. Wouldn't there be a Universe where Comstock falls down a flight of stairs and dies and so on...The booker that was drowned was the one before the baptism choice ever happened.
Edit: or so we are currently lead to believe.
I am desperately hoping its not something that drives the story nowhere, like just placing us in the shoes of some Vox guy, or some other npc peon.
That would be disappointing. Let us play as the Lettuce's or something lol
How do you as player Booker-Gambler cross into a world with Booker-Comstock in during the first few hours of the game? Do you tear through when you're in the rocket chair or something? Cause I'm assuming there's only 1 Booker per instance unless you cross through a tear.
How would that explain a universe where the scientists were male in one and female in the other?
The thing is, this isn't the type of game where you can do post game content.
It's like the Mass Effect 3 problem, how do you make something that is relevant or interesting based off what happens at the end?
Sure I guess you can do some side stories, but is that really worthwhile?
I don't doubt the creativeness of Irrational though.
In the DLC you play as Elizabeth when she grows up and Booker forces her to become a prostitute to repay his debts.
Alternate Bookers. Like the one that died during the revolution with the Vox.
Yeah, I get that theory. Now maybe this is because my knowledge of theoretical multiverses isn't up to scratch. But wouldn't there be a universe where Comstock made Columbia but he was really just a nice bloke. Wouldn't there be a Universe where Comstock falls down a flight of stairs and dies and so on...
If the idea is that a universe is just a split that pops up after a decision is made. How would that explain a universe where the scientists were male in one and female in the other?
My brain... my poor pitiful brain.
To be fair, you've got a game which has a setting centered on multiple universes and differing outcomes based off of choices, there should be a fair amount for them to look into.The thing is, this isn't the type of game where you can do post game content.
It's like the Mass Effect 3 problem, how do you make something that is relevant or interesting based off what happens at the end?
Sure I guess you can do some side stories, but is that really worthwhile?
I don't doubt the creativeness of Irrational though.
The thing is, this isn't the type of game where you can do post game content.
It's like the Mass Effect 3 problem, how do you make something that is relevant or interesting based off what happens at the end?
Sure I guess you can do some side stories, but is that really worthwhile?
I don't doubt the creativeness of Irrational though.
To be fair, you've got a game which has a setting centered on multiple universes and differing outcomes based off of choices, there should be a fair amount for them to look into.
Yeah, I get that theory. Now maybe this is because my knowledge of theoretical multiverses isn't up to scratch. But wouldn't there be a universe where Comstock made Columbia but he was really just a nice bloke. Wouldn't there be a Universe where Comstock falls down a flight of stairs and dies and so on...
If the idea is that a universe is just a split that pops up after a decision is made. How would that explain a universe where the scientists were male in one and female in the other?
My brain... my poor pitiful brain.
You are correct in all those thing, however Levine decided to "limit" things by saying some things were constant. I assume one constant is that Comstock is always a prick, if not though, we are sacrificing the couple good Comstocks to weed out the bad ones. It also seems that the twins are the only ones that he wanted to allow to have different genders.
Sure, but in the end they all are pretty meaningless in terms of the greater story.
You may get to experience a different universe/take on the world and I guess that's interesting enough in itself.
If it's to the level of Minerva's Den, I'm down.
And so my gripe continues. A flipped chromosome in the early 1900's could be the difference between a career scientist and a housewife.All that is a a flipped chromosome. Considering the old wives tales about how eating certain foods will give you a boy or a girl it could be as simple as the mother deciding to eat something different during pregnancy.
We're all Booker in all our adventures and journeys that lead up to that one, unique timeline where we find out Comstock must die.
We're also all incestuous creeps for probably wanting to bone Elizabeth before the twist.
I'm not sure I liked all of the ingredients in the soup (I thought the Songbird stuff was kind of...out there. It didn't feel integrated that well into the story, and the C-A-G-E thing might have been a little strained), but the soup came out tasting really nice. That ending was so satisfying! They managed to give me a nice feeling despite having some frayed ends along the way, I guess?
I'm not sure I liked all of the ingredients in the soup (I thought the Songbird stuff was kind of...out there. It didn't feel integrated that well into the story, and the C-A-G-E thing might have been a little strained), but the soup came out tasting really nice. That ending was so satisfying! They managed to give me a nice feeling despite having some frayed ends along the way, I guess?
That's one thing I applauded in the game, while as a player Liz was hot, but they never once showed a romantic sort of vibe between them in the game. It was always Mr.Dewitt and he always just wanted to save her like a father figure would. But they never got closer sexually or anything like that, I really liked that.
On a side note how many people in here had the ending spoiled before they played it? I did and I was still smacked sideways by most of it
That's one thing I applauded in the game, while as a player Liz was hot, but they never once showed a romantic sort of vibe between them in the game. It was always Mr.Dewitt and he always just wanted to save her like a father figure would. But they never got closer sexually or anything like that, I really liked that.
