MikeXXIeaf
Banned
>You want to play/own a game in full.Explain to me why you believe this to be true.
>Only way to own game is to buy it.
>Buying it puts money in the devs hands.
>Pirating does not.
What part don't you understand?
>You want to play/own a game in full.Explain to me why you believe this to be true.
>You want to play/own a game in full.
>Only way to own game is to buy it.
>Buying it puts money in the devs hands.
>Pirating does not.
What part don't you understand?
Let's do this, poor car makers don't have any other source of incomeLet's ban used cars... and used houses and...
The part where 'Not putting money into devs hands' becomes the same thing as 'taking money from the devs hands'.
Once the game is on your HDD or whatever then yes, you're now in ownership of a game you did not pay for which is essentially the same as taking money away from the dev.
I know you're some kind of an adult and can recognize when you're splitting hairs. Stop that.
>You want to play/own a game in full.
>Only way to own game is to buy it.
>Buying it puts money in the devs hands.
>Pirating does not.
What part don't you understand?
Again, splitting hairs. The fact you even have to rationalize not paying for a game when you're an avid gamer is pathetic, I'm sorry.He's pointing out the distinction between theft and piracy. Piracy lowered revenue from a product (and then only if the pirate ever would have bought it without access to the pirated copy). Theft is actually leaving the producer with less than they had before. It's a pretty big difference.
Once the game is on your HDD or whatever then yes, you're now in ownership of a game you did not pay for which is essentially the same as taking money away from the dev.
I know you're some kind of an adult and can realize when you're splitting hairs. Stop that.
Are you that deluded? This argument is terrible.Your argument sucks.
How about the part where consumers want to own something, but it's out of their price range so they go and buy something else instead?
I want to own a ferarri. The only way to own a ferarri is to buy one. With no used model I can't afford it, so I go and buy a boat instead. Ferrari is out of luck and still doesn't make a sale.
Under the used model, I can buy a ferarri at a lower cost from a dealer, a year or so old. That ferrari purchase means I buy parts and service from ferrari for as long as I own the car (think of these as DLC purchases, in a software sense). In addition, the owner who sold the used ferarri to the dealer in the first place got credit or cash towards a new ferrari, which he uses to buy another new ferarri that the manufacturer gets credit for.
This is literally how it works.
You're bringing in if-ands-buts into the scenario. No one can know for sure whether or not you planned to buy that game your pirated, only you do. It's worthless to even bring up that dynamic in the discussion.And if I wasn't going to pay for the game regardless (AKA, if piracy is not an option, a sale would still not be made), where did the pile of money go off to?
And no, it's not splitting hairs. The distinction is pretty important when arguing about how much piracy hurts the game devs as opposed to how much it does not benefit them.
You're bringing in if-ands-buts into the scenario. No one can know for sure whether or not you planned to buy that game your pirated, only you do. It's worthless to even bring up that dynamic in the discussion.
PC gamers used to play games, but not buy them, then Steam happened and now they buy games but don't play them.
Oh lord, just stop it. I don't even mean to get snarky with you but you're literally forcing us both to chase our tails around. I believe we made our points.So we cannot know if the pirate in question was ever going to buy the game regardless but we can know that his pirating the game actively hurt the developer? How do we know that?
Indeed. Good observation.Neither piracy nor used games hurts devs. They help if anything. ...
That incentive doesn't come from nowhere. If margins weren't hilariously awful on new games GameStop wouldn't go through all the trouble to deal with used games. I think they'd be happy to keep that as a side business or even ignore it if selling new games was a venture that could support a retail venture by itself.
NoCan you imagine buying a music CD
Imagine a world where everyone only bought used games... Scary.
I'm so tired of the "1 pirated game does not equal 1 lost sale" argument. It's a useless assertion (how many pirated games DOES equal lost revenue?) that I fear is becoming a self-fulfilling prophecy.
If tommorow game theft magically became 100% impossible I'm of the opinion that A LOT of current pirates would start paying for A LOT of games that they would otherwise steal.
I agree with the piracy part, but with the used game argument, doesn't ANYTHING sold in a used condition 'hurt' the creator? What a silly argument. With this kind of thinking, you may as well not have car boot sales, eBay or anything similar to allow us to sell ANY items as 'used', because money isn't going straight to the source. What is it about gaming that allows developers to feel this entitled compared to any other industry?Could someone explain why piracy and used games do no hurt devs? When people can continuously get games without paying devs, how does that not hurt devs?
I'm so tired of the "1 pirated game does not equal 1 lost sale" argument. It's a useless assertion (how many pirated games DOES equal lost revenue?) that I fear is becoming a self-fulfilling prophecy.
If tommorow game theft magically became 100% impossible I'm of the opinion that A LOT of current pirates would start paying for A LOT of games that they would otherwise steal.
Wow. Yeah. I've been trying to say the same thing, but this is much better said. So true. Used games and piracy aren't the problem. They're scapegoats for a much more systemic failure, most of which has been self-created by the publishing side of the industry. I find it inexcusable when I see publishers blaming consumers for their financial woes, but I find it outright distasteful when I see developers towing the same line. I would hope that developers would be on our side and not fall victim to the BS that the suits use to encroach on consumer rights.Flawless post.
I'm so tired of the "1 pirated game does not equal 1 lost sale" argument. It's a useless assertion (how many pirated games DOES equal lost revenue?) that I fear is becoming a self-fulfilling prophecy.
If tommorow game theft magically became 100% impossible I'm of the opinion that A LOT of current pirates would start paying for A LOT of games that they would otherwise steal.
Someone pirating doesn't mean they were going to purchase the game in the first place.
That makes no sense. If they weren't going to buy it then why the hell are they playing it?
We just don't have evidence that the console space would look anything like PC without a Valve equivalent throwing down the gauntlet.
To answer the question: most people who pirate a game wouldn't have bought the game in the first place.
Usually.
Nobody's saying its okay! You're screaming at the moon in these threads man.
Flawless post.
That makes no sense. If they weren't going to buy it then why the hell are they playing it?
Piracy and used games do hurt devs.
I'll just say there needs to be a consensus that it's wrong. Sure you may see every side of the spectrum at all times but that doesn't mean everybody does. There are literally individuals in here saying that they should be allowed to pirate for reasons I'm expected to sympathize with. Well I'm sorry, as well educated and adjusted as they might be I don't sympathize with the act. Any percentage of individuals thinking it's alright is holding us back from an actual solution.That's not how the world works. That's like saying you should never try to understand criminals or gather data about them in general. IT'S BAD! THE ONLY DISCUSSION WE SHOULD HAVE IS THAT IT'S BAD!
Well adjusted, educated people don't see the world that way. Sorry bro.
Because it just happened to be free. It's as simple as that.
I try some games for free now and then (actual free games like Steam's free weekends, not piracy) but I wouldn't have ever bothered buying them.
I think lots of people don't understand that most pirates are not teh hardc0re gamers that need to have every game because they enjoy this hobby so goddamn much. These people usually only have passing interest in gaming because it's a time waster to them. They'd jump at the next free opportunity to have fun in a heartbeat.