Visualante2
Member
Starseed Pilgrim £4.49 on Steam, £5.08 buying direct.. Well I know which one I'm choosing.
Sounds intriguing. Probably worth a look down the line.
I'd sacrifice a puppy to Gabe for that to come true.For a moment I thought it was Scott Pilgrim and got sad.
Yeah, remaking all those bitmap backgrounds and background fmvs would probably be too much effortIt would be great, but it's too good to be true!
Speaking of weekly, were there any Steam weekly deals? I'm not really seeing those being mentioned.
Is it a lot better planned than the main game? Things like better level design, less of a reliance on game breaking powers etc etc.
It's been a difficult stretch for the AAA game industry, with Electronic Arts, Activision, and Disney all making cuts this month alone. As unwelcome as that news might be, Klei Games founder Jamie Cheng told GamesIndustry International that there's an upside to such moves. The head of the studio behind Shank, Mark of the Ninja, and the upcoming Don't Starve attributed the recent boom in the independent development scene in part to years of struggles at big publishers.
"With all the changes and layoffs, we're seeing so many new studios come up that are doing these games without the crutch of hundreds of millions of dollars of marketing...I think for sure that the layoffs are fuelling way more development in the small, independent space," Cheng said, noting that he prefers "independent" to "indie" as the latter term carries more potentially inaccurate connotations.
"I enjoy having the large AAA around because they were hiring and training tons of people, and I can't do that," Cheng said. "We have 30 people and that seems like a lot in the independent space. I can't go out and train a lot of people in development, and that's what they were doing."
"I feel like last year was when we kinda figured out how to make a game," Cheng said. "We've been bumbling along and every year we've done something and we get better...We finally have a process that I think works."
In some ways, the process has always worked. Cheng said every game the company has released has been profitable, and every one of them continues to make money. It's not like Shank is single-handedly keeping the lights on, but the added cash flow is helpful.
"The idea of direct-to-consumer digital distribution has been around, but it keeps getting better," Klei said. "And as it gets good enough, you're going to overtake the retail stuff. And that's what's started to happen."
When asked about the potential threats he's worried about for the future, Cheng said he's interested to see what happens with price points for games. He's also curious about the ramifications of the current trends toward preorders and alpha funding.
Klei <3 I didn't play Eets or the Shank games but Mark of the Ninja was my GOTY and Don't Starve is already a winner in my book. Can't wait for their next game.
Which one, Don't Starve? It doesn't look like something I would enjoy.Another game people need to play. I know you guys all own this shit, it's time to give it a shot.
Which one, Don't Starve? It doesn't look like something I would enjoy.
Oh, you mean Mark of the Ninja? That one is pretty good, yeah. I wish I had the skills to do a ghost playthrough, but sadly I suck at stealth games.Don't Starve is pretty neat, but I'm talking about last years GOTY.
Klei <3 I didn't play Eets or the Shank games but Mark of the Ninja was my GOTY and Don't Starve is already a winner in my book. Can't wait for their next game.
Oh, you mean Mark of the Ninja? That one is pretty good, yeah. I wish I had the skills to do a ghost playthrough, but sadly I suck at stealth games.
So, going by the numbers, the smart thing to do is release your game, wait 2-4 months and do whatever it takes to be added in a Humble Bundle.
It always amazes me that you're not selling your game for that much money, but the amount of copies you're selling (to people that wouldn't buy it any other way, as demonstrated by the 4 months prior, with Midweek Madness and other promotions) makes everything alright.
Which is something that I always wondered since I was a child about any kind of product that's being sold, as prices in my country never drop.
It always seen better to me to sell 5 times the amount of copies of anything for half the price than 1 copy of something for full price. But that's just me.
I wouldn't be surprised if this is because they are doing an actual bundle this week they had 3-4 month between each 5 to 6 to 7 and it's been about 4 months since 7 so a new bundle this week would line up decently.
The smart thing for them would have been to released it. Then had a 50 percent at 4 weeks. And ideally a 66 percent off before the Holiday sales. And 75 percent at the Holidays.
They've never been below 50 percent on Steam. Which is a really stupid. To go onto HB without ever dipping below 50 percent off is just throwing money away.
They had some buzz they would have surely capitalized on had they been aggressive the holiday sale before HB.
But they're not the only one. There were quit a few indies who did this. I forget which game had 0 percent off during the holidays, and then quickly aligned with a bundle not long after that. It was very odd to watch some of these decisions last year.
I'm pretty sure that's Dustforce. They didn't participate in the Summer Sale, but then got into the HB a few months later.
What.
I had this game in my "Never going to play" category, but Klei hasn't failed me yet so I guess it'll be next on my list to make up for my mistake. Thanks!
My "Never going to play" category is every game I own, amirite guise?
I hope Fez is getting bundled on day 1. Hum... But Fez cannot be cross-platform.
So, going by the numbers, the smart thing to do is release your game, wait 2-4 months and do whatever it takes to be added in a Humble Bundle.
It always amazes me that you're not selling your game for that much money, but the amount of copies you're selling (to people that wouldn't buy it any other way, as demonstrated by the 4 months prior, with Midweek Madness and other promotions) makes everything alright.
Which is something that I always wondered since I was a child about any kind of product that's being sold, as prices in my country never drop.
It always seen better to me to sell 5 times the amount of copies of anything for half the price than 1 copy of something for full price. But that's just me.
Why? The PC version doesn't use XNA anymore, but Monogame, which works with Linux (I think).
I did not know this. Good news indeed. It is time for Phil Fish to be more humble.
The smart thing to do to maximize earnings would be
Release
3 months - 50% off
3 months - 66% off
3 months - 75% off or Humble Bundle, depending on your revenue potential.
I think the reason we don't see companies do this is twofold. Inexperience and needing money right away.
I'm sure the reason Hitbox bundled was they saw the revenue potential and needed the money quickly.
The Humble Bundle is probably relatively liquid, while with Valve you would have to wait months to get a sale slot.
Something like Reccetear would most likely be inexperience, but Hitbox's decision could be attributed to that as well.
Either way, I cant wait for Spire.
and Fez....and Dust..but those are different Indie Devs
It's pretty interesting though. HB 6 cleared a little over 2 million. And they received 178,000. I guess it's meaningless without knowing what their cut was relative to other developers, but it's mildly interesting to me.
A bit bummed there is no Riptide 4-pack.
Isn't that after they paid all their bills for the month though?
Isn't 178k profit alone?
God damnit they took Cryostasis from the store. I never got a chance to get a copy on Steam. I'm a sad panda.
God damnit they took Cryostasis from the store. I never got a chance to get a copy on Steam. I'm a sad panda.
Gamestop.com is having a digital download PC sale. A few I've noticed...
Alpha Protocol $5.09
Fallout New Vegas: Ultimate Edition $9.99
Kingdoms of Amalur 5.99 (origin)
Viking $5.09
Condemned $5.09
Sid Meier's Pirates! $4.99
New Vegas is steamworks so yes.
go go goGamestop.com is having a digital download PC sale. A few I've noticed...
Alpha Protocol $5.09
Fallout New Vegas: Ultimate Edition $9.99
Kingdoms of Amalur 5.99 (origin)
Viking $5.09
Condemned $5.09
Sid Meier's Pirates! $4.99
It was in a few bundles so you may be able to trade for a key pretty cheap.
go go go
yeah I bought my digital copy then too.Best Steam sale ever had it at $1.99. What a great frigging game!