..and a ton of people would stop playing games altogether. See! I can post baseless arguments too!
What's the baseless argument I was making?
..and a ton of people would stop playing games altogether. See! I can post baseless arguments too!
To answer the question: most people who pirate a game wouldn't have bought the game in the first place.
Usually.
I think our definitions of "free" differ. Is someone is charging money for it it's not free.
What's the baseless argument I was making?
Who cares if it hurts game devs? Do you care about the manufacturer of a tv or a fridge when you buy it used? Hell no, you are happy to get a product you want for less money. Devs who try to get rid of the used games market need to be sued to hell for attacking consumer rights.Could someone explain why piracy and used games do no hurt devs? When people can continuously get games without paying devs, how does that not hurt devs?
Who cares if it hurts game devs? Do you care about the manufacturer of a tv or a fridge when you buy it used? Hell no, you are happy to get a product you want for less money. Devs who try to get rid of the used games market need to be sued to hell for attacking consumer rights.
Piracy is a different beast im not touching.
The assumption that a game being pirated or a game being bought used is a lost sale of a full priced retail title. That assumption is false.
Why would someone pirate something? Because he/she wants it for free not for money.
Why does someone buy a used game? Because it costs less than the new one.
So if both of those possibilities didn't exist neither of these consumers would buy your 60 Dollar product anyway.
Hm? Steam offers free weekends for full-price games every few weeks. Defiance and Chivalry just last weekend.
No. Either the used market for everything should be made illegal, or game devs should stop crying and make a product people want to pay full price.Very ignorant.
I thought we were talking about piracy. Yes, free weekends on Steam are free...no argument here, free games are free. Games that people are charging money for are not free. Unless the developer/publisher decides to make the game free, it is not free. I don't even understand why I need to make such a redundant comment, but I guess people can find a way to justify anything.
I'm so tired of the "1 pirated game does not equal 1 lost sale" argument. It's a useless assertion (how many pirated games DOES equal lost revenue?) that I fear is becoming a self-fulfilling prophecy.
If tommorow game theft magically became 100% impossible I'm of the opinion that A LOT of current pirates would start paying for A LOT of games that they would otherwise steal.
No. Either the used market for everything should be made illegal, or game devs should stop crying and make a product people want to pay full price.
If gamestop is the evil empire why should they do anything to help them? Also they can match average retail price not be twice the cost. Come on that is a huge BS argument to justify charging 10x as much for the same game. There is no used games to worry about but still charge 10x as much is garbage and shows they will screw over gamers plain and simple.
That's entitlement on their end. Would we have this problem were there no stores shoveling in used game sales? But the people making devs and publishers money can't be blamed, so WE get blamed.When you trade in 3 old games for credit towards a new one, those three games, when sold, represent lost sales in the mind of publishers. That's the fundamental difference of opinion.
You asked why you should care if devs are hurt.
I called you ignorant.
I stand by my statement.
Yup. Beautiful post. This is the same argument as game rentals in the 90's. This industry does not want to assume responsibility that they are the problem. Not the pirates, used games, or their customers.No it doesn't. Their horrible management and budget handling is their problem. Not lending, renting, piracy or buying used.
No. Pirated games are basically free to pirates. Doesn't matter if it is actually free or not. It's free entertainment to them. They don't have to pay money for it. That's free right there.
Same with all thieves then. Defending these criminals is worse than being one yourself. Just because someone does not feel like paying for paint from my store, or "wouldn't use it if they did have to pay for it", does not give them any right to walk out of here with paint without paying for it. It's criminal logic and only the scummiest people on earth adhere to the logic that "if I don't feel like paying for it it's free".
But devs arent hurt? They are dumb because they blow 100 million on a tomb raider game, and thus are crying about used sales to distract attention from the real problem.
Could someone explain why piracy and used games do no hurt devs? When people can continuously get games without paying devs, how does that not hurt devs?
Mmm so much hyperbole on both sides... but this statement was just mm mm mm exquisite.
Same with all thieves then. Defending these criminals is worse than being one yourself. Just because someone does not feel like paying for paint from my store, or "wouldn't use it if they did have to pay for it", does not give them any right to walk out of here with paint without paying for it. It's criminal logic and only the scummiest people on earth adhere to the logic that "if I don't feel like paying for it it's free".
Hyperbole is sometimes the only way to get a point across to people who actually think that stealing is ok. Nice contribution you made though.
Nobody gets any games without paying developers when a used game is sold. They sell a game. What is done beyond there is irrelevant, and they have no right to claim anything beyond that sale. In addition, the person buying new games and selling them (either to a store or directly to an individual) is likely counting on that income when they consider the purchase. Without that possibility of a sale, there may be no original purchase, and nobody buys a copy instead of one person buying a copy that two use.
Piracy does harm them. It's nowhere near as much as publishers would have you believe, but it's also not a non-factor like people defending piracy would say.
I just read these posts again and I don't see anyone defending copyright infringement. I just see people arguing about its economic implications.Same with all thieves then. Defending these criminals is worse than being one yourself. Just because someone does not feel like paying for paint from my store, or "wouldn't use it if they did have to pay for it", does not give them any right to walk out of here with paint without paying for it. It's criminal logic and only the scummiest people on earth adhere to the logic that "if I don't feel like paying for it it's free".
Could someone explain why piracy and used games do no hurt devs? When people can continuously get games without paying devs, how does that not hurt devs?
I don't believe that for a second. If most consoles were easily hacked and with no online problems, I bet there would be a shitload more piracy from people who would normally buy games.
Oh no, piracy / used games most definitely impact developer revenues and hurt publishers. Regardless, the most common arguments for them are:
2. Piracy can be used to "demo" a game before purchasing it
4. As consumers, we have a right to buy and sell our purchased product as many times / to as many people as we want
No one was defending them, they were just pointing out how wrong your initial premise was.Hyperbole is sometimes the only way to get a point across to people who actually think that stealing is ok. Nice contribution you made though.
You don't have any numbers to back your stance up. It's all just assumptions.
It does hurt them and in fact it's a crime. No different from theft.
Short version: Most used game sales are eventually used to buy new games.
I'm one perspective so I'm not claiming that I represent the masses. But I usually have bought games used for some of the smaller games I'm not sure whether I'll like or not, and if it turns out I like it, I end up supporting the franchise (if it gets turned into one) down the line. A good example for me was Demon's Souls, I would never have bought that game new. However, picked it up used to check it out, fell in love with it, got Dark Souls and will support From Software until those games start to suck (hopefully never!).Actually, as an aside, I would like to see some research into this, because I do wonder if that setup disproportionately favours the big blockbuster model; whether *those* are the games that are bought new and in doing so bring a bunch of smaller titles disproportionately into the used market.
Not that I think curbing used games is a good solution to that, I'm just not sure we've got the whole story.
It's pretty much a non factor on consoles. The amount of work it takes to mod a Xbox is more then most people are willing to do.Piracy does harm them. It's nowhere near as much as publishers would have you believe, but it's also not a non-factor like people defending piracy would say.
2. Bullshit. If someone has the full game, very rarely would they purchase it to get the same experience.
4. It's not your right to buy and sell. Before the digital age there was no other options. With digital goods, companies can change that rule, as much as it sucks for the consumer to get their money back. Not all goods you consume are resellable anyways. You aren't legally allowed to resell a bus pass, you can't return certain foods to grocery stores, etc. If these tech companies want to go all digital or stop used sales, that's their choice to benefit their company. Consumers don't have a right to be able to resell goods they bought. They have the CHOICE to buy or not buy in that situation.