Kotaku Rumor: Microsoft 6 months behind in game production for X720 [Pastebin = Ban]

I must be lucky, if GAF was to be believed then launch PS3s are all dead and about on par with RROD, thankfully I have a launch day 20GB PS3 that still works flawlessly.
Same here. Runs hot and louder than a harrier taking off, but chugs along no problem.

The original PS1 was far from indestructible, after a while they needed to be stood on their side/upside down(I think due to the laser).
Yeah I remember that. I do believe it had to do with the laser yeah. Seemed to happen to a lot of people I knew who had one after several years of use.

seems people change the credibility of the poster by whether they like the current rumor.
Or based on what turned out to be eventually corroborated by other sources. The audacity.
 
umm no. this doesn't fit any reasonable, well, reasonableness, unless the durango gpu is so loaded with special sauce it makes a big mac jealous (eg, so much it makes a supposed 1.2 tf's act like 3.5 or whatever the 7970 is)

hell, the documentation for one version of the dev kit or another spoke of a gpu "of similar capability to the final" or something. Which I believe would be the idea in the first place.

it's likely thuway just struck out on that 7970 rumor. it simply does not make sense, and fits with nothing i've heard.

He said there will be performance and graphic quality discrepancies between the games shown at e3 and the final launch games. Plus all the "next gen" games shown last year were running on a GTX 680 or a 7970. This means both MS and Sony were aiming for that level of performance.
 
It wasn't the PS4 bandwidth that Thuway revealed first, it was the Durango edram bandwidth, here.

32 MB is 100% correct :). I'll throw in one more:

102 GB/S
 
i remember threads were literally every single post was blasting him as useless, rumor monger who knows nothing, etc. and he was literally banned multiple times over (false?) rumors as well.

seems people change the credibility of the poster by whether they like the current rumor. as of now suddenly thuway is ironclad i guess.

anyways, these rumors are interesting i guess, but barring a rrod scenario, i honestly dont care if next gen consoles are "rushed". hell half life 3 will be said to be "rushed" when it comes out and it will take 20 years. just get the product out the door already.

Pretty sure he hasn't been banned multiple times nor were there any threads like those you mention. He makes some pretty outlandish claims, it's not out of bounds to call him in them or exoect clarification, which he still properly hasn't regarding games looking better at E3 and undergoing a noticeable downgrade before launch.

His posts about the claim only raise questions about his credibility.
 
I heard that MS mentioned in one of the first Alpha-Devkit manual that they were targeting the practical (AKA bruteforce) performance of a GTX 680, so I guess devs started developing games with that in mind. A 7970 is somewhat close in performance to a 680 but you have to consider that the Alpha-Kits were basically normals PCs with off the shelv hardware + Durango SDK. Devs and the compiler weren't able to optimize and thus, more or less, had to bruteforce data into the GPU (or say emulate the Durango GPU). In MY opinion(!), if the compiler and the customization is good, they can compensate the large jump from a 7970 to a 7770 with these optimizations. Thuway may thought otherwise and thus came up with the downgrade thing. I think it was pure speculation on his side.

ok this is a good type of answer :)

now pls another question ....seen that vgleak diagram is pointin more to a 7790 than a 7770

but the 7790 have 14 cu and durango vgleak diagram have 12....

isnt the tf calculation on vgleak wrong?

the 7790 is a 1.79tf gpu ....
2 cu less and the downclock to 800mhz would put that ...down to 1.2tf?!?!?!
 
He said there will be performance and graphic quality discrepancies between the games shown at e3 and the final launch games. Plus all the "next gen" games shown last year were running on a GTX 680 or a 7970. This means both MS and Sony were aiming for that level of performance.

well it's all just so much talk then. i cant prove you wrong for, 7 months, by which time we will have all forgotten this.

he's likely just wrong, there was never any 7970 in durango dev kits is by far the likely scenario. he's been right about plenty of other stuff, focus on that. like 40% of the rumors even kotaku posts will probably end up wrong, it's how it works.

none of us know what was in the dev kits so you can say whatever you want was in there. maybe it was a 7990 if they had them back then. who's to say it wasn't.

