Just cause an event was before your birth doesn't mean you can't learn about it and that it won't have effects on how you may view certain things.
Okay, now I'm through.
Again, hats off to Irrational for finishing a production like Bioshock Infinite - It's very impressive.
But:
The game itself wasn't all that enjoyable to me.
90% of the game is gunplay, yet that part gets old pretty quick. You constantly fight waves after waves of enemies, constantly the same enemies, too, with usually the same weapons. The people that are proclaiming that Bioshock isn't about gunplay must be completely mental - This game features so many explosions, deaths and special effects that even Michael Bay doesn't hold a candle to the spectacle that's being delivered here.
This is also where tech problems come in: The end runs at a constant 15-20fps and was very, very unenjoyable because of that. I hate non-60fps games, the very least I can bare is a constant 30. This reminded me of Goldeneye or Perfect Dark (Playing this on the 360) back in the olden days.
A note to level design: While the sets were amazing - starting at the middle of the game, you constantly keep triggering Up on the Dpad just to find out where the hell you're supposed to go, cause there is absolutely no way that the player can know that this or that area that Booker has to visit next is in this or that direction. There's no map, the environment constantly changes while staying the same, it's confusing as hell. Leveldesign where the player basically constantly has to ask the game where to go is NOT good level design.
Regarding the story, I'd really like to compare the story being told here to stprytelling in Matrix 2 and 3. I'd challenge ANYONE, even the Irrational employees themselves, to write a short summary that clearly explains what the fuck is going on in this game, within a few short sentences. I surely can't.
Don't read this unless you played through the game:
I didn't get the story at all. Elizabeth is DeWitts daughter and is really called Anna? Booker is Comstock? Who is the old guy that Booker killed? Elizabeth is Mrs. Comstock? Or her daughter? But then it turns out that she isn't her daughter after all? I guess Mrs. Comstock wasn't able to conceive, so Mr. Comstock went out to buy a baby, from himself, cause Mr. Comstock is Booker... (WHAT THE FUCK?). Why is Mrs. Comstock a ghost? Why does she resurrect a gazillion soldiers that are just out to kill me? Was all of this just a dream? Who started the 'false prophet' notion? Everything is multi-dimensional time travel? Quantum mechanics are in it, too? What did Rapture have to do with all of that? All of this is so fucking complex, convoluted and over the top that no human being could ever decipher what really is going on. Even if you try to tell a story about existentialism, you should do it in a way where the audiences feeling after having finished it isn't utter confusion.
It's one thing to tell a story that's a little bit out there - But a David Lynch movie I can at least still grasp. This felt like Irrational had a drawing board of a shit ton of ideas and just threw everything in a bucket and had to bring in every single theme they were able to come up with. The best stories aren't the most complex ones. The best stories are usually stories that are simple and feature characters that we have empathy for - I think Telltales 'The Walking Dead' raised the bar for what videogame characters should be. Booker DeWitt and Elizabeth - in my opinion - aren't even in the same ballpark.
It doesn't help that the world just is completely batshit insane. The game is full of videogame logic and I still have absolutely no understanding what the tears are and why Elizabeth can open them. I still have no understanding why all these armies are shooting me down. With the above setup, I guess absolutely everything is open and possible, but if you base a story around that, you'll create an incoherent mess, which Bioshock Infinite is.
I can appreciate an experience if it's just about the world and the atmosphere you're being put into - like Journey - but this isn't that. This game tries to tell you a - very complex - story and interrupts the gameplay CONSTANTLY so you'd follow the plot.
So at the end of the day: Maybe Bioshock just isn't for me. I gave it another honest shot and actually played through it this time. I gave my copy to a friend now who enjoyed Bio 1 and I'm very interested what he'll make of this one. To me, this just isn't the kinda game that shows us where the industry should be heading in the future. Nothing is ever explained properly in a way that the audience could ever follow and the core gameplay - the absolute most important thing - is just pretty mediocre.
