Metalmurphy
Member
Technically, they can.. believe me.
You're gonna have to do better than that.
Technically, they can.. believe me.
You're gonna have to do better than that.
Kinect steering.What will they be doing while they are still working on this game with regards any steering wheel controllers? Surely they will need a steering wheel attached to properly evaluate how the cars respond.
With the older games there were always wheels available (at least the official Xbox one was at first). Just curious as to how they go about this.
StalkerUKCG said:So I have a friend who works at the BBC he got a heads up from the Top Gear brand team about Forza 5 being shown. Apparently the game has much bigger Top Gear involvement than Forza 4. Take that to mean what you will. I have nothing else to share but I suppose its something for fans of either or both.
from the halo OT
If they insist on keeping the Top Gear license in Motorsport, as opposed to Horizon, I hope it's a bit more ambitious, (and not quite as rubbish), as in FM4.
Give us a budget for beaters and upgrades to recreate cheap car challenges, more Rivals events that mirror iconic races from the show, amphibious car conversions in the upgrade shop, and maybe even a romp or two across the spine of Africa...
I'm at least glad the Test Track will be returning. It's great for hotlapping, and call me easily amused, but I still get a kick out of seeing the show's camera angles in replays. If commentary is indeed a feature in FM5, we need Clarkson to wonder if we'll understeer through the Hammerhead, and, of course, bust out the trademark "... and across the line!"
I want to buy a copy of Forza 4 now but I need a racing wheel compatible with 360. :\
GTP_Daverytimes said:Trailer looked beautiful, however i fear Forza is looking more like PGR than GT.
Putting the track properly with the amazing camera replay angles, the two iconic cars (plus TopGear US car), football from the iconic episode, and jeremy clarkson doing that awesome intro, the awesome ad, and autovista = rubbish
holy shit forza "fans" are really disgusting.
Will this support the Logitech G27?
As does Drive Club and GT6.
Are people really expecting photo-realism this generation?
I'm going to write this down in point form, but here's why I think the pooch has been screwed regarding Forza on the new system:
*Forza as a brand still doesn't seem to have an identity, even after 5 titles. They're to be commended for trying a number of different ideas in their games, but these ideas are never evaluated in regards to how they fit into the entire game. No difficulty selection in FM4, random bowling/soccer stages in career mode, Kinect driving mode(?!?)... all potentially great ideas if they're executed well and make sense within the context of the game, but the Kinect mode wasn't even a part of the full game, bowling/soccer just shouldn't be in a sim of any kind and no difficulty in a game that has AI in single player? Design choices that should've been thought out better before they were included so haphazardly.
*On that note, all the PGR games have managed to hit the right note that they were aiming for. They've rarely been too ambitious or overshot the mark, always have a very specific game type they want to make with a target they consistently hit with laser-like precision. A PGR launch game would have more appeal for the casual market, proven style and would look impressive, even if only as a first-gen game. It would also give Turn 10 much needed development time (and information/assistance) that could only help.
*FM has no mass appeal to people who would buy a console and a bunch of launch titles day one. People need something they can put in and play without being overburdened with technicalities. FM is a sim (as far as console racers go) and there are concepts in it that, if you dumb them down, will change the type of game it is completely. So, FM5 (and potentially the entire franchise) is screwed. Either they dumb it down to appeal to a newer casual audience who just want a shiny new title to show off on their new console, or they cater to the more hardcore crowd, but alienate the vast majority of new console buyers in the process. If they're hoping to bank on the Forza name just to sell games to the masses... they're sorely mistaken. Forza isn't GT (despite having almost the same number of games out... think about that) and just doesn't have the recognition or pedigree associated with it. The GT series may have been somewhat dull presentation-wise, but at least they've been consistent and built upon what they already have, rather than trying to change too much of it. If you play GT1 and GT5, you can still see many similar elements in both, however much they may have evolved. No way in hell you could do that with FM1 and FM4... they don't even have a similar logo.
