Iwata: In terms of content, this game is really huge. You've increased the number of animals, while at the same time, you were coming up with new items of furniture on a daily basis.
Takahashi: That's right. We really made a lot of new furniture this time.
Moro: We felt like we had actually become craftsmen making furniture! (laughs)
Iwata: And this time you had to do it all in 3D!
[...]
Iwata: How many types of furniture did you decide to make in this game?
Takahashi: Our initial target was to have 50 per cent more than the amount in the last game.
Iwata: Well, it sounds easy when you put it like that, but the volume in the last game was already pretty staggering! (laughs)
Kyogoku: Yes, it was! (laughs)
Iwata: You can't make that many new items of furniture unless you really knuckle down and stick at it.
Takahashi: Well, I think if we'd just added a hundred more items of furniture, it wouldn't really have felt like that much...
Iwata: No, it wouldn't feel like more at all.
Takahashi: Right.
Iwata: But simply focusing on pumping out more and more items would not have been enough. They all had to be items of furniture that people would want to decorate their rooms with.
Kyogoku: Yes, and that's why we created a 'brainstorming board' for the whole team, not just the designers, so that everyone could come up with ideas, regardless of their specific roles.
Iwata: And as a result, you managed to make 50 per cent more items of furniture than in the last game, and with the custom designs function, players can customize furniture according to their own taste. If you multiply the number of different types of furniture by the number of individual designs available, there truly is a huge amount of possibilities.