all i've "heard" was it was a 1.2 tf GPU or something close to that of unspecified model. Pretty much the only one that fits the bill is a 7770 though.

this is a lot of twisting just to defend thuways credibility. a 3.8 (4.3 for ghz edition) tf gpu for a system supposedly shipping with 1.2. ok.
 
umm no. this doesn't fit any reasonable, well, reasonableness, unless the durango gpu is so loaded with special sauce it makes a big mac jealous (eg, so much it makes a supposed 1.2 tf's act like 3.5 or whatever the 7970 is)

hell, the documentation for one version of the dev kit or another spoke of a gpu "of similar capability to the final" or something. Which I believe would be the idea in the first place.

it's likely thuway just struck out on that 7970 rumor. it simply does not make sense, and fits with nothing i've heard.


nothing i've heard makes sense of that.

again, it just doesn't make sense for them to talk about 680's or 7970's at any point, while planning to ship 1.2 tf's. one or the other is wrong.

21st cant come soon enough! it's weird how durango spec rumors have suddenly gone dark...


also if the explanation of ekim sound reasonable......(but i doubt about all that optimization) ....i think exactly like u
 
ok this is a good type of answer :)

now pls another question ....seen that vgleak diagram is pointin more to a 7790 than a 7770

but the 7790 have 14 cu and durango vgleak diagram have 12....

isnt the tf calculation on vgleak wrong?

the 7790 is a 1.79tf gpu ....
2 cu less and the downclock to 800mhz would put that ...down to 1.2tf?!?!?!

The Durango GPU is only running at 800mhz, the 7790 runs at higher then that
 
Only the XT that released late last year, you also probably have some debug tools running that are consuming resources and you don't want them to eat up your dedicated resources.

Would a downclocked 7850 also work? I know MS had to remove ROPs and CUs for the eDRAM, but what if they went with the same base chip as Sony?
 
I find buying exclusivity for 3rd party titles, that have been in development independently, without the platform holder affecting the process in any way, a loathsome tactic to gain marketshare, that would be out of their reach by other means. Not to mention, that it doesn't serve the interests of consumers at all, as those games would have been multiplatform if moneyhats weren't involved. It's a highly different matter, if the platform holder actually funds and partakes in the development, as without their help those games might not be made at all (eg. Heavy Rain, Flower, Journey...).

Would you respect a band, that doesn't have enough of capable composers, and has to shop around for songs? Any jackass with enough money could find a way to fame following that road, but it doesn't make them artists.
 
Was it TIME? I remember reading that issue all the in the spring/summer of 2005.

1101050523_400.jpg


The one picture that sticks out in my head is the one of Bill and J playing a game on the 360 together.

EDIT: Looks like it was Wired. http://www.wired.com/wired/archive/13.06/xbox.html

FF_142_xbox1_f.jpg

Oh man! Your amazing Iacobellis! I have been looking for that everywhere. I thought it was Time or Newsweek but thats is.
 
I find buying exclusivity for 3rd party titles, that have been in development independently, without the platform holder affecting the process in any way, a loathsome tactic to gain marketshare, that would be out of their reach by other means. Not to mention, that it doesn't serve the interests of consumers at all, as those games would have been multiplatform if moneyhats weren't involved. It's a highly different matter, if the platform holder actually funds and partakes in the development, as without their help those games might not be made at all (eg. Heavy Rain, Flower, Journey...).

Would you respect a band, that doesn't have enough of capable composers, and has to shop around for songs? Any jackass with enough money could find a way to fame following that road, but it doesn't make them artists.

This isn't about art, its about putting products on shelves. If MS really wanted to, they could have a game development staff that would dwarf Sony's. Fortunately for Sony & their fans, Ballmer didn't want to go in for the kill and drop the paywall, they wanted to focus on profit and keeping Apple/Google from filling a potential vacuum.
 
You believe that $60 games for the next Xbox are going to be run inside WinRT?

Xbox 720 desktop/dashboard is going to be Window8 running on a WinRT virtual engine. Microsoft would be stupid to run AAA games on a WinRT virtual engine but they appear to be going upper level DirectX rather than the lower level that Sony will be using X86 game side. There will be Win RT games and X86 games on the Xbox 720.

