Forza Motorsport 5 announced

T10 the new Molyneux of Microsoft.

Not that bad :P

It is important to note that they don't show something unfinished. I'm 90% certain the graphics won't change a bit for the better when the game launches because then they wouldn't show an unfinished part of the game. Way too many have hoped for features the game seemed to clearly lack because there was still development time left, but they use that time to finish (most) of the stuff you haven't seen.

Edit: They will also (like everyone else) talk small thing up to be something huge. It's clear they didn't rework the graphics or physics in every game even though they said so. It is pretty much impossible to make a new game engine in two years.
 
Edit: They will also (like everyone else) talk small thing up to be something huge. It's clear they didn't rework the graphics or physics in every game even though they said so. It is pretty much impossible to make a new game engine in two years.

I was hoping they would go all out and make a new engine for next gen and was willing to wait another year for forza 5. In the meantime MS could have released PGR as a launch title, wonder why MS chose not to release a PGR. Maybe next year, although Horizon was great, I don't think its the type of game to warrant a sequel.
 
I was hoping they would go all out and make a new engine for next gen and was willing to wait another year for forza 5. In the meantime MS could have released PGR as a launch title, wonder why MS chose not to release a PGR. Maybe next year, although Horizon was great, I don't think its the type of game to warrant a sequel.
Yeah. They were able to make a new physics engine when they delayed Forza 2, but even then they were unable to really do anything with the graphics :P

Making a Forza game every two years is a bad idea IMO. These are big games that need time. The core game has changed pathetically little since Forza 2 so far.
 
Been playing a decent amount of FM4 online in public lobbies recently. I don't think I'd raced online against randoms very much since FM2, so it made a nice change despite the inevitable clusterfucks that occur whenever you give Joe Public the power and opportunity to spray shit all over everyone else's gaming experience. Anyway, one thing that struck me was how unpredictable - and by extension, exciting - these races can be, and how predictable and boring the Forza single player experience is by comparison. Ignoring for a second the inevitable first-corner pile-ups, side-swipes and rammings from behind, it was really refreshing to see opponents running wide on bends, losing traction, spinning out, and yes: crashing. Just like real motorsport, really. Like I said, unpredictable.

The last few Forzas have had pretty intelligent, but also pretty boring AI. The only real unpredictable event that happens is the occasional driver accelerating off the track in a straight line, ignoring a corner completely as if he's had a heart attack at the wheel with his foot hard on the gas pedal. And to be honest, it looks utterly ridiculous. It shouldn't take lesser games like GRID to show Turn 10 how to do believable AI, but NPC drivers in that game would battle aggressively against each other, run wide, spin out, and even crash spectacularly. It made for some incredibly believable race situations and added tremendously to the excitement. There's nothing quite like chasing down a pack of cars, hearing the screech of tyres and crunching of metal and seeing white smoke, spinning cars and flying debris ahead of you. That stuff just doesn't happen in Forza's single player races, but it should. Here's hoping work has been done on FM5's coding in this regard and that the extra processing grunt of the Xbone allows lot more human-like traits in the AI characters. And here's hoping the fuckers can go around bends at decent speeds without strobing their fucking brake lights all the time.
 
Forza has improved impressively each iteration in most respects, including graphics and physics.

I have hundreds of hours in each of them and have no idea how you guys could reasonably say otherwise. I dont think you guys remember quite clearly or maybe weren't paying much attention.

Its probably reasonable to expect that Forza 5 will have room for improvement and I dont see that as a bad thing. Its great for Xbox One owners to have some next-gen Forza to play right away and will then have a freshly improved version out 2 years after that and then maybe an even better one two years after that.

@Mascot - I dont know man. I think user-created races are 10x better overall. Matchmaking lobbies have all these players, yet only a few laps, so everybody is in a huge rush. Its good for times you dont want to wait around or search for a good room, but I think the experience is overall lesser than a good user-created lobby. People are far more likely to have mics on in user-created races as well, which is a huge thing for anybody trying to have good racing.

