Giant Bomb Thread #4: A thread of perceived slights

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I think it's hard to argue that Giant Bomb sometimes does a shoddy job of informing people about games, especially when the game in question is one they're not personally interested in.

They assume you already have a baseline of interest and knowledge about games. It's why they're relatively popular on gaf, some would say it's called not treating you like a baby and assuming you know something. You can make arguments about how this can limit their popularity in the future and their "growth potential" and all sorts of fun things (which I'm sure many of those meetings they get to be having are about).

But anyway, if you're going to giant bomb for games 101, you're obviously looking in the wrong place. You're not going there to be informed about most games. You know they exist and you know what most of them are. You're going to hear and learn about a few outliers and more importantly their thoughts on games. Through the years you know the staffs tastes well enough that you can navigate what they're saying and how you might like it based on that. That's why it exists for most people I would think.

And for fun

Because Geoff is the public 'face' of games at the moment. I can't think of anyone who's more well-known in games outside oif MAYBE Miyamoto? PR could say 'oh no, they'll try to get him drunk and have him leak stuff he's seen.' Like how he saw Beyond quite a while ago, and he saw Phantom Pain before everyone else. He probably knows about more secret game stuff than anyone else. Why wouldn't PR be wary of sending him anywhere that's not incredibly 'official?'

You have literally no clue what you're talking about. Zero. None. Zip.
 
They assume you already have a baseline of interest and knowledge about games. It's why they're relatively popular on gaf, some would say it's called not treating you like a baby and assuming you know something. You can make arguments about how this can limit their popularity in the future and their "growth potential" and all sorts of fun things (which I'm sure many of those meetings they get to be having are about).

But anyway, if you're going to giant bomb for games 101, you're obviously looking in the wrong place. You're not going there to be informed about most games. You know they exist and you know what most of them are. You're going to hear and learn about a few outliers and more importantly their thoughts on games. Through the years you know the staffs tastes well enough that you can navigate what they're saying and how you might like it based on that. That's why it exists for most people I would think.

Eh, that's a bit of a copout though, they often get things wrong in quick looks like price/platforms or basic features they would have known about if they had googled the game for 2 minutes just before the QL. (or even looked at their own website :P)
 
Eh, that's a bit of a copout though, they often get things wrong in quick looks like price/platforms or basic features they would have known about if they googled the game for 2 minutes (or even looked at their own website :P)
Yeah that's fine. They do do that, and it does come off as slightly lazy. I'm just talking about in general, when someone says why didn't they cover x or y. The point of the site isn't to inform people that something exists, but to give their thoughts on stuff.
 
I don't think they should try to force it every week. In lieu of the Wednesday show they should make every Wednesday a rotating cycle of either Spookin with Scoops, Random PC Game, Flight Club, Load My Last Save, etc. I think each individual one of those shows would probably suffer if they had to find a game for them on a weekly basis, but if they just chose one of them to do every week and were consistent about it so there's always a new show on Wednesday it would work out pretty good.

That would be absolutely amazing, giantbomb please. Feels lately like the situation where Carmack said id went with Bethesda to get games out faster and focus on the technical aspects and they've released one game since.
 
They assume you already have a baseline of interest and knowledge about games. .

And we all know what assumption brings to the table. Usually nothing worthwhile or relevant.

Next week at work use assumption when dealing with patients/clients/coworkers/planning workload priorities/whatever and see how far it gets ya;p

Assumption is never a solid basis for any point.
 
Yeah that's fine. They do do that, and it does come off as slightly lazy. I'm just talking about in general, when someone says why didn't they cover x or y.

Unfair to say if lazy as we don't know what happens behind the scenes. But generally the workload achieved, and published is poor. If it wasn't for Alex and to a certain extent Patrick the site would be a ghost town.

I've managed teams of various sizes since leaving uni and I know questionable productivity when I see it. You seriously have got to wonder what happens e.g. I can't recall the last published article by Ryan. Could it possibly be the 3 week late Creed 3 review? Which would be approx 5-6 months ago? More power to them if they are managing to get away with doing fuck all. These types of situations don't last for ever, enjoy it while it lasts;p
 
Other than reviews (which isn't that much) and the guns articles I dont think Alex really contributed that much, but yeah, past week's content output has been pretty poor.

