Steam Greenlight: 1000 games and counting, more Greenlit every few weeks

I did vote for Cognition because it looks professional, but honestly I haven't seen it win any awards and it's episodic and not yet completed so in terms of whether or not I'd consider it a good candidate to skip the queue and be promoted just based on reception, my answer would be no.
 
I think more frequent releases is working well and good to see they are continuing to message that votes on Greenlight aren't the only criteria.
 
I did vote for Cognition because it looks professional, but honestly I haven't seen it win any awards and it's episodic and not yet completed so in terms of whether or not I'd consider it a good candidate to skip the queue and be promoted just based on reception, my answer would be no.

Kentucky Route Zero is episodic and not as far along as Cognition but made it on Steam via Greenlight
 
Taking a round trip to vote for the additions of the last couple weeks and Minecraft has officially become a genre. So many games inspired by it.
 
Hey guys I've been playing this game called Continuum better known as Subspace for about twelve years now or so. The game decided to go for Steam to regain its population it once had back in the 2000s. Help one of my favorite games out by voting yes! Best of all its FREE.

http://steamcommunity.com/sharedfiles/filedetails/?id=144913037

Of course it opens with Trench Wars. My account from like 1999 or 2000 is still registered on that server.

edit: and I went to go double check the registration date for the first time in a year and I'm somehow banned :V

edit: I guess numerous people are getting hit by IP bans on other players

editres: And I try to go to the Trench Wars forum to get the ban fixed for me and I can't make topics or post replies 8|
 
Of course it opens with Trench Wars. My account from like 1999 or 2000 is still registered on that server.

edit: and I went to go double check the registration date for the first time in a year and I'm somehow banned :V

edit: I guess numerous people are getting hit by IP bans on other players

editres: And I try to go to the Trench Wars forum to get the ban fixed for me and I can't make topics or post replies 8|

Interesting. Try connecting to another zone like Extreme Games and contact a staff member by using ?help typeyourquestionhere and then ask them to contact a TW staff member so they can help you out.
 
Interesting. Try connecting to another zone like Extreme Games and contact a staff member by using ?help typeyourquestionhere and then ask them to contact a TW staff member so they can help you out.

I guess I'll have to do that because they deleted my account instead of approving it for the forums. The ban email also bounces.

If the Trench Wars runners want to push Continuum on Steam, maybe they should be a little more approachable, especially if it seems they're just adding wide swaths of the world to the ban lists. I'm not sure how new users are supposed to get help with their overly aggressive bans if they're not actually allowing users to communicate with them in an intuitive way.

edit: not meaning to harp on you, mind. I just want to be able to play my favorite game mode :V
 
Reprisal - $3,99 (PC, Mac, Linux)
007.jpg

http://www.desura.com/games/reprisal

Closest thing you get to the god-style games from the 90s. You need to guide a tribe, terraform the land and help them growing to obliterate any enemies in the way of your tribe. At the time of writing 50% off, and highly recommended. Music, gameplay and graphics are all top notch.

Reprisal is free to download for 24 hours.
http://download.reprisaluniverse.com/index.php
 
Thanks to Nabs for the heads up. Greenlight developers can now download the Steamworks SDK and read the documentation for some preliminary testing even before they are greenlit. Anyone with a developer account can check the details on the Greenlight developer group page.
 
http://codeavarice.com/post/51780989352/support-paranautical-activity-on-steam-greenlight

I know something similar happened earlier with Talisman, but this concept is pretty lame.

For anyone who doesn't want to listen to the whole interview:

-Code Avarice devs put their game on Greenlight
-They get a potential publishing deal with Adult Swim
-Valve says "you can't get a publisher to bypass Greenlight"
-Tears

I listened to the whole interview earlier, and although one of the devs sounded really bitter, I can see the frustrations and how silly the whole thing is.

Fix your shit volvo
 
http://codeavarice.com/post/51780989352/support-paranautical-activity-on-steam-greenlight

I know something similar happened earlier with Talisman, but this concept is pretty lame.

For anyone who doesn't want to listen to the whole interview:

-Code Avarice devs put their game on Greenlight
-They get a potential publishing deal with Adult Swim
-Valve says "you can't get a publisher to bypass Greenlight"
-Tears

I listened to the whole interview earlier, and although one of the devs sounded really bitter, I can see the frustrations and how silly the whole thing is.

Fix your shit volvo

It seems to me that the way to fix the loophole of indies getting publishers to bypass Greenlight is not to prohibit indies from getting publishers, but rather to force Publishers to go through Greenlight. But that wouldn't fly because the process is not robust enough for publishers yet. So then it seems to me that they should let Indies who get Publishers benefit from the loophole while it still exists.
 
It seems to me that the way to fix the loophole of indies getting publishers to bypass Greenlight is not to prohibit indies from getting publishers, but rather to force Publishers to go through Greenlight. But that wouldn't fly because the process is not robust enough for publishers yet. So then it seems to me that they should let Indies who get Publishers benefit from the loophole while it still exists.

It just seems awkward that the game in question would have been put on Steam with no resistance if they had never submitted it to Greenlight.

I can see Valve's concerns with not wanting Greenlight to be a pond where publishers 'fish' potential games, but I think it's unfounded.

In better news, the Steamworks SDK is available to to all developers. This should lessen the time between Greenlight approval and actually selling the game on Steam for developers who want to add Steam features.