People should do online more, though. There's nothing like racing against other people. Next-gen isn't going to fix that, so if you want that unpredictable fix, you'll be better off playing online still. Improved AI would be nice though, no doubt. I basically treat Forza like I do Call of Duty/Battlefield - its a game meant to be played online. Thats where the real meat of the racing is.
 
Forza has improved impressively each iteration in most respects, including graphics and physics.

I have hundreds of hours in each of them and have no idea how you guys could reasonably say otherwise. I dont think you guys remember quite clearly or maybe weren't paying much attention.

It just doesn't feel the same way to me. There are differences to the core, but they feel more like tweaks. They (trio on 360) even look similar with the same oversized specular highlight. Tweaked like hell, but the backbone looks similar. Maybe I need to go back and play the older games more, but Forza 3 never felt like a new game apart from fancy menues and a crappy cockpit view.
 
@Mascot - I dont know man. I think user-created races are 10x better overall. Matchmaking lobbies have all these players, yet only a few laps, so everybody is in a huge rush. Its good for times you dont want to wait around or search for a good room, but I think the experience is overall lesser than a good user-created lobby. People are far more likely to have mics on in user-created races as well, which is a huge thing for anybody trying to have good racing.

People should do online more, though. There's nothing like racing against other people. Next-gen isn't going to fix that, so if you want that unpredictable fix, you'll be better off playing online still. Improved AI would be nice though, no doubt. I basically treat Forza like I do Call of Duty/Battlefield - its a game meant to be played online. Thats where the real meat of the racing is.

What do you mean by 'user created lobbies'? The games I've joined have been when searching for (for example) public match -> circuit race -> S-class.
 
It just doesn't feel the same way to me. There are differences to the core, but they feel more like tweaks. They (trio on 360) even look similar with the same oversized specular highlight. Tweaked like hell, but the backbone looks similar. Maybe I need to go back and play the older games more, but Forza 3 never felt like a new game apart from fancy menues and a crappy cockpit view.
Well no, they're not going to be completely new games obviously, but thats silly to expect that.

Graphically, I dont know what you're talking about, though. 3 was a massive step up from 2. There's some small details that might have held over, but you're crazy if you think 2's muted and dull graphics are even close to as good as 3's.

There were tons of improvements on the whole. Quite a few more tracks, the massive rules editor for multiplayer(allowing for all kinds of crazy modes beyond just normal racing), rewind, the ability to paint race cars, a new tire model with deformation, cockpit view, etc.

Only thing I felt wasn't a good step forward was the removal of public user-created lobbies, replaced by matchmaking only. That was lame unless you had a bunch of friends who played. Also, the ability to tune in lobbies.
 
Forza has improved impressively each iteration in most respects, including graphics and physics.

I have hundreds of hours in each of them and have no idea how you guys could reasonably say otherwise. I dont think you guys remember quite clearly or maybe weren't paying much attention.

Its probably reasonable to expect that Forza 5 will have room for improvement and I dont see that as a bad thing. Its great for Xbox One owners to have some next-gen Forza to play right away and will then have a freshly improved version out 2 years after that and then maybe an even better one two years after that.

I agree, Turn 10 has managed to step up every iteration of Forza. They just make it better and better, they have yet to disappoint me. So even though they only had about 2 years to work on Forza 5, I think they will impress me.
 
What do you mean by 'user created lobbies'? The games I've joined have been when searching for (for example) public match -> circuit race -> S-class.
When you go to the 'Race Online' menu, there should be an option at the bottom for user-created lobbies. Then you can pick what type of lobby(Circuit racing, Tag, etc) and it'll list a bunch of rooms available. You can even name the room, which was a great feature and one people didn't use enough(because named ones always filled faster). Usually, if you went into one called 'Clean Racing' or something along that lines, it was good clean racing with people using mics.
 