At least this week we'll have the Iceland vids, but if the drought persist it really plays into the perception that only patrick (and jeff to an extent) are the only ones who give a fuck about creating interesting content for the site.
 
Unfair to say if lazy as we don't know what happens behind the scenes. But generally the workload achieved, and published is poor. If it wasn't for Alex and to a certain extent Patrick the site would be a ghost town.

I'm perfectly fine with their content and don't like to bitch and moan about it, but I can understand this sentiment. Alex and Patrick haven't been at GB the entire time. Back in 2008/2009/2010 when they weren't there, it seemed as if there was more content than now. It's really strange that through hiring new people their output has decreased.
 
And we all know what assumption brings to the table. Usually nothing worthwhile or relevant.

Next week at work use assumption when dealing with patients/clients/coworkers/planning workload priorities/whatever and see how far it gets ya;p

Assumption is never a solid basis for any point.
Bring that up with them.
Unfair to say if lazy as we don't know what happens behind the scenes. But generally the workload achieved, and published is poor. If it wasn't for Alex and to a certain extent Patrick the site would be a ghost town.

I've managed teams of various sizes since leaving uni and I know questionable productivity when I see it. You seriously have got to wonder what happens e.g. I can't recall the last published article by Ryan. Could it possibly be the 3 week late Creed 3 review? Which would be approx 5-6 months ago? More power to them if they are managing to get away with doing fuck all. These types of situations don't last for ever, enjoy it while it lasts;p

I choose my words carefully. I said comes off as, not yeah they're lazy.
 
I'm perfectly fine with their content and don't like to bitch and moan about it, but I can understand this sentiment. Alex and Patrick haven't been at GB the entire time. Back in 2008/2009/2010 when they weren't there, it seemed as if there was more content than now. It's really strange that through hiring new people their output has decreased.

No, it's been proven that their quick look output has been the same every year, and with subscriber videos they have more unique content than ever. It's just that 2009/2010 has the ERs, which are monsters content wise.
 
go subscribe to consumer reports

Instead I'll continue to subscribe to Giantbomb, and make my one complaint in 3 years instead of pretending the site is perfect.

Not sure where "Vita Defense force" came from. All I dislike is when they cover something they dislike and half-ass it.

I think it's hard to argue that Giant Bomb sometimes does a shoddy job of informing people about games, especially when the game in question is one they're not personally interested in. There are plenty of examples where they jump into a game blind, and then proceed to mark it down on issues that they would not have had if they understood the game better. At the very least, they should do the tutorial, read the manual, or simply play the game for a bit beforehand. I feel Patrick takes his job more seriously than the others in this regard.

It doesn't bother me much, because I primarily go to Giant Bomb for entertainment, but I still think it's a valid complaint.

My point put more elegantly, thanks.

Also that it makes for a bad showing of the game and potentially causes people to write off games because of information that isn't even correct.
 
I'm perfectly fine with their content and don't like to bitch and moan about it, but I can understand this sentiment. Alex and Patrick haven't been at GB the entire time. Back in 2008/2009/2010 when they weren't there, it seemed as if there was more content than now. It's really strange that through hiring new people their output has decreased.
Could you imagine what the site would look like without all the content Ryan provides?
 
I can't imagine anyone else exploring the world of Jurassic park games with Patrick though. That great and consistent feature.
 
What a god damned great moment! Hot damn!

i7gSjVC323miX.gif

I just want you to know that I stayed up until 3:30 last night watching that TNT, and it's your fault.

Thanks
 
Unfair to say if lazy as we don't know what happens behind the scenes. But generally the workload achieved, and published is poor. If it wasn't for Alex and to a certain extent Patrick the site would be a ghost town.

I've managed teams of various sizes since leaving uni and I know questionable productivity when I see it. You seriously have got to wonder what happens e.g. I can't recall the last published article by Ryan. Could it possibly be the 3 week late Creed 3 review? Which would be approx 5-6 months ago? More power to them if they are managing to get away with doing fuck all. These types of situations don't last for ever, enjoy it while it lasts;p

I am pretty sure Ryan does a lot more then we give him credit for. He is the main host for almost every show they do, and he does edit the podcast and such. He has to be doing something other then just sitting there. Jeff does not seem the type to let him do nothing and get away with it.
 
