Polygon Rumor: Xbox 720 DRM, Achievements, Friendslist, and Share feature info

Check the first hand source and not the interpretation of MCVUK.com



Activation codes for second hand titles already exist. That's not blocking used games, although they technically can. But the first statement can not be ignored, lest you be accused of cherry picking quotes.


If it was clear there wouldn't be a variety of interpretations and contradicting statements on various games media websites that attended that Q&A.
Dude. You're stretching. Discs would work... after a code.
 
Microsoft is atleast being honest with their strategy (online/used games), Sony is just being shady. People better be careful.
 

You guys are missing the point. With Durango, there is a possibility of the online DRM being on the console/OS level where with PS4, it's up to the publishers to decide and with recent events with Diablo 3 and SimCity, is looking might ridiculous to implement. Just because Sony is being hush on it doesn't mean that it's actually happening.

...Unless the game requires an online activation or a persistent online connection to even start.

This isn't mentioned in the article, but it will be true when the consoles launch.

*sigh* With what proof?
 
You guys are missing the point. With Durango, there is a possibility of the online DRM being on the console/OS level where with PS4, it's up to the publishers to decide and with recent events with Diablo 3 and SimCity, is looking might ridiculous to implement. Just because Sony is being hush on it doesn't mean that it's actually happening.

Uh, it's not being done at the OS level. It's still being done on game by game basis.
 
So they can change the DRM requirements any time they want? Some days I could play unconnected ... some days I could not.
 
For the multiplayer yeah.

This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
 
This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
Ban bets ban bets ban bets!

:-P
 
The achievement thing wouldn't bother me so much if they have 2 separate lists. One for your base achievements (1000 for the original game and 250 for each DLC) and those never change or get messed with.

Then you can have a separate list for "Communal Accomplishments" or whatever. These are the event based achievements and the points add to your overall GS.

That way, you avoid having ALL games be like Full House Poker, where you only have a short timeframe to get the achievements or else they are gone forever.
 
This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.

Funny thing is it wasn't even that long ago.

Its amazing how quickly things can change and expectations can get reset, and how far the goal posts keep moving.
 
It sounds like it's done at the service level i.e. Xbox live. The minimum requirement mentioned is one-time activation, like Steam.
No. It says even the one-time activation is optional.

It says a publisher may require an internet connection for a game. If they do, they can do it via one time authentication or always-on.
 
This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.
 
How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.
It will be day 1 of the console launch that we will see if Yoshida lied about bringing your games to your friend and being able to play them. (Or Michael Denny about being able to play games without an internet connection.)

Sony has launch games and EA has launch games and both use online passes for their games.
 
No. It says even the one-time activation is optional.

That doesn't make much sense in the scheme of things

Since games install and you don't need a disc, the system would be a pirate fest

Internet will be required, just not constant - and it will likely be upwards of a week in which the system needs to refresh its leases
 
No. It says even the one-time activation is optional.

Yeah, you're right about that, but it still sounds like Microsoft is directly supporting a console-wide DRM scheme, rather than leaving it up to each publisher to provide their own. Though I'm sure each publisher could opt out and do their own thing within limits.
 
It sounds like it's done at the service level i.e. Xbox live. The minimum requirement mentioned is one-time activation, like Steamworks.

You know the Catwoman part of Arkham City? The part of the game that you can't access unless you authenticate it online with the included code?

Imagine exactly that, except the whole game is locked inside the Catwoman code.

And remember, not ever game is like Arkham City, only some are.

Finally, lean back, close your eyes, and think of England. It won't hurt for too long.
 
You know the Catwoman part of Arkham City? The part of the game that you can't access unless you authenticate it online with the included code?

Imagine exactly that, except the whole game is locked inside the Catwoman code.

And remember, not ever game is like Arkham City, only some are.

Finally, lean back, close your eyes, and think of England. It won't hurt for too long.

Sounds like retail PC games? Some you just install and run, some require a Steam account?
 
Yeah, you're right about that, but it still sounds like Microsoft is directly supporting a console-wide DRM scheme, rather than leaving it up to each publisher to provide their own. Though I'm sure each publisher could opt out and do their own thing within limits.

30062855.jpg
 
you know what... I've changed my mind... there is just a negative bias at the minute.

This news isn't terrible, but everyone is jumping on it.

If you don't like cheev's just frigging ignore them?
 
Speaking as someone who never got a Twitter...is this not creepy as shit? Why is this an accepted thing these days?

Oh look, I'm going to "follow" you now and you have choice in the matter. They should just change the term to "stalk" and get it over with. The whole point of a friendship is it's supposed to be two-way. You don't just decide someone is going to be your friend now. That's called stalking.

You, uh, do have a choice in the matter (on twitter); you can see who's following you and block them at will, or even block them preemptively. You also have the option of hiding messages from everyone but mutual follows.

It may not be that great for friendship-type interactions, but it's wonderful for casual acquaintances or people with any kind of fame. I can want to follow Daigo and see when he's streaming SF4 4K Edition without him needing a popup every time I play Uno, dig?
 
Ban bets ban bets ban bets!

:-P

Not a problem, but I'd rather put money on the line. If I'm wrong, I'll donate £50 to a charity of someone's choice.

I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.

Funny thing is it wasn't even that long ago.

Its amazing how quickly things can change and expectations can get reset, and how far the goal posts keep moving.

