Dude. You're stretching. Discs would work... after a code.Check the first hand source and not the interpretation of MCVUK.com
Activation codes for second hand titles already exist. That's not blocking used games, although they technically can. But the first statement can not be ignored, lest you be accused of cherry picking quotes.
If it was clear there wouldn't be a variety of interpretations and contradicting statements on various games media websites that attended that Q&A.
For the multiplayer yeah.Dude. You're stretching. Discs would work... after a code.
And the single player if the single player is setup to be always online.For the multiplayer yeah.
And?
...Unless the game requires an online activation or a persistent online connection to even start.
This isn't mentioned in the article, but it will be true when the consoles launch.
If a few want to sure.And the single player if the single player is setup to be always online.
You guys are missing the point. With Durango, there is a possibility of the online DRM being on the console/OS level where with PS4, it's up to the publishers to decide and with recent events with Diablo 3 and SimCity, is looking might ridiculous to implement. Just because Sony is being hush on it doesn't mean that it's actually happening.
For the multiplayer yeah.
Ban bets ban bets ban bets!This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
So they can change the DRM requirements any time they want? Some days I could play unconnected ... some days I could not.
Uh, it's not being done at the OS level. It's still being done on game by game basis.
Uh, it's not being done at the OS level. It's still being done on game by game basis.
I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
No. It says even the one-time activation is optional.It sounds like it's done at the service level i.e. Xbox live. The minimum requirement mentioned is one-time activation, like Steam.
How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.This is naive, we know publishers are more than willing to lock single player content behind online passes. 'online passes' will become activation keys next generation, I'm absolutely, 100% sure about this. Everything about how online passes have been implemented points to this/
It will be day 1 of the console launch that we will see if Yoshida lied about bringing your games to your friend and being able to play them. (Or Michael Denny about being able to play games without an internet connection.)How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.
No. It says even the one-time activation is optional.
No. It says even the one-time activation is optional.
It sounds like it's done at the service level i.e. Xbox live. The minimum requirement mentioned is one-time activation, like Steamworks.
You know the Catwoman part of Arkham City? The part of the game that you can't access unless you authenticate it online with the included code?
Imagine exactly that, except the whole game is locked inside the Catwoman code.
And remember, not ever game is like Arkham City, only some are.
Finally, lean back, close your eyes, and think of England. It won't hurt for too long.
Yeah, you're right about that, but it still sounds like Microsoft is directly supporting a console-wide DRM scheme, rather than leaving it up to each publisher to provide their own. Though I'm sure each publisher could opt out and do their own thing within limits.
Speaking as someone who never got a Twitter...is this not creepy as shit? Why is this an accepted thing these days?
Oh look, I'm going to "follow" you now and you have choice in the matter. They should just change the term to "stalk" and get it over with. The whole point of a friendship is it's supposed to be two-way. You don't just decide someone is going to be your friend now. That's called stalking.
Ban bets ban bets ban bets!
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I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.
Funny thing is it wasn't even that long ago.
Its amazing how quickly things can change and expectations can get reset, and how far the goal posts keep moving.
How they are try it on the next gen consoles is something we will have to see and don't know about yet, I'm not so sure it will be as widespread.
Keep them out of multiplayer and ignoring them becomes do-able.If you don't like cheev's just frigging ignore them?
you know what... I've changed my mind... there is just a negative bias at the minute.
This news isn't terrible, but everyone is jumping on it.
If you don't like cheev's just frigging ignore them?
it still sounds like Microsoft is directly supporting a console-wide DRM scheme
That doesn't make much sense in the scheme of things
Since games install and you don't need a disc, the system would be a pirate fest
Internet will be required, just not constant - and it will likely be upwards of a week in which the system needs to refresh its leases
Exactly. And if you do like achievements, this just means more of them. I don't see how that part can really be viewed as a negative in any light.
Exactly. And if you do like achievements, this just means more of them. I don't see how that part can really be viewed as a negative in any light.
I will still wait until the official word comes down before I express excitement or rage. Too many run around here clamoring on about the sky is falling.
Well, it's 2013 and some people still haven't figured out achievements can be ignored/are only as valuable as we hold them to be.
Outside of HS's, killing spree's etc, how would a "magic moment" automatically get captured? Also, why not keep it on? Does it give it a performance or hdd hit?That function can be turned on or off, or a player can set up the console to automatically capture a recording when certain in-game events occur, like a headshot or collecting a specific achievement. Auto capturing those "magic moments" will be a feature only available on next-gen games.
Companies can also create cross-title achievements, like awarding points for finishing the first chapter in two different and unrelated games published by the same company. Some of these bigger, cross-title, communal achievements will be a requirement for all titles.
I've said since day one that the only way "online required" would fly is if both Sony and MS are doing it.
And this is completely consistent with that.
I assure you, if Lost Planet 3 or Bioshock Infinite 2 (examples) require online authentication, they will do so on BOTH the PS4 and the Durango. I fucking guarantee it.
No, when a publisher ships a game out. The game will either require online or it won't. The only time it can change is via patch.
I like the idea of per-game communities and constant in game updates and feedback.
For example when making a conversation choice in Mass Effect, you could see who on your friends list or the total # of people who picked what choice. It'd be pretty awesome
No way. This practice would be more beneficial to the publishers than the console maker.
Microsoft doesn't care about used game sales, if they did then every first party game would have an online pass like Sony's first party games do.
Microsoft is atleast being honest with their strategy (online/used games), Sony is just being shady. People better be careful.
I remember the good old days of GAF when the idea of locking single player content behind online passes or required internet connections was seen as universally beyond the pale, and only the delirious paranoiac ravings of slippery slope types.
Funny thing is it wasn't even that long ago.
Its amazing how quickly things can change and expectations can get reset, and how far the goal posts keep moving.
Uh, some patches are one and done. The original would be effectively lost with a system that installs all game to hard drive.how do you change something like that with a patch ?
you could just delete the patch and go on ? unless its mp only ofcourse.