I think we're talking mostly about perception here, and for last week the perception for most is that the content output is fairly poor.
 
No, it's been proven that their quick look output has been the same every year, and with subscriber videos they have more unique content than ever. It's just that 2009/2010 has the ERs, which are monsters content wise.

I don't see how the ERs are excluded from the equation, they're the same as anything else. I'm just saying adding two new full time people and having "the same" amount of content is not a positive thing, especially when those two new people seem do to 50% of the total output now.
 
WHEN'S THE NEXT BRADLEY MAY CRY?!

That moment where Brad is left on a sliver of health and he realizes he's not quite dead yet and then snatches victory from the jaws of defeat was great.

They'll never get to DMC3 at this rate :(
 
Oh I'm not going to argue with that, but subscriber videos at least leads to more unique content. Pity they kinda dropped the ball on it except for UF.
 
I am pretty sure Ryan does a lot more then we give him credit for. He is the main host for almost every show they do, and he does edit the podcast and such. He has to be doing something other then just sitting there. Jeff does not seem the type to let him do nothing and get away with it.

I think even more than Jeff keeping him in line it's probably safe to give Ryan the benefit of the doubt that he's a responsible human being that is compelled to get things done on a day to day basis. What we see of them on camera does not come close to giving us the whole picture of what these guys do from day to day. Assuming anything otherwise always comes off as creepy and unearned.

Focusing on the output of the company is entirely valid, as we need to weigh the value proposition of what is being offered to us for the monthly subscription. It's just when people start making character assessments based on what little parts of their lives these guys decide to expose to us that things get creepy.
 
All the assumptions being made about people's work ethic is disturbing. It's fair not to be happy with content, but some of the direct and indirect insults in here are gross.
 
I think Brad has done very well considering how often he forgets to use Devil Trigger.

Yeah, but the only way he'll get better is to keep playing without such large breaks in between otherwise he'll forget about what he's learnt. He's forgotten how to do Air Raids and Kick 13s and they're dead easy to do (lock-on + forward + attack, lock-on attack with Devil Trigger on).

Plus it's fun to watch someone go through what you did to get better. Maybe we can get a Breaking Brad: DMC4 Bloody Palace edition.
 
While it is pretty disappointing with how often the Giant Bomb staff unfairly dismisses games (or entire platforms) due to not doing their research or just due to the biases of the individual members, at least people can frame the opinions that they hold in the context of what each one likes and dislikes.

One of the great things about Giant Bomb is how they build their content to be personality-focused. This means that over time, you can get a good sense of where each member's likes and dislikes lie and can take those into account when they are giving their opinions. With most reviewers or critics of games, you don't know where the individual is coming from, so you can't get a good sense of how much weight you should attribute to a particular opinion due to not knowing the biases that they all have, but with Giant Bomb, they discuss this stuff so often that you can get a really good sense of what biases they have and can weight individual or group opinions based on that.

I usually find myself in agreement with them, but I know not to give their opinions much weight when it comes to stealth games, character action games, or third-party Japanese games. And in particular, I know not to take Ryan's opinions on games too seriously because he prefers games that are "an experience" or "like a roller-coaster ride," which is totally the opposite of what I love the most about games.

I also understand that there's no way they can cover everything, so they have to write plenty of games off quickly, but it still sucks when they write off great games like Dishonored or Dark Souls just because they weren't willing to invest the time or effort to understand a game that is different from the norm. I've gotta give Patrick a lot of props for going out of his comfort zone to understand these games that everyone else writes off, and even if his analyses aren't always accurate (he misread Etrian Odyssey 4 big time), it's great to see one of the staff actively trying to broaden his horizons, which they all should be doing considering how small their staff is.

Yeah that's fine. They do do that, and it does come off as slightly lazy. I'm just talking about in general, when someone says why didn't they cover x or y. The point of the site isn't to inform people that something exists, but to give their thoughts on stuff.

The majority of the most visible staff at GB call themselves "games journalists." With that term comes an implicit expectation from the consumer of their product that their output will be properly researched and well-informed, whether they are just offering their opinions or impressions or writing a definitive review or news article.

