Does anyone know of another game in which? I swear this is all too familiaryou're unknowingly (but probably knowingly) playing the villain
Dark Souls
Does anyone know of another game in which? I swear this is all too familiaryou're unknowingly (but probably knowingly) playing the villain
I like to think that the quote that begins the game (and also the entire concept of 'multiverses') is a nice little metaphor for game playing, in that game playing is like stepping into another dimension where players fill in main characters backstories, I.e. creating memories where none exist.
One of the really cute things about Infinite's opening is the way that the player and Booker are in precisely the same place - where are we, what do we have to do. Get the girl. Wipe away the debt.
It's been so long since a game ending really resonated with me like this. That's all I really want these days: something that actually sticks.
- What the fuck was with that Vox Populi chick? You're working for her in one world, then, alright, you jump into a world where you're a martyr for the Vox, and then for no apparent reason, she goes crazy and starts murdering children? She was actually a pretty cool character, and then for whatever reason she's crazy a second later.
I was so hell bent on him being Songbird, but it still made for a fantastic twist.
My question is how did Comstock know that Booker would have a daughter? I mean, he was obviously aware that DeWitt was him from a different timeline, but how did it even get to that point in the first place?
3. So... If I understand this correctly, every variation on the universes of BioShock is rooted in Booker's decision with the baptism. Is there a definitive theory yet on just how this story lines up with BioShock?
Not every universe has a Booker, but there is always a man and always a lighthouse.
I think this was more commentary on the concept of a revolutionary and how the situation isn't always black and white (no pun intended). Where revolution and triumph from the underdog =/= peace. Like the French Revolution. Yes, there is a justifiable spark that set events in motion, but just because they're revolutionaries fighting for an idea of justice does not mean they're sinless. People are still people, and capable of committing all kinds of brutality and atrocity no matter what side they're on.
EDIT: The dead guy at the beginning with the cover of his head was supposed to be Booker right?[/QUOTE]
No. This was the Lighthouse Keeper who killed the first booker who went through the place. The Lutece twins realized this and killed him to allow Booker to go forward.
No. This was the Lighthouse Keeper who killed the first booker who went through the place. The Lutece twins realized this and killed him to allow Booker to go forward.
And a town? And a Ryan/Comstock type leader? How deep do the similarities go?
HOLY FUCK. I just realized Booker is Ryan.
1: Booker can activate the bathysphere. Only a Ryan and Jack can do that.
2: In the optional house near the beginning of the game there's a woman giving a description to the police. The portrait the police artist draws is Ryan.
Edit: And both are killed by their own children.
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none? other than "woah that's cool!"
it's science fiction. The themes of the story have many metaphors and visions that apply to modern culture and human society in general, but there doesnt have to be a reason for everything.
Bioshock just takes place in a world where the same exact story is being continuously told in an infinite (wink) number of different universes. Only with different contexts.
I mean sure, it also works as fan service to take you there, but it also helps in showing what Elizabeth means by "another city, another man". The trip to Rapture is meant to give you another chance to go "ohhh" in case you didnt get it at first. There's nothing IN there that shows you this but the trip alone is intended to make you think of the game.
And the similarities are not just similarities for the sake of it, it is very clear that this is the absolute intention.
Not only by Elizabeth's line, but you can do a silly run down on each universe's equivalents:
Rapture = Columbia
both meant to be an "ark" of sorts for what their leader considers the elite of humanity, meant to live outside of plebe society for one rason or the other
Andrew Ryan = Comstock
both leaders driven mad by their ambitions above
Big Daddy = Songbird
both mutant creatures meant to take care of an asset that is integral to the success of the ark
Little Sisters = Elizabeth
the assets that need protection. Both successfully "rebel" in the end (remember: the little sisters are the one that ultimately kill Fontaine, same way Elizabeth is the one who kills booker/comstock here)
Frank Fontaine/Atlas = Daisy Fitzroy
people who raise up to challenge the established society but are revealed to corrupt themselves or have a much deeper and darker meaning behind their actions that relate them more to the person they oppress
Brigid Tenenbaum = Lutece twins
Scientists working for the leader who develop technologies that are crucial to achieve the society's goal. Both end up rebeling and aiding the player throughout the journey.
it is absolutely in your face throughout the game mayne
Thanks to the Luttece twins.