I'd give Bioshock Infinite a 7/10. Put everything together and it's an above average first person shooter with a pretty confusing story. And again, I'm totally not judging the production itself, cause obviously the sets and the spectacle is pretty goddamn amazing, but just as the explosions in Transformers 2 don't make for a very enjoyable experience, I had a very hard time staying motivated playing through Bioshock Infinite, feeling that I have no fucking clue what's going on, not liking the gunplay and at the end really not getting a satisfying conclusion.
Booker goes to Columbia in 1912, he is 37 years old. Considering old man Comstock looks at least 70 years old, I think it isn't a stretch to think he might have, at some point, travel through time. Seeing he has lived through those years, he could prophesize a lot of things and get rich.
I felt the Shock Jockey chain dragged way too long. Everything else was fine for me though.
Maybe I'm the only one, I dunno.
I never found it in the game. Didnt see Revenge of the Jedi either.
So let me see if I've got this right: Comstock is Dewitt that went to Columbia, but then chose to go back in time to become baptized and used foreknowledge to become wealthy enough to create Columbia. What exactly was his reason for that? Was it all for Elizabeth/Anna?
And since the series of events in Columbia were looping because of Comstock's choice what was it about this cycle that got Dewitt (the one we play as) to break the cycle by drowning himself?
I felt the Shock Jockey chain dragged way too long. Everything else was fine for me though.
Maybe I'm the only one, I dunno.
The game's pacing is pitch-perfect. Aside from maybe the ghost-busting section towards the end, I never felt like the game was dragging at all.
I agree with you. I guess this game didn't click with me either.
Luteces said in the logs that Dewitt and Comstock are the same age. Comstock aged faster because of the machine. I never got the idea that anybody time-travelled (except for Elizabeth in the ending.) Just crossed dimensions.
Damn, what an ending. Reading through the thread now...
I'm only a few pages in, so maybe this theory has been floated already:
Maybe the final (post-credits) scene is a nod to Schrodinger's Cat / quantum mechanics -- basically, the idea being that Anna simultaneously does and doesn't exist in the room until Booker opens the door and observes the contents of the room. It doesn't really give the story any more closure, but it ties in neatly with the whole quantum mechanics / multiverse themes.
Ok, must have missed that.
My theory would have made more sense, considering a 20 year old Comstock founding Columbia is an inherently ridiculous notion.
I imagine the Infinite team are reading this thread and laughing at their screens.
did you finish the game?
I felt the Shock Jockey chain dragged way too long. Everything else was fine for me though.
Maybe I'm the only one, I dunno.
No, not yet.
Ok, must have missed that.
My theory would have made more sense, considering a 20 year old Comstock founding Columbia is an inherently ridiculous notion.
I imagine the Infinite team are reading this thread and laughing at their screens.
No, not yet.
yeh.. that whole thing with slate was lame.
WHY ARE YOU HERE? Spoilers~
Damn, what an ending. Reading through the thread now...
I'm only a few pages in, so maybe this theory has been floated already:
Maybe the final (post-credits) scene is a nod to Schrodinger's Cat / quantum mechanics -- basically, the idea being that Anna simultaneously does and doesn't exist in the room until Booker opens the door and observes the contents of the room. It doesn't really give the story any more closure, but it ties in neatly with the whole quantum mechanics / multiverse themes.
I don't mind the spoilers because I"m not very interested in the story being presented. I came here hoping to find something that I was missing but unfortunately I haven't.
I don't see it being to ridiculous.
Especially when you consider there are 11 and 12 year old studying in Harvard and Stanford right now...than a 20 year old (who has an infinite amount of resources) building something so technically advanced doesn't seem to far fetched.
So my point being. Age is irrelevant. Intelligence, and this case his resources are.
God damn dude. Just try and finish the game.
If you don't like it after finishing it, than fine your justified to have your opinion.