Note: it's possible but not likely that a WinRT virtual engine is running on top of a AMD HSAIL virtual engine. Converting AMD libraries that assume HSAIL to WinRT is probably time consuming and might be a reason they are rumored to be behind Sony.

Sony appears to be going with a AMD HSAIL virtual engine for the desktop/dashboard (when the APU starts control is passed from the Second chip ARM SoC to a Jaguar X86-CPU). When the APU is sleeping the Second ARM SoC must be running all ARM code.

The Sony design gives Sony the freedom to make applications and games run any mix of HSAIL, ARM or X86 they want. I can't guess at what they will do. The Sony Feb 20th meeting (my take) has the OS features running on the ARM SoC and overlaying the X86 game display buffers.

Sony CE TVs and Blu-ray players will be using ARM code and apps will be ARM code and if they wish they could use the same ARM code in the PS4.
 
Xbox 720 desktop/dashboard is going to be Window8 running on a WinRT virtual engine. Microsoft would be stupid to run AAA games on a WinRT virtual engine but they appear to be going upper level DirectX rather than the lower level that Sony will be using game side. There will be Win RT games and X86 games on the Xbox 720.

Sony appears to be going with a HSAIL virtual engine for the desktop/dashboard (when the APU starts control is passed from the Second chip ARM SoC to a Jaguar X86-CPU). When the APU is sleeping the Second ARM SoC must be running all ARM code.

The Sony design gives Sony the freedom to make applications and games run any mix of HSAIL, ARM or X86 they want. I can't guess at what they will do. The Sony Feb 20th meeting (my take) has the OS features running on the ARM SoC and overlaying the X86 game display buffers.

Sony CE TVs and Blu-ray players will be using ARM code and apps will be ARM code and if they wish they could use the same ARM code in the PS4.

So you're essentially saying PS4 for the real thing and Gaikai for TVs? Whereas Microsoft is Durango/PC for the real thing and Smartglass for streaming?
 
The Durango GPU is only running at 800mhz, the 7790 runs at higher then that

yeah 1000 mhz i did right now the calculation

14 cus * 4 * 16 = 896
896*(1+1)*1000= 1.79tf



but still i dont get the 7970 rumor....something dosnt add

like specialguy said....or the 1.2tf is fake or 7970 is fake ...and honestly...i dont see ms givin a free 40% performance advantage to sony...expecially while sony have all the financial problems that we know
 
Someone didn't own the original Xbox.

The launch PS2s were horribly unreliable. As are the fat PS3s.

Neither is on the RROD level, but still Sony are 2/3. Microsoft are 1/2. I'd be worried about launch PS4s if we're not going to choose to ignore history.

My launch 60GB PS3 was purchased in 2007 and didn't shit the bed until 2013. YLOD was multitudes less of an issue than RROD - Sony's hardware has been more reliable than Microsoft's, it's indisputable really.

Because of that I have no doubt MS will do everything in their power to avoid another RROD fiasco - the only thing which worries me in the OP is delayed software.

In my case...

The launch PS2 lasted from December 2000 to November 2007, until it started having problems reading discs. The system itself should still work fine.

The launch 60GB PS3 lasted from November 2007 to August 2012, until I got the dreaded yellow light.

...so apart from the noisy fan of the PS3, I had no problems with them, and they both served me about half a decade.
 
Holy shit at that spin. So basically the PS3 is unreliable because the fat model was unreliable? :lol

My fat PS3 is still going strong and has been pointed out by others that the fat's reliability is MUCH MUCH better than what you are trying to spin it to be.

My launch PS3 lasted until December 2011. The slim I bought at that point already has issues.
 
I just want to know why Thuway is considered reliable? If it is the bandwidth specs then that was talked about back in January. Or should we just shut up and believe everything he says.
Maybe you should ask the mods. In any case, nothing that he's said is particularly outlandish - believing him is no worse than believing the rumor this thread was actually started to discuss. I'm not even sure why so many seem to be wringing their hands over the possibility of heating issues in Xbox hardware still in development - just seems par for the course with new console development. They still have 6 months to work it out.
 
