Players will also have access to an unusual variety of items in the game. A huge part of the mastery will be figuring out novel combinations of the left-hand and right-hand items to overcome different challenges. Some items will be movement focused, some will change the environment, and some will be for protecting or healing yourself. We want to make Spire a game where it's fun to watch extremely skilled players as they sprint around dashing off walls while switching items and combining their effects in clever ways. It's a joy to watch really good Quake 3 CPMA players, to see them combine trickjumping and weapon switching to pull off majestic moves - we want to let people achieve comparable levels of skill.