why does everyone want the origins of things? more explanation doesn't make them better, it ruins their mystery. Same with Song bird. Not knowing exactly who or what it is made him more scary. If they suddenly showed me DLC how he was made and if there was a guy inside like another Comstock (lol) it would ruin all the mystery of songbird in the first place
Possibly because I'm not bright enough to pick up the majority of the concepts or subtleties put forward in the game?
Maybe I'm just completely wrong, but we're coming from BioShock and BioShock 2 where everything felt like it was completely explained and fleshed out.
It could be a case of selective memory, but I seem to remember virtually every audio diary from the previous games offering some real insight in to the plot. Many of them explained the rich history of the events and the various technology and items you come across. In contrast, I felt that many of the voxophones in Infinite offered next to no note worthy content. An example I can think of would be the optional mission where you find the key in the bar. There's a voxophone recording that has a nothing character discuss the key's whereabouts and then adds in some fluff about drinking with the enemy. It felt like that recording's only purpose was to either point you to the side mission if you hadn't already started it, or to point out the location it could be used. It added nothing. Again, possible selective memory, but in the previous games where perhaps a door or safe code was included in an audio dairy, it seemed like they used the dialogue to fill in some interesting plot whilst pointing to the code.
I haven't played the previous games in a while so maybe I'm way off. I just felt that in this game, many of the big characters weren't fleshed out. In my opinion only the Luteces got the same sort of coverage in the recordings that we're used to from previous installments.
Other characters had seemingly no development at all. Songbird, Boys of Silence, crow and fire enemies. Handymen had the tiniest bit of explanation too. Also thought Comstock's recordings were very underwhelming compared to Andrew Ryan's.
I don't know. I seriously loved this game. And the more I read about its little subtleties the more I appreciate it. But there does seem to be an awful lot that was either barely touched on or completely looked over -- vigor creation for one. And I think when you're dealing with complex narratives like multiverses and so on, you need to do at least
some explaining. But mainly, in regard to many of the characters, I feel like I don't know a great deal about them.