It just doesn't feel the same way to me. There are differences to the core, but they feel more like tweaks. They (trio on 360) even look similar with the same oversized specular highlight. Tweaked like hell, but the backbone looks similar. Maybe I need to go back and play the older games more, but Forza 3 never felt like a new game apart from fancy menues and a crappy cockpit view.

If you have this opinion, you're simply unfamiliar with the games. I don't even mean that in a snarky way, but it's so far off-base it means you don't have much of anything to contribute on that topic, or really anything to do with the current generation of Forza games.
 
I literally just stood up and saluted. Poor dyno never stood a fucking chance trying to control that MUSTANG.

Amerikuh!!!

Thought you'd appreciate it.

When you go to the 'Race Online' menu, there should be an option at the bottom for user-created lobbies. Then you can pick what type of lobby(Circuit racing, Tag, etc) and it'll list a bunch of rooms available. You can even name the room, which was a great feature and one people didn't use enough(because named ones always filled faster). Usually, if you went into one called 'Clean Racing' or something along that lines, it was good clean racing with people using mics.

Ah, very cool. Thanks! I'll give it a go.
 
Not that bad :P

It is important to note that they don't show something unfinished. I'm 90% certain the graphics won't change a bit for the better when the game launches because then they wouldn't show an unfinished part of the game. Way too many have hoped for features the game seemed to clearly lack because there was still development time left, but they use that time to finish (most) of the stuff you haven't seen.

Edit: They will also (like everyone else) talk small thing up to be something huge. It's clear they didn't rework the graphics or physics in every game even though they said so. It is pretty much impossible to make a new game engine in two years.

Oh lol definitely not I was just teasing. Despite my hate for some of the things Turn10 removed, and failed to deliver, they did pretty well by me for Forza 2/3.
 
Looking at the pictures again, the materials look so much better now. I'm glad they fixed it. It really helps out a lot.

I still really love the metallic paint. Probably not noticeable during gameplay, but would make for nice photomode shots and such.
 
Looking at the pictures again, the materials look so much better now. I'm glad they fixed it. It really helps out a lot.

I still really love the metallic paint. Probably not noticeable during gameplay, but would make for nice photomode shots and such.

I hope they've completely revamped the photo mode options and features. I had a lot of fun making some half decent shots. Although, if low-resolution livery textures are still apparent then there goes half my fun. :-/
 
I hope they've completely revamped the photo mode options and features. I had a lot of fun making some half decent shots. Although, if low-resolution livery textures are still apparent then there goes half my fun. :-/

More memory can let that happen. Hell, if someone is connected online, I'm sure they can get super high resolution shots within seconds if rendered "on the cloud."

I'd like to see those super high resolution stuff that GT5 puts out. Of course with tessellation on everything, these MUCH higher resolution textures (can't wait to see how those custom liveries will look), I'm sure it'll look great.

I hope we get more "camera" like settings. Even GT5 wasn't "camera" enough for me.

F-Stop
Exposure (shutter speed)
ISO
Lense type (Normal, Ultra-wide, Macro, etc)
Color profiles
Custom metering... etc.
 
Not expecting as many cars as FM4 had with all its DLC, as i am hoping they are going to spend some time going over and redoing the old models. Some of the cars such as the Ferrari F50 looks quite out of date now (look at the engine).

Still, as a Sim it needs to have a hefty amount of cars, especially if it wants to compete with other IPs. I am expecting around 500-600 on launch, and then more to come via DLC/Cloud.

Why not?

Forza 4 had more cars than Forza 3 + all it's DLC.
 
Edit: They will also (like everyone else) talk small thing up to be something huge. It's clear they didn't rework the graphics or physics in every game even though they said so. It is pretty much impossible to make a new game engine in two years.

You clearly have no idea what you're talking about.

The physics difference in Forza 3 and 4 was huge.
 
I literally just stood up and saluted. Poor dyno never stood a fucking chance trying to control that MUSTANG.