On a side note how many people in here had the ending spoiled before they played it? I did and I was still smacked sideways by most of it
What did you think about the post credit scene.
What are you leaning towards
Booker is an infinite loop destined to repeat the same horrors over and over agian
OR
Booker was reset, and is allowed to restart his life in a more pure way.
It's funny how an ending that raises more questions than it answers turns out to be one of the most satisfying experiences I've had in some time with a game.
I felt like I ate a god damn delicious meal and I was full.
That's one thing I applauded in the game, while as a player Liz was hot, but they never once showed a romantic sort of vibe between them in the game. It was always Mr.Dewitt and he always just wanted to save her like a father figure would. But they never got closer sexually or anything like that, I really liked that.
On a side note how many people in here had the ending spoiled before they played it? I did and I was still smacked sideways by most of it
Honestly have to think about it more.
I'm not sure I liked all of the ingredients in the soup (I thought the Songbird stuff was kind of...out there. It didn't feel integrated that well into the story, and the C-A-G-E thing might have been a little strained), but the soup came out tasting really nice. That ending was so satisfying! They managed to give me a nice feeling despite having some frayed ends along the way, I guess?
I thought they tried to play with that angle a bit during the shop scene when she pulls you down/grabs your hand.That's one thing I applauded in the game, while as a player Liz was hot, but they never once showed a romantic sort of vibe between them in the game. It was always Mr.Dewitt and he always just wanted to save her like a father figure would. But they never got closer sexually or anything like that, I really liked that.
Okay, well that makes sense if we assume how you explain it is in fact the case. But as I said above, if they're going to use complex plot devices like this, I think that a brief bit of explanation would of helped.Playing through the whole Gunsmith section, and lol @ jumping through multiple realities to try and get things rolling to get the guns to the Vox.
Instead of actually doing anything, Booker and Liz just jump across two realities, one where Chen Lei is a zombie due to him dying in Universe A, and then jumping from that Universe B to a universe C where the guns have already been made and reached the Vox.
So many little jumps.
Basically, there are only two real aspects to this 'multiverse'. The first is the baptism event. This choice of creating Comstock or not apparently results in a binary (as we see it, at least) decision in which Comstock utilizes his newly regained religion to propel himself into the upper echelon of American society, utilizing the Lutece's technology to gain power.
This in turn leads back to the second 'main' universe, in which Booker never shaped up, and is a gambling man who sells Anna to Comstock due to Comstock gaining a prophecy through viewing tears in combination with his own delusions due to psychological trauma at Wounded Knee.
This in turn sets up the Booker chasing after Comstock in all of its variants.
Basically, the connected multiverse exists, but with the baptism event as its single 'original' focus, which in turn leads to the tears/time travel, further connecting seperate universes.
Basically this.
The 'choice' point in the whole multiverse theory lies solely (or mainly, at least), with the choice of baptism. After that, things revert back to their 'fixed' nature based on how that choice has affected the universe(s).
Is it possible to backup a current checkpoint? I restarted the game on 1999 mode, but I want to go back to the beginning to test something without disrupting my current save point. It'll probably amount to nothing, but worth a test.
That's one thing I applauded in the game, while as a player Liz was hot, but they never once showed a romantic sort of vibe between them in the game. It was always Mr.Dewitt and he always just wanted to save her like a father figure would. But they never got closer sexually or anything like that, I really liked that.
On a side note how many people in here had the ending spoiled before they played it? I did and I was still smacked sideways by most of it
Who is the dead guy in the lighthouse? Who killed him, why, when and how?
Who is the dead guy in the lighthouse? Who killed him, why, when and how?
Don't know the answer to your question, but what did you want to test?
Are they really the killing type though?
Are they really the killing type though?
Comstock told the lighthouse keeper to stop Dewitt from coming. The Luteces killed him (probably because the lighthouse keeper killed a previous Booker) so that Booker had safe passage to Columbia.
Well, I'll tell you if I turn out to be incredibly clever.
i just beat it.....i wanna cry.....amazing.
Okay, well that makes sense if we assume how you explain it is in fact the case. But as I said above, if they're going to use complex plot devices like this, I think that a brief bit of explanation would of helped.
I'm not one who enjoys everything being spoon fed. But it wouldn't of hurt in this case. I think the story is complex enough without having to throw speculation of multiverese in to the mix.
Wonder when they had time to put up all the notes saying save the girl, erase the debt or whatever. My understanding is that was the story Booker fabricated in his head when they pulled him through the tear.
I was spoiled.
It sounded like fucking shit.
Played it, blew my mind. The context and just experiencing the ending was so damn good.