Pretty sure he hasn't been banned multiple times nor were there any threads like those you mention. He makes some pretty outlandish claims, it's not out of bounds to call him in them or exoect clarification, which he still properly hasn't regarding games looking better at E3 and undergoing a noticeable downgrade before launch.

His posts about the claim only raise questions about his credibility.
Hmmmm.

Well I can vouch for famousmortimer. He was spot on in a few instances regarding Sony before anyone else (he PMed me something, I researched the hell out of it and found no one even hinting at the same, and three weeks later it came true, right down to every last bit of info he had).
 
yeah 1000 mhz i did right now the calculation

14 cus * 4 * 16 = 896
896*(1+1)*1000= 1.79tf



but still i dont get the 7970 rumor....something dosnt add

like specialguy said....or the 1.2tf is fake or 7970 is fake ...and honestly...i dont see ms givin a free 40% performance advantage to sony...expecially while sony have all the financial problems that we know

The 7970 rumour is fake imo, either that or thats the best representation they could get of the final part (wrt everything, bandwidth, etc) so they disabled some CU's and went with it.
 
This isn't about art, its about putting products on shelves. If MS really wanted to, they could have a game development staff that would dwarf Sony's. Fortunately for Sony & their fans, Ballmer didn't want to go in for the kill and drop the paywall, they wanted to focus on profit and keeping Apple/Google from filling a potential vacuum.

It isn't about creating games and serving the consumers either, it's only about gaining marketshare by buying exclusives with the money they've made outside of console space.
 
The 7970 rumour is fake imo, either that or thats the best representation they could get of the final part (wrt everything, bandwidth, etc) so they disabled some CU's and went with it.


:) imo r both fakes ..7970 is really too high :) and 1.2 is really too low...i think the ps4 is + or - the lvl of performance that we will get with durango...as was for x360 and ps3
 
Posted before or after sweet's now infamous post?

Sweetvar26's 'infamous post' is still available in various corners of the net (SemiAccurate for one such corner :P) and didn't detail any bandwidth figures at all.
 
I find buying exclusivity for 3rd party titles, that have been in development independently, without the platform holder affecting the process in any way, a loathsome tactic to gain marketshare, that would be out of their reach by other means. Not to mention, that it doesn't serve the interests of consumers at all, as those games would have been multiplatform if moneyhats weren't involved. It's a highly different matter, if the platform holder actually funds and partakes in the development, as without their help those games might not be made at all (eg. Heavy Rain, Flower, Journey...).

Would you respect a band, that doesn't have enough of capable composers, and has to shop around for songs? Any jackass with enough money could find a way to fame following that road, but it doesn't make them artists.

Is this a joke?

Buying third party exclusives is not anti-consumer because it is basically the same as fronting the money for a first party developer to make a game. Remove yourself from the console bickering and stop trying to feed your own agenda.

The purchase of a 3rd party exclusive does a number of positive things. Look at it as insurance of a certain level of success for an upcoming game. Something a new studio (i.e. Respawn Entertainment) would probably like to have. Accepting an exclusive deal ensures positive cash flow which in turn means you are not going to be running out of business anytime soon.

Look at the industry. Developers are going out of business (it seems) more than ever before. The return of 3rd party of exclusives will take out some of the risk from developers on their game having to sell up to outrageous standards. (looking at you Square Enix)
 
So you're essentially saying PS4 for the real thing and Gaikai for TVs? Whereas Microsoft is Durango/PC for the real thing and Smartglass for streaming?
If you assume they start with AMD HSA enabled buss and fabric memory controllers the difference would be their ecosystem vision. Microsoft is trying to shoehorn in a WinRT virtual engine to support Window8/DirectX when HSA is OpenXX running on a HSAIL virtual engine.