But c'mon, please just finish it. I have a feeling something might just click for you.
I don't mind the spoilers because I"m not very interested in the story being presented. I came here hoping to find something that I was missing but unfortunately I haven't.
To be fair, your not even that far into the game :-/
So either your really quick to give up on games..or you just didn't have interest in this from the get go.
How does a 20 year Comstock have an Infinite amount of ressources?
I get that the upper class is called the "Founders", and they probably kickstarted the city, but going from preacher to head oligarch theocrat is a huge freaking leap in the >1000 days that followed Wounded Knee.
What are the chances that the DLC pieces continues the story? I really feel like continuing it would ruin the open-ended final scene. I really don't know what they could make DLC about though other than to explain who Songbird was a bit more.
Or I don't believe that I should sink several hours into a game before it gets good. I'll finish it and keep an open mind while playing but so far I'm not seeing all the hype.
What are the chances that the DLC pieces continues the story? I really feel like continuing it would ruin the open-ended final scene. I really don't know what they could make DLC about though other than to explain who Songbird was a bit more.
Or I don't believe that I should sink several hours into a game before it gets good. I'll finish it and keep an open mind while playing but so far I'm not seeing all the hype.
Levine already said that the 3 dlc pieces would be about seperate characters and there adventures in columbia. There will be nothing extended ending wise. It's complete and finalized.
Just keep an open mind, like you said, and try to take it slow (rushing through in 1 sitting is horrible for this type of game).
An if the narrative ever becomes to complex for you, we can help break it down for you.,
It's not an issue of the narrative being too complex. It's an issue of the narrative not being that good.
It's not an issue of the narrative being too complex. It's an issue of the narrative not being that good.
That's a relief to hear. I wonder which 3 characters we'll get to play as. Daisy and Slate seem to be two obvious ones.Levine already said that the 3 dlc pieces would be about seperate characters and there adventures in columbia. There will be nothing extended ending wise. It's complete and finalized.
It's not an issue of the narrative being too complex. It's an issue of the narrative not being that good.
What don't you like about the narrative dude?
I just don't find it mind blowing like everyone else seems to. It's better than the vast majority of games but nothing that's complex that you need to grasp at or thought provoking watercooler moments like reviews would have you believe.
Where are you in the game?
I just don't find it mind blowing like everyone else seems to. It's better than the vast majority of games but nothing that's complex that you need to grasp at or thought provoking watercooler moments like reviews would have you believe.
I've just powered up a gondola and I'm running around with Elizabeth.
I never found it in the game. Didnt see Revenge of the Jedi either.
So let me see if I've got this right: Comstock is Dewitt that went to Columbia, but then chose to go back in time to become baptized and used foreknowledge to become wealthy enough to create Columbia. What exactly was his reason for that? Was it all for Elizabeth/Anna?
And since the series of events in Columbia were looping because of Comstock's choice what was it about this cycle that got Dewitt (the one we play as) to break the cycle by drowning himself?
I'm working on it but it's pretty boring.
I don't mind the spoilers because I"m not very interested in the story being presented. I came here hoping to find something that I was missing but unfortunately I haven't.
I agree with you. I guess this game didn't click with me either.
I've just powered up a gondola and I'm running around with Elizabeth.
I've just powered up a gondola and I'm running around with Elizabeth.
I've just powered up a gondola and I'm running around with Elizabeth.
A lot of the backstory is told through the voxophones so if you aren't picking those up and listening to them, I can see why you'd be uninterested or bored.
That was an Easter Egg, but to Rosencrantz and Guildenstern Are Dead.
Which made me lose my shit.
I look for them and listen when I do find them so I'm not missing anything there.
With all of the stuff concerning development troubles and whatnot, I'm surprised this game turned out as well as it did.
I just don't find it mind blowing like everyone else seems to. It's better than the vast majority of games but nothing that's complex that you need to grasp at or thought provoking watercooler moments like reviews would have you believe.