Amerikuh!!!
Are they factory rims? They look *horrible*. It's like having someone like Ahnuld S. in a bodybuilding comp with painted glitter fingernails.

I did do a lol at that.

I bought the FM4 LE because of that shitty 458 cover, which might have been their clever intention in the first place. There certainly wasn't any other reason to buy it. Worst value EVER.
Did you buy the Horizon LE?

I rest my case.

Freaking sucks that "LE" for a car game is now "Cars and/or tracks we should've included in the first place".
 
I hope we get more "camera" like settings. Even GT5 wasn't "camera" enough for me.

I agree on this. GT5 has the best virtual camera in business, but it lacks DOF-aperture connection and it should really simulate different type of lenses with proper vignetting and curvature of DOF.

I am really looking forward to see what will GT6 bring in that specific area.


You clearly have no idea what you're talking about.
The physics difference in Forza 3 and 4 was huge.

Who would ever imagine I will support something FordGT said? :)

Of course, difference in physics was huge under one *small* prerequisite: usage of Simulation physics setting. Shame nobody wanted to touch it with 11-foot pole, especially Turn10 - who didn't even bother to highlight its very existence to FM4 players or even to enforce it through Leaderboards, Rival or Matchmaking.

Also, usage of 900-wheel in conjecture with Simulation physics was Godlike Physics Mode™ of FM4, shame so small amount of players had a chance to experience it.
 
I hope they've completely revamped the photo mode options and features. I had a lot of fun making some half decent shots. Although, if low-resolution livery textures are still apparent then there goes half my fun. :-/

Some late DLC racecars had incredible texture quality, even in race photo mode so I think they would be able able to do the same for user-made liveries. As a photographer, the poor liveries quality has always been a reason why I didn't use many.

Hopefully FM5 also has an option in photo mode to turn off visual damage like Horizon had in the game settings, that and obviously a realistic behaviour for the camera similar to GT...
 
Never said FM4 didn't outclass GT5, in fact I much, MUCH prefer it to Polyphony's effort. But as easy as it is to hate on Polyphony for a number of their design choices, you can't argue with the fact that they don't appear to have ever compromised in order to include a particular feature or win over a few more people. With the exception of including "real" people like that NASCAR driver and whoever else they had... I think those were all a massive mistake.

But man, I hope you're not taking away from anything I've said as a dislike for the game itself. I absolutely love what FM does (and FM4 is by far my favourite console sim racer, GT6 will have to do a LOT to change that), but with the exception of FM1 and 2 (which I have trouble remembering... it's been a long time) I can see there have been decisions made in each game that I feel detract or at least go against the game they intended to make.

I see, I understand now.
 
I see, I understand now.
I hope that's serious and not sarcasm. I may have made that post a (short) while back now, but I still hope it got my point of view across :)

Some late DLC racecars had incredible texture quality, even in race photo mode so I think they would be able able to do the same for user-made liveries. As a photographer, the poor liveries quality has always been a reason why I didn't use many.

Hopefully FM5 also has an option in photo mode to turn off visual damage like Horizon had in the game settings, that and obviously a realistic behaviour for the camera similar to GT...
I wonder if the speed of the RAM could affect the quality of user-made textures in-game? I honestly wouldn't know so it's no troll post or anything, it just seems like it *could* be a factor. If I buy a One and get FM5, I'll be crushed if I get Hertz' latest livery, switch to bonnet cam and find it blocky as hell :(
 
I wonder if the speed of the RAM could affect the quality of user-made textures in-game? I honestly wouldn't know so it's no troll post or anything, it just seems like it *could* be a factor. If I buy a One and get FM5, I'll be crushed if I get Hertz' latest livery, switch to bonnet cam and find it blocky as hell :(

reading more technical sites than GAF I am finding that the memory sub system is pretty damned fine and designed to offset a lot of the difference.