*No peripherals. You can't announce any kind of simulator and not at least hint at an appropriate control method. PGR games have generally had a more forgiving driving model, regardless of assists and rarely felt out of place with a controller. Forza, as good as it feels when you're driving with a pad and no assists, still feels like it's been compromised to be controlled with a pad. So the same may happen again... either controls will feel compromised as there's no wheel to use as an alternate, or... I don't know. You can't make a "sim" feel like a sim with a pad. At all.
No matter just how good FM5 may be when the One launches later this year, I can almost guarantee you you'll get that uncomfortable feeling that either something's missing or just not quite right.
PS. This thread seems appropriate, so I'm just gonna throw this out there: Anyone want to get rid of their Fanatec 360-compatible wheel for cheap? PM me![]()
I think you've misinterpreted what I define (at least, in my usage) as "identity". I think of it as when all components of a game have a particular goal that they all move towards, even if they're at odds or completely different from each other.Honestly i find a very funny when some of you guys say that Forza doesnt find an identity based on a trailer or small logo changes.
Forza have a firm identity, i have readed interviews since first Forza and its always been about the a simulator with good physics but with the desire to include all cars fans, no matter the skill level, thats why all the assist.
Another pillar of the game is the car collecting and customization, thats why they are always trying to improve the carlist and features, to make our car really ours.
Same goes for online features, since first title has been a social experience, to join other, do races or other activities, to share, to show. Forza is a game about social interaction around cars and everything they do is to try to expand that element.
Forza has never been all about being a sim (even when you some of you see it that way), it has never been only about racing, in words of Dan Forza is a place for all those who have a passion for cars.
Thats a strong identity and you guys are complaining about the vibe of a 1 minute video and a slightly changed logo.
Never said FM4 didn't outclass GT5, in fact I much, MUCH prefer it to Polyphony's effort. But as easy as it is to hate on Polyphony for a number of their design choices, you can't argue with the fact that they don't appear to have ever compromised in order to include a particular feature or win over a few more people. With the exception of including "real" people like that NASCAR driver and whoever else they had... I think those were all a massive mistake.I disagree with everything you said. In fact myself along with some other Forza friends pre ordered the system today. I think F4 outclassed GT5 this last generation.
Sorry but if BONE will not be compatible with CSR Elite which i am planning to buy then Dan can suck my dick. No forza or BONE for me. I already had tons of problems because my G25 didn't work with piece of shit X360 and i had to lend Fanatec wheels from friends...
Same. I already spent too much for my CSR and I won't buy a new wheel.Sorry but if BONE will not be compatible with CSR Elite which i am planning to buy then Dan can suck my dick. No forza or BONE for me. I already had tons of problems because my G25 didn't work with piece of shit X360 and i had to lend Fanatec wheels from friends...
Never said FM4 didn't outclass GT5, in fact I much, MUCH prefer it to Polyphony's effort. But as easy as it is to hate on Polyphony for a number of their design choices, you can't argue with the fact that they don't appear to have ever compromised in order to include a particular feature or win over a few more people. With the exception of including "real" people like that NASCAR driver and whoever else they had... I think those were all a massive mistake.
Same. I already spent too much for my CSR and I won't buy a new wheel.
Insane IQ aside, these shots look believable. I think they're simply supersampled shots. I think the lighting is the best part, although it doesn't look realistic. Good general detail too. I like the crowds - makes the already sterile racing genre look less sterile.
Just the thought of Impulse triggers and the gears shifting=Hnggg
Insane IQ aside, these shots look believable. I think they're simply supersampled shots. I think the lighting is the best part, although it doesn't look realistic. Good general detail too. I like the crowds - makes the already sterile racing genre look less sterile.
It would be interesting to see how these feel with a racing game.
Top Gear news is also great. As long as there isn't any more bowling that is.
Something more automotive orientated wold be much more interesting.
So, anyone want to hazard a guess how long Dan's beard will be at E3?
Stubble or Gandalf?
The way I see it, the greatness of the game depends on this. The longer it is, the better the game. It's a proven scientific fact.
AHAHAHA. Amazing.More like :
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nooooooooooMore like :
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So everything seems to be pointing to XID and no backwards compatibility for Fanatec wheels.
Microsoft clearly doesn't give two shits about wheel users.
all this talk about fm lightning is funny.