I think it's hard to argue that Giant Bomb sometimes does a shoddy job of informing people about games, especially when the game in question is one they're not personally interested in. There are plenty of examples where they jump into a game blind, and then proceed to mark it down on issues that they would not have had if they understood the game better. At the very least, they should do the tutorial, read the manual, or simply play the game for a bit beforehand. I feel Patrick takes his job more seriously than the others in this regard.

It doesn't bother me much, because I primarily go to Giant Bomb for entertainment, but I still think it's a valid complaint.

It absolutely is valid.

Much of their video content is Quick Looks, which are meant to give an accurate representation of a game and to give their opinions on it as well as entertain. Not only are these videos often being done by games journalists, each video often exceeds 30 minutes, which is a pretty significant time investment.

It's absolutely reasonable to expect games journalists making a long-form video that goes over most every aspect of a game, and eventually offers their final opinions about the game, to have their facts straight.
 
you just wait until next week when konami announces a sequel to super castlevania iv and jeff and brad announce that it was never a good game and it doesn't deserve to be called the sequel to castlevania III
 
Watched the Fortune Street TNT the other day, straight through, I loved it.

Now I have the sudden urge to play a game like that... but there's no way I find 3 other people willing to invest 3 hours of their life.
 
They could have easily kept it within an hour if they learnt about the way to up the game speed early on and if they actually knew how to play the game aka pump more cash into upgrading and stocks.
 
I think even more than Jeff keeping him in line it's probably safe to give Ryan the benefit of the doubt that he's a responsible human being that is compelled to get things done on a day to day basis. What we see of them on camera does not come close to giving us the whole picture of what these guys do from day to day. Assuming anything otherwise always comes off as creepy and unearned.

Focusing on the output of the company is entirely valid, as we need to weigh the value proposition of what is being offered to us for the monthly subscription. It's just when people start making character assessments based on what little parts of their lives these guys decide to expose to us that things get creepy.

Exactly, I find it weird when people try to delve into their personal lives. Or when they act like they do not do any work. We dont know what they do all day everyday (nor should you care), but if you are dissatisfied with your subscription then just do not renew it. I am satisfied, then again, I do not watch everything they make either. As long as I get a bombcast, some laughs ,and no ads I am more then happy. Though I would like another endurance run I just have no clue what else is on their plate other then E3, so that is why I do not complain about it.
 
I don't think people are judging their personal life when they're saying they don't seem to do you too much. They are literally judging purely on the output, which is the exact opposite of judging by their personal lives or work schedules. People who are saying that they didn't too much because they were busy with something else (which is probably true) however, are judging from what they assume their work schedules are.

I mean, it can't be helped. Saying that you're working behind the scenes on something doesn't mean shit when the end result is customer dissatisfaction, especially when they're paying.
 
I don't get why they like Mortal Kombat so much. Actually I don't get why anyone likes Mortal Kombat

I can't speak for them and the good and the bad of the MK franchise has been talked about before (both in and out of regular FGC circles and concerns) but one thing I like that hasn't been talked about too often is just the team itself, NRS. Say what you will about design and gameplay decisions but even though they've expanded beyond that initial MK1 crew I still get that "American arcade" feel from their games. Ed Boon and the arcade/pinball lineage, the ridiculous humor and tone of the games, etc. Hell, even though L.I. Joe didn't end up liking MK9 he still had nice things to say about the crew at NRS coming out of the PDP tournament where he commentated a little with some NRS guys. Hearing some stuff coming out of the testers and Injustice post-release that NRS is good people is comforting to hear.

Plus at least with MK9 they've started to make an effort for a better competitive fighting game. I don't think they're there yet (even with Injustice) but they are improving and can only get better if they keep this up.

tl;dr: Ed Boon/NRS crew are pretty cool guys and the franchise just has that nostalgic American arcade draw for people.
 
Watched the Fortune Street TNT the other day, straight through, I loved it.

Now I have the sudden urge to play a game like that... but there's no way I find 3 other people willing to invest 3 hours of their life.

Fortune street is an awesome game. It's a lot of fun and you can tweak the amount needed to win to shorten the game if you don't want to play for so long.
 
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