“As of today, the Steamworks SDK and accompanying documentation is now available to any developer via the Steamworks Developer Site at https://partner.steamgames.com (you’ll need to log in and agree to the SDK access agreement).

We see this as a small but important step as we work toward providing more broad access to the Steamworks set of features and Steam distribution platform. With this access, developers should be able to evaluate potential integration with the various features and APIs in Steamworks, compile the code, and perform limited testing of the functionality with the included sample application.

Developers wishing to integrate the Steamworks SDK with their own games or applications still need to first be Greenlit and provided with an appID.

Once you’ve accepted the SDK Agreement, you’ll also be granted access to the Steamworks Development group (http://steamcommunity.com/groups/steamworks) where you can post questions in the relevant discussion boards or see other frequently asked questions.

We’re announcing to this group first but will eventually make this public knowledge. Please let us know if you have any trouble accessing the SDK or documentation.”
 
http://codeavarice.com/post/51780989352/support-paranautical-activity-on-steam-greenlight

I know something similar happened earlier with Talisman, but this concept is pretty lame.

For anyone who doesn't want to listen to the whole interview:

-Code Avarice devs put their game on Greenlight
-They get a potential publishing deal with Adult Swim
-Valve says "you can't get a publisher to bypass Greenlight"
-Tears

I listened to the whole interview earlier, and although one of the devs sounded really bitter, I can see the frustrations and how silly the whole thing is.

Fix your shit volvo

To me, it sounds like "We don't care if you got a publisher, we don't like the game, the community doesn't like the game, its not going on the store."

Really, a publisher doesn't matter in the slightest.
 
To me, it sounds like "We don't care if you got a publisher, we don't like the game, the community doesn't like the game, its not going on the store."

Really, a publisher doesn't matter in the slightest.

Yeah, unfortunately it's not gonna win any popularity contest. That goes to games with polished graphics and/or ambitious and popular ideas.

I'm thinking that one major flaw with Greenlight is that people vote based on the "press kit" that the developer prepared, not based on actual gameplay so some total turds made it through.
 
http://codeavarice.com/post/51780989352/support-paranautical-activity-on-steam-greenlight

I know something similar happened earlier with Talisman, but this concept is pretty lame.

For anyone who doesn't want to listen to the whole interview:

-Code Avarice devs put their game on Greenlight
-They get a potential publishing deal with Adult Swim
-Valve says "you can't get a publisher to bypass Greenlight"
-Tears

I listened to the whole interview earlier, and although one of the devs sounded really bitter, I can see the frustrations and how silly the whole thing is.

Fix your shit volvo
The most noticable thing from that youtube interview linked to on their page was the quote about how "Valve is like the music industry" and "all corporatized" and that effectively requiring an estimated 60,000+ votes on Greenlight is akin to music execs who won't even look at you until you've sold at least 25,000 songs.
 
I'd love to see a poll of indie devs asking them, "Do you like Greenlight?"

I got into a rather ridiculous "spat" with a Kickstarter dev about Greenlight on IRC. I tried to extend an olive branch by voting for them on Greenlight and wishing them luck, but apparently I had crossed a line by even suggesting that Valve could do better.

But man. When you have devs that have spent $10k+ of their own money and years of their lives working on one game - sometimes to acclaim - only to be blocked by American Valve Idol telling you that Greenlight sucks on Twitter and all over the internet, then you probably should not be acting like you are the King Shit by getting a game that strangers funded for $20k in a contest anyone can get on.
 
Man, this Greenlight is really weird.

If I have a game published through Greenlight, and I have a next game, the game needs to go to a Greenlight process again?
 
Man, this Greenlight is really weird.

If I have a game published through Greenlight, and I have a next game, the game needs to go to a Greenlight process again?

I think it depends on how successful it is and how good your relationship with Valve is.
 
Man, this Greenlight is really weird.

If I have a game published through Greenlight, and I have a next game, the game needs to go to a Greenlight process again?

There's currently a lack of consistency in this area. The example I like to use is that SCS was able to release the original Euro Truck Sim via the traditional channel after the sequel was greenlit and released, however Snowbird was told that if it wanted to distribute the original Eador via Steam without going through Greenlight again, it had to be as a pre-purchase incentive for Masters of the Broken World (which, incidentally, was the push I needed).
 
It just seems awkward that the game in question would have been put on Steam with no resistance if they had never submitted it to Greenlight.

I can see Valve's concerns with not wanting Greenlight to be a pond where publishers 'fish' potential games, but I think it's unfounded.

That's fucking dumb because Steam doesn't exist in a vacuum.
 
Saw this on the Rooks Keep forums.

Shadowblade
Yeah, it's still crawling around in the pit with everyone else
After the game is gold, and post release, we'll be doing far more pimping! There isn't much time when you need to develop and market at the same time, on a deadline

Will be working to get it into the hands of Youtubers, press, etc. A demo is to come as well.

Their game is set for release on 14 June, it kinda highlights the current problem with Green Light.

Think developers have no choice but to have a plan B and assume they won't get on Steam at release.
 
Saw this on the Rooks Keep forums.

Shadowblade


Their game is set for release on 14 June, it kinda highlights the current problem with Green Light.

Think developers have no choice but to have a plan B and assume they won't get on Steam at release.
That's not really a Greenlight issue though. It's a Steam issue. The tools and the storefront should be seperate entities.
 
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