I don't think you will have any issues, this generation's games are going to be spectacular regardless which machine you are running
 
Who would ever imagine I will support something FordGT said? :)

Of course, difference in physics was huge under one *small* prerequisite: usage of Simulation physics setting. Shame nobody wanted to touch it with 11-foot pole, especially Turn10 - who didn't even bother to highlight its very existence to FM4 players or even to enforce it through Leaderboards, Rival or Matchmaking.

Also, usage of 900-wheel in conjecture with Simulation physics was Godlike Physics Mode™ of FM4, shame so small amount of players had a chance to experience it.

How was it hidden? It was right in the difficulty settings and everyone I've talked to that seriously race on Forza use it.

Simulation handling on or not the change in tire physics from 3 to 4 was gigantic and changed the way most cars handled altogether.
 
I guess what he is saying is, that as a simulation game, such settings should be default and everything else considered as non-default.
 
I guess what he is saying is, that as a simulation game, such settings should be default and everything else considered as non-default.

As a console racing gaming it needs to be approachable by anyone that picks up the controller for the game but as a simulation game it needs to offer simulation physics. With this in mind it doesn't make sense to default the most core settings when it will turn away most people from the game on the spot.

It's not much to ask of a person to go into the settings(which you're given the chance to change every race) and set the settings how you want them.
 
Yeah, I don't really understand what the problem is. There are two option clearly stated. Sim and normal. It's easy as choosing which one want you want.

Anyway, I just hope that this cloud thing doesn't mean I need to be connected to the internet while I play Forza. I'll be fucked if it is indeed the case because I primarily play in a place where there is no internet.
 
Yeah, I don't really understand what the problem is. There are two option clearly stated. Sim and normal. It's easy as choosing which one want you want.

Anyway, I just hope that this cloud thing doesn't mean I need to be connected to the internet while I play Forza. I'll be fucked if it is indeed the case because I primarily play in a place where there is no internet.

Cloud computing shouldn't stop the game from being able to play offline, you just won't have all the advantages from cloud computing while offline.

You might want to figure something out with your internet though because the Xbox One requires a checkup with Xbox servers every 24 hours.
 
Cloud computing shouldn't stop the game from being able to play offline, you just won't have all the advantages from cloud computing while offline.

Pretty much this. I look forward to when we finally start getting interviews and such regarding this game and any other game claiming to benefit from the cloud. I want details based on the actual games themselves as to how this is being put to use in games. I can see it being used for really cool looking compute related stuff on the sides or amongst the crowd.
 
More memory can let that happen. Hell, if someone is connected online, I'm sure they can get super high resolution shots within seconds if rendered "on the cloud."

Uploading the needed data to cloud (track, cars positions, customizations, livery -you could have several cars in your picture) cloud processing data, then downloading the result would take a lot more time than rendering locally for regular pics, unless we're talking ray tracing with HDR IBL, radiosity, full occlusion etc.

Simply using full res liveries wouldn't cost more than a few seconds on your console.

It's true though, that uploading bigshots probably uses a lot more bandwidth (and takes FOREVER) than uploading the data required to render them, so having the pics being rendered by the cloud could actually free servers' resources in the end.

I hope we get more "camera" like settings. Even GT5 wasn't "camera" enough for me.

F-Stop
Exposure (shutter speed)
ISO
Lense type (Normal, Ultra-wide, Macro, etc)
Color profiles
Custom metering... etc.

Yep.
Well, you have a decent simulation of those, but i'd like real life values for f-stop and shutter speed, both influencing exposure.

Semi related. GT5 applies some barrel distortion with fisheye-ultra wide lenses, both in photomode and during replays. I'm sure few have noticed this, but it's yet one more thing that helps the authentic look.
 
So the footage pretty much confirms No-time of day and No-weather. Dem static shadows, the infinite power of the cloud. GT5 is still technically superior.
 
Mark my words guys, FM5 will just be an upscaled FM4 with the lighting from the homespaces finally getting it's way into the actual races.
 
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