buddha0991
Member
I agree. Lol that's all I really got to say on this subject.
My guess...
GTA V will not sell anywhere near what GTA IV did
GTA V will not sell anywhere near what GTA IV did, regardless of whether they return to San Andreas handling or stick with IV's handling.
Oh funny, we had the exact same going on in the first trailer thread - Someone didn't think this game could outsell IV and a handful of people made a bet with him, including myself. Too bad his ass is banned.
However I'd love to take that bet. GTA V is going to sell by the bucket loads and soar past IV.
My guess...
GTA V will not sell anywhere near what GTA IV did, regardless of whether they return to San Andreas handling or stick with IV's handling.
My guess...
GTA V will not sell anywhere near what GTA IV did, regardless of whether they return to San Andreas handling or stick with IV's handling.
The physics from IV is obviously very divisive. One side will be pissed off and may not buy V.
Which is amazing, imo... unless you want the turn 90° button like Saint's Row or Sleepy Dogs.
What the fuck is "fun factor"? Such a shitty, meaningless phrase.
"Fun factor" can mean anything. To me, and many others, it's derived from challenging gameplay. I have much more "fun" learning to drive in GTAIV than I do getting to my destinations essentially on-rails in other open-world games.
It's like how "fun" to me is playing on the highest difficulty. That's fun. I need to be challenged, because that's where the reward comes from.
I'm speaking about GTAV, of course.Because I already bought the game?
If I can't do that Rockstar won't ever be getting my money again.
Going back to the game, I kinda like the driving physics now. Actually feels good with a keyboard. Had always played it with a controller before.
GTA 4 in stock form is pretty awful. The cars are all really slow and also pretty easy to control. But add some mods to the PC version and then you've got thing like drifting, burning rubber, real speed and acceleration differences etc. People have modded the shit out of the handling and it shows. And not just for the cars, even the helicopters are 100% more agile and actually pretty tricky to fly well.
I really hope Rockstar have been watching and give us something like that for GTA V because it made the game so much more fun for me.
http://youtu.be/TKBgfN6be8Q?t=1m
GTA 4 in stock form is pretty awful. The cars are all really slow and also pretty easy to control. But add some mods to the PC version and then you've got thing like drifting, burning rubber, real speed and acceleration differences etc. People have modded the shit out of the handling and it shows. And not just for the cars, even the helicopters are 100% more agile and actually pretty tricky to fly well.
I really hope Rockstar have been watching and give us something like that for GTA V because it made the game so much more fun for me.
http://youtu.be/TKBgfN6be8Q?t=1m
This looks great, I'm telling ya, leave it to the modders to fix and improve games. When they work on something anything is possible.
"Fun factor" can mean anything. To me, and many others, it's derived from challenging gameplay. I have much more "fun" learning to drive in GTAIV than I do getting to my destinations essentially on-rails in other open-world games.
I spent a good 40 hours JUST adding in/ changing every car in game to real life counterparts, adding in mew map locations, ENB, textures guns etc...
Agreed, I really can't understand why anyone would want an 80-hour game where you can trivially master a major gameplay mechanic in the first 30 minutes and it's a tedious chore for the other 79.5 hours.
Do the modded cars have the same destruction/deformation model as the normal cars?
I still don't understand how anyone enjoys all the driving in any open world game. It's commuting, almost as boring as it is in real life. I used the cabs every time I could in GTA IV.
I think new previews are going out this week for GTA V? And we've got new trailers?! Amazing.
Here's hoping someone discusses how driving feels- and if it is different!
Hahaha.GTA IV's driving felt like trying to control an elephant while in an ice rink. Except the elephant would often catch fire and explode when it bumped around.
When the challenge comes from bad controls, the game is broken. You shouldn't have to fight the controls in a video game, they should be intuitive and easy. The challenge should come from things like combat scenarios or car chases.
The past GTA games were very addicting, and they didn't require you to master much at all. It was pickup and play, let your imagination run wild on the world. See what you can get away with, do stunt jumps, find packages to have weapons spawn at your save point. Try to stuff a extra car in your garage to save that sexyness on wheels.
Think he's right. I thoroughly enjoyed myself driving in GTA IV
Grand Theft Auto IV has the best driving physics of any open-world game, ever.
Once mastered, it is a thing of beauty.
You can do all that sandboxy stuff in GTA IV too. Well, Rockstar removed some things, but that had nothing to do with the driving model.
Agreed, I really can't understand why anyone would want an 80-hour game where you can trivially master a major gameplay mechanic in the first 30 minutes and it's a tedious chore for the other 79.5 hours.
I played GTA:SA for more than 80 hours, there was nothing to master other than that RC chopper minigame mission (horrible controls lol). The game was a joy to play, harrier jets, car school, plane school, zipping around the city. It was a guilty pleasure, do what you want like minecraft. No GTA4 physics to tame on wheels and on foot.
GTA4 had less random things happen. Cops breathed down your neck. There was far less codes, and when you use them you had to bring up the phone (sucks when you're getting shot because it interrupts the phone), the codes don't stick (wanted level can go back up if you wipe it). The weapons were very boring (TBoGT fixed it but I didn't want anything to do with GTA4. I only got TBoGT years later and because it was pretty much free). There's still no jets.
GTA5 should fix the fun factor of just messing around the city. I wonder how the characters will feel while walking and turning while running.
My guess...
GTA V will not sell anywhere near what GTA IV did, regardless of whether they return to San Andreas handling or stick with IV's handling.
The physics from IV is obviously very divisive. One side will be pissed off and may not buy V.
On point 3 and 5:Sorry, but Grand Theft Auto 5 will DESTROY Grand Theft Auto 4. A number of reasons.
1) The game comes five years later in the life of Xbox 360 and PS3. Larger installed base means larger pool of customers to purchase the game.
2) The game is revisiting the world of San Andreas, which appeared in the PS2 game GTA San Andreas, one of the best selling games of the entire GTA series.
3) By all accounts it is the most ambitious game Rockstar has ever produced, and will have behind it the marketing muscle to get the word out
4) The unique gameplay possibilities (three protagonists all working together in some missions, as an example) ensure a fresh experience, which will help to entice even the most jaded fan of open world 3rd person action games
5) It promises to 'do for open world multiplayer what GTA3 did for open world single player,' and we all know how important multiplayer games are nowadays.
It has everything going for it.
It has everything going for it.
I don't even think Rockstar could include the option for arcade control. Everything, everything seem to be effected by Euphoria. You can trip will walking on the road.
They shouldn't even entertain the idea. Wasting a resource to compromise market wishes will dilute whatever vision they have and I'm glad Rockstar are a company that still has a vision, regardless of how it materialises. That should never be sacrificed for vanity.
If people want Mario Kart controls they can build a mod.
GTA 4 in stock form is pretty awful. The cars are all really slow and also pretty easy to control. But add some mods to the PC version and then you've got thing like drifting, burning rubber, real speed and acceleration differences etc. People have modded the shit out of the handling and it shows. And not just for the cars, even the helicopters are 100% more agile and actually pretty tricky to fly well.
I really hope Rockstar have been watching and give us something like that for GTA V because it made the game so much more fun for me.
http://youtu.be/TKBgfN6be8Q?t=1m
According to Houser it will feel like a "racing game". I guess meaning the cars will have more control.I was replaying TBOGT anyway so I gave this a whirl. Pretty easy to install and it does make the cars better, although I suspect a lot of the naysayers in this thread still wouldn't like it since they're tweaks more than a change in physics. I had a lot of fun last night with a Uranus - easy to get into a slide, easy to control, etc.
I suspect it's the type of handling GTA V will have - the same but tweaked.