Absolutely, but this has been a long time coming and we, as gamers, are partly to blame. We supported games that included online passes, we supported Arkham City that locked single player content behind an online pass. Publishers used games they knew would be appealing/proven good sellers to push online passes and it worked wonderfully.

How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.

Fair enough, but I believe it will be incredibly widespread. There will be a few holdouts, but the vast majority of games will require online activation. Hell, I fully expect a flurry of persistent online games at launch, publishers will try their damnedest to make it the norm, it's up to us and gamers in general to not support those games, however appealing they may be.
 
you know what... I've changed my mind... there is just a negative bias at the minute.

This news isn't terrible, but everyone is jumping on it.

If you don't like cheev's just frigging ignore them?

Exactly. And if you do like achievements, this just means more of them. I don't see how that part can really be viewed as a negative in any light.
 
it still sounds like Microsoft is directly supporting a console-wide DRM scheme

No way. This practice would be more beneficial to the publishers than the console maker.

Microsoft doesn't care about used game sales, if they did then every first party game would have an online pass like Sony's first party games do.
 
That doesn't make much sense in the scheme of things

Since games install and you don't need a disc, the system would be a pirate fest

Internet will be required, just not constant - and it will likely be upwards of a week in which the system needs to refresh its leases

Or the disc code is checked via an internet DB and if it is associated with an account, it won't install. So one check every time you install. Sounds like asking for piracy though, if you could get a hacked system to skip the install check.
 
Exactly. And if you do like achievements, this just means more of them. I don't see how that part can really be viewed as a negative in any light.

I'm a guy who loves trophies / achievements and I think this change sucks really bad. I hate not having 100% on games where I want them and with changes like this it means you have more games where its impossible to get them due to timed ones (ie. you have to partake in this specific event that only happens once) or having dumb things like cross title ones.
 
I will still wait until the official word comes down before I express excitement or rage. Too many run around here clamoring on about the sky is falling.
 
Exactly. And if you do like achievements, this just means more of them. I don't see how that part can really be viewed as a negative in any light.

Well, it's 2013 and some people still haven't figured out achievements can be ignored/are only as valuable as we hold them to be.
 
I will still wait until the official word comes down before I express excitement or rage. Too many run around here clamoring on about the sky is falling.

This reads like a controlled leak. I think it's fair to say that this is what we can expect from the Durango. Some clarification on a couple of points is needed though.
 
I've said since day one that the only way "online required" would fly is if both Sony and MS are doing it.

And this is completely consistent with that.

I assure you, if Lost Planet 3 or Bioshock Infinite 2 (examples) require online authentication, they will do so on BOTH the PS4 and the Durango. I fucking guarantee it.
 
That function can be turned on or off, or a player can set up the console to automatically capture a recording when certain in-game events occur, like a headshot or collecting a specific achievement. Auto capturing those "magic moments" will be a feature only available on next-gen games.
Outside of HS's, killing spree's etc, how would a "magic moment" automatically get captured? Also, why not keep it on? Does it give it a performance or hdd hit?

Companies can also create cross-title achievements, like awarding points for finishing the first chapter in two different and unrelated games published by the same company. Some of these bigger, cross-title, communal achievements will be a requirement for all titles.

Uggghhh...
 
I've said since day one that the only way "online required" would fly is if both Sony and MS are doing it.

And this is completely consistent with that.

I assure you, if Lost Planet 3 or Bioshock Infinite 2 (examples) require online authentication, they will do so on BOTH the PS4 and the Durango. I fucking guarantee it.

Wait, wait I'm just catching up. What's the deal with Sony's stance on this? I thought they don't have any DRM stuff in the PS4?
 
I like the idea of per-game communities and constant in game updates and feedback.

For example when making a conversation choice in Mass Effect, you could see who on your friends list or the total # of people who picked what choice. It'd be pretty awesome

That would be awful and immersion-breaking.
 
No way. This practice would be more beneficial to the publishers than the console maker.

Microsoft doesn't care about used game sales, if they did then every first party game would have an online pass like Sony's first party games do.

You might be right that it would be more beneficial to publishers, but given the relative levels of success between Sony and Microsoft this gen in preventing piracy publishers may have some leverage in demanding anti-piracy measures.

However just because there is console-based DRM I don't think we can assume it will be as restrictive as Steam. Online authentication can allow used games and still block piracy.
 
Microsoft is atleast being honest with their strategy (online/used games), Sony is just being shady. People better be careful.

Wait, how is Microsoft being honest about anything Durango related? They haven't even acknowledged the thing exists. I agree that people should be careful, and that Sony has left themselves a little wriggle room for asshattery, but everything about Durango is hearsay and conjecture at this point.
 
I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.

Funny thing is it wasn't even that long ago.

Its amazing how quickly things can change and expectations can get reset, and how far the goal posts keep moving.

Console
War has changed
 
It will be interesting to see how many of these features like the share stuff are still used by gamers when we are 3 or 4 years into the new generation.
 
"Tweak consumer behaviour" = "New achievement: Access the ingame DLC store section!" + "New achievement: Enter any DLC's buying section" + "New achievement: Stay in the screen to buy any DLC for longer than an hour".

joking :P
 
includes a next-gen approach to video sharing,


Microsoft is also trying to come up with a system for video sharing though all of the details are still being locked down.

How do these two things go together? the first sounds like they have a clear plan, the second that they are looking at what to do
 
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