Some of the differences if Durango is a one SoC design is that Jaguar APUs are LP silicon and all the latest 28nm ARM SoCs are HPM silicon. This may be a reason why Sony went with a second SoC. LP silicon is cheaper was mature and had a higher yield for complex designs like a GPU. HPM silicon can run at a lower voltage and use less power than LP silicon or run at a higher voltage and with a faster clock. .
 
yeah 1000 mhz i did right now the calculation

14 cus * 4 * 16 = 896
896*(1+1)*1000= 1.79tf



but still i dont get the 7970 rumor....something dosnt add

like specialguy said....or the 1.2tf is fake or 7970 is fake ...and honestly...i dont see ms givin a free 40% performance advantage to sony...expecially while sony have all the financial problems that we know

the 1.2tf are 100% legit.
 
It isn't about creating games and serving the consumers either, it's only about gaining marketshare by buying exclusives with the money they've made outside of console space.

Its about attracting consumers to the Xbox brand. Unfortunately for Microsoft, they lost focus when the Wii kicked their ass. Instead of killing Sony they went after the Wii crowd which now seems to be a futile attempt.

While the 360 was my console of choice this gen, I like what I'm seeing for the PS4. I just wish Microsoft would delay the Durango and put out a more powerful and streamlined machine. If the PS3 could come back after its god awful start + development difficulties, Microsoft should be able to give the PS4 a year to itself as they lock things down.

jeff_rigby said:
If you assume they start with AMD HSA enabled buss and fabric memory controllers the difference would be their ecosystem vision. Microsoft is trying to shoehorn in a WinRT virtual engine to support Window8/DirectX when HSA is OpenXX running on a HSAIL virtual engine.

Some of the differences if Durango is a one SoC design is that Jaguar APUs are LP silicon and all the latest 28nm ARM SoCs are HPM silicon. This may be a reason why Sony went with a second SoC. LP silicon is cheaper was mature and had a higher yield for complex designs like a GPU. HPM silicon can run at a lower voltage and use less power than LP silicon or run at a higher voltage and with a faster clock. .

So in other words, MS is trying to establish their store as the defacto standard on the Windows marketplace? If I was MS, I would only handle productivity apps, and let games & games' marketplaces go unregulated. MS shouldn't want to compete with the Wii U, PS4, Steambox, Originbox, Linusbox, and whatever else. MS should cut a deal with Valve and have them as the exclusive Durango online store if they haven't already.
 
Its about attracting consumers to the Xbox brand. Unfortunately for Microsoft, they lost focus when the Wii kicked their ass. Instead of killing Sony they went after the Wii crowd which now seems to be a futile attempt.

While the 360 was my console of choice this gen, I like what I'm seeing for the PS4. I just wish Microsoft would delay the Durango and put out a more powerful and streamlined machine. If the PS3 could come back after its god awful start + development difficulties, Microsoft should be able to give the PS4 a year to itself as they lock things down.

Focusing exclusively on the hardcore market isn't going to do these companies any good. The kind of games the hardcore want are become increasingly less viable to produce. Our expectations are out of control. It's a smart move for all these companies to diversify their offerings.
 
I cant see any major publisher signing exclusive deals unless they plan to have no sequels or have a multigame exclusivity contract.
 
Is this a joke?

Buying third party exclusives is not anti-consumer because it is basically the same as fronting the money for a first party developer to make a game. Remove yourself from the console bickering and stop trying to feed your own agenda.

The purchase of a 3rd party exclusive does a number of positive things. Look at it as insurance of a certain level of success for an upcoming game. Something a new studio (i.e. Respawn Entertainment) would probably like to have. Accepting an exclusive deal ensures positive cash flow which in turn means you are not going to be running out of business anytime soon.

Look at the industry. Developers are going out of business (it seems) more than ever before. The return of 3rd party of exclusives will take out some of the risk from developers on their game having to sell up to outrageous standards. (looking at you Square Enix)

So, you're saying Respawn's game wouldn't be made without Microsoft?

http://en.wikipedia.org/wiki/Respawn_Entertainment
EA Games Label president Frank Gibeau revealed at E3 2011 in June 2011 that Respawn Entertainment's EA-published shooter was "sci-fi oriented" and would allow the publisher to "compete with things like Gears and Halo". Gibeau also stated that EA would release Respawn's project when it sees an "opportunistic" window. Later that month, Respawn released a blurry teaser image of its unannounced game via the official website launched that day. Respawn further released another blurry image, and teased the new game with mo-cap shot. In April 2013, Respawn registered a trademark for the name Titan, and it was reported that Respawn game was an always-online Xbox exclusive.