No. This was the Lighthouse Keeper who killed the first booker who went through the place. The Lutece twins realized this and killed him to allow Booker to go forward.
I agree with RPS's review which complained that while it's good they showed the ugly side of the Vox Populi, when they have far more of a moral-justification to their side of the argument it comes across as a bit cheap when the game immediately presents them as pallete swaps of the regular Columbian soldiers fully prepared to kill whoever for shits and giggles.I think this was more commentary on the concept of a revolutionary and how the situation isn't always black and white (no pun intended). Where revolution and triumph from the underdog =/= peace. Like the French Revolution. Yes, there is a justifiable spark that set events in motion, but just because they're revolutionaries fighting for an idea of justice does not mean they're sinless. People are still people, and capable of committing all kinds of brutality and atrocity no matter what side they're on.
There is always a CARNIVAL OF SAAAAAAAAAAAVINGSAnd a town? And a Ryan/Comstock type leader? How deep do the similarities go?
So it always comes back to them.
Is this true? When is that explained? I must have missed that part.
No. This was the Lighthouse Keeper who killed the first booker who went through the place. The Lutece twins realized this and killed him to allow Booker to go forward.
The person who made this is a genius.
The Lutece's alter accordingly as they go.
In one reality, Booker is killed in the lighthouse by the lighthouse keeper. He is then killed to stop that from happening.
In another, he is killed during the raffle for being the False Shepard (thus Lutece warning him not to pick #77).
Gosh, the plot thickens.
Is this a voxophone I can find?
Is this true? When is that explained? I must have missed that part.
Okay, so here's another question. Why do the Lettuce twins even want Booker to do back? What do they gain from it?
Okay, so here's another question. Why do the Lettuce twins even want Booker to do back? What do they gain from it?
To them it's nothing more a fucked up game. They are like the Cheshire cat, or the mad hatter in Alice in Wonderland.
There bat shit insane and like to see people play there games. These 2 characters are incredibly fucked up when you realize the context in a second playthrough.
LUTECES, get it right.
Are the Luteces a case of incest or masturbation?
I disagree, they have motivations.
So, where do they go after this? Is BioShock now The Legend of Zelda, where every game is unique in sotry, but held together by constants of gameplay & a franchise-wide "prophesy"? Or did your actions end the existence of a Comstock character in all universes?
Where was the treasure for the first codebook? I remember the clue being something like "Tip hat to the Vox", or something like that, but I didn't see anything immediately unlock in that room (like it does with the other codebooks).
Where was the treasure for the first codebook? I remember the clue being something like "Tip hat to the Vox", or something like that, but I didn't see anything immediately unlock in that room (like it does with the other codebooks).
Does anyone know of another game in which? I swear this is all too familiaryou're unknowingly (but probably knowingly) playing the villain
It was a long time since I payed Bioshock, but I remember something about Andrew Ryan locking down the bathyspheres so only people with his, or similar (sibling, offspring etc.), genetic code could use them. So depending on when the bathysphere is used in the ending of Infinite, I guess there's a possibility that DeWitt is actually another version of Ryan? Has this been discussed?
To them it's nothing more a fucked up game. They are like the Cheshire cat, or the mad hatter in Alice in Wonderland.
There bat shit insane and like to see people play there games. These 2 characters are incredibly fucked up when you realize the context in a second playthrough.
what was the deal with the whole fitzroy killing the kid scene
yes
I didnt like it
I didnt like it from a narrative perspective nor from a gameplay one. Killing ghosts aint fun and fighting the same shitty-ass fucking hard boss 3 times wasnt fun
it's my main gripe with the entire game
-Comstock raises Anna as Elizabeth, realizing she has powers over the tear (possibly due to her being forced across universes?).
It was a long time since I payed Bioshock, but I remember something about Andrew Ryan locking down the bathyspheres so only people with his, or similar (sibling, offspring etc.), genetic code could use them. So depending on when the bathysphere is used in the ending of Infinite, I guess there's a possibility that DeWitt is actually another version of Ryan? Has this been discussed?