The only thing that has changed, is that it's now locked out of other platforms. Not that I'd personally care about that particular game, as competitive online shooters aren't really my cup of tea. It just annoys me on principle.

Like I said before on this thread, in an ideal world there would be no 3rd party exclusives at all. Systems would be bought purely based on their 1st party offerings and services, and everyone could enjoy the 3rd party content on any system.
 
Like I said before on this thread, in an ideal world there would be no 3rd party exclusives at all. Systems would be bought purely based on their 1st party offerings and services, and everyone could enjoy the 3rd party content on any system.

In an ideal world there would be a platform standard and every game would work on that platform.

Your ideal world where 1st party is the only distinction makes no sense as an ideal world.
 
In an ideal world there would be a platform standard and every game would work on that platform.

Your ideal world where 1st party is the only distinction makes no sense as an ideal world.

That's another way to look at it, but if there was only one universal system there probably wouldn't be such technological leaps.
 
yeah 1000 mhz i did right now the calculation

14 cus * 4 * 16 = 896
896*(1+1)*1000= 1.79tf



but still i dont get the 7970 rumor....something dosnt add

like specialguy said....or the 1.2tf is fake or 7970 is fake ...and honestly...i dont see ms givin a free 40% performance advantage to sony...expecially while sony have all the financial problems that we know

I've floated my theory before, I'll repeat it. The 7970 was the very first shipping GCN card, it came out the month the Durango dev kits shipped. I'm guessing it was more important to get a GCN part, rather than match something useless like FLOPS. Besides they could always disable CUs or downclock the GPU with special drivers.
 
Focusing exclusively on the hardcore market isn't going to do these companies any good. The kind of games the hardcore want are become increasingly less viable to produce. Our expectations are out of control. It's a smart move for all these companies to diversify their offerings.

They don't need to focus exclusively on the "core." AAA studios don't need to run themselves into bankruptcy to outdo the next guy, they choose to. I think next gen will signal the return of A & B franchises while AAA will be once in a while treats.

In terms of focus, MS can target everyone at once, but not at the same event. E3 should be for gamers, CES should be for movies, music, TV, etc. Trying to target everyone at once with the same message will be MS downfall if they try to do it.
 
They don't need to focus exclusively on the "core." AAA studios don't need to run themselves into bankruptcy to outdo the next guy, they choose to. I think next gen will signal the return of A & B franchises while AAA will be once in a while treats.

The problem is that gamers largely expect them to constantly one-up the competition. We've been spoiled by years of prosperity, where this strategy was still viable.
 
(-_-;

Alright... One more time.

1) There's no physical console. What's the point in hiding it? All it's going to do is sit in the background while you play your game. Revealing it at E3 isn't going to shock the world. Did Apple hide the iPhone 5 when they announced it? No! What would be the point? Only reason a company would hide a console is if it weren't ready.

2) There were no playable demos. You can _kinda_ count Killzone, but it was only played on stage. I dunno if I really can call that playable. We should be able to play SOMETHING if the console is supposed to be released the same year. You're claiming, "Oh, wait until E3." Sure, I can wait, but that doesn't mean the console wasn't rushed. <-- Which is my point.

3) The system has a ton of bottlenecks. 8 gigs of GDDR5 was a decision made by some 12 year old kid that thought more meant better. If Sony took their time building this system, they'd know that an OOO processor would be handicapped using GDDR5.

4) The processor itself is a low powered _quad core_ CPU with an extra 4 cores duct taped to it. So, there's no crossbar between the clump of cores. So, 4 cores would need to access the memory controller (HT) just to talk to the other cores. That's inefficient. Plus, the cores only have 512kb L2 cache each. Not only that, this processor cannot do multiple threads. You'd think someone at Sony would notice this if they'd taken their time building this... Oh but wait... They didn't take their time making this system.

Quite possible the funniest shit I've read on here.
 
Top Bottom