Great. Before I can even start GoW:A it wants to download 4 fucking updates at an embarassingly slow rate. GG Sony.
It's not funny. I tried to record it, but it just don't want to repeat. Feels like the entire soundtrack is in there lolMan ND sure do know how to make awesome menu music.
What a fantastic demo!!
I can definitely tell that it is going to be hard to take out thebecause of how they dodge, but taking out therunnersshould be a bit easier, especially if you can acquire a silencer at some point in the game.clickers
I doubt there will be silencers, but it would be neat to use junk to craft a one-shot suppressor with realistic sound (not that tiny pew we always hear)
Anyone else play through the demo without listen mode?
Anyone else play through the demo without listen mode?
Anyone else play through the demo without listen mode?
huh?
You can autoaim throw brick and bottles with R1. You don't have to arc aim. They have to get close to you though.Got done with the demo. It's every bit as amazing I expected.
Little quirks first. Joel climbs stairs in a funny way. It reminded me of that Matrix online mmo game and it's climbing animation for some reason lol. While on the subject of animations, I think I noticed. Gonna play that part again to see if it's just my imagination. But yeah, it's Uncharted engine no doubt. Also I always have the hardest time finding friendly NPC when they're talking or looking at something. I always miss itan animation glitch when Tess and Ellie run ahead and climb a broken road
The demo is a good appetizer for the full game. You get your exposure to crafting, combat, stealth and the infected. I had fun throwing bricks and bottles at them, but the problem is I was never able to hit them. It always landed somewhere else. Aiming your arc to land on an enemy is really difficult because your enemies are constantly moving, especially the Clickers. This is important because stunning your enemies is integral part of the game. Maybe I just suck at it and will get better with practice. Anyways when I got to the part with the enemies patrolling that area, I carefully took out the clicker. Threw a brick at him and as usual the brick landed somewhere else. It was startled, so I took that opportunity to run at him and surprise his shit. Took out a shiv to kill him. Took out another infected like that, but screwed up when trying to sneak around the three others. Had to use gun and a melee weapon to finish the job. The stealth looks deep and imaginative, thank God, and isn't a tacked-on element. Absolutely no complaints about the listen mode. I think it's a very natural element of the game and anyone with two functioning ears should be able to do with Joel does, maybe not as precise, but close enough.
All in all, I am very excite. Good job ND.
You can autoaim throw brick and bottles with R1. You don't have to arc aim. They have to get close to you though.
Lol you havn't even made it to the install of the demo yet
Just got to this. Jesus you have to instal a fucking 136 Mb installer? Get it together for PS4, Sony. This shit is just silly.
Just got to this. Jesus you have to instal a fucking 136 Mb installer? Get it together for PS4, Sony. This shit is just silly.
Lol wait until you get to the next install
I doubt there will be silencers, but it would be neat to use junk to craft a one-shot suppressor with realistic sound (not that tiny pew we always hear)
Just got to this. Jesus you have to instal a fucking 136 Mb installer? Get it together for PS4, Sony. This shit is just silly.
Just finished the demo.
This game is so good man. Naughty Dogs just reached some Nintendo tier shit with this. The music, the atmosphere, the gameplay, all amazing. I was scared out of my mind just walking in the building. The noise had me panicking over every little corner. Playing this game with headphones on is a MUST.
Is anyone else just not seeing it in the GoWA menu? I'm dying here
Is anyone else just not seeing it in the GoWA menu? I'm dying here
Hype +1This game has many similarities to Manhunt. Many indeed.
Just finished my first playthrough of the demo. I was playing on hard with listen mode (and prompts, tutorials, etc.) off, the way it was intended. Couple of thoughts:
+ controls are very weighty, but they feel fucking great
+ the aiming feels loose, but guns feel like they have impact and it only adds to the tension when you get overwhelmed (plus there are supposedly upgrades to tighten it up later)
+ crafting seems like it could be really fun, it made exploring for supplies feel worth my time
+ atmosphere is tense, with great sound design (and voice acting is spot on)
+ the last part where you have to clear out that room of enemies was pretty tense, I went in there pretty confident which quickly turned into running for my life while wasting shots trying to get them off me
+ love the way music kicks in just when things are getting tense, made me uncomfortable (in a good way)
+ animations are fantastic, I especially love the way Joel moves around when close to walls and when crouched behind cover
+ love the checkpoints! seriously no time is wasted, just right back into it
+ hitting the controller to fix the flashlight
- the only negative I'd say is that some of the environment looked pretty inconsistent, but it's hardly anything to complain about because everything else looked amazing
I just pre-ordered the game, I can't fucking wait.
The demo is amazing, but is there any way to unlock Survivor difficulty? Playing through on hard doesn't unlock it
This is the first game in a long time where I held my breath during a fight. The last was Dark Souls.
So far the demo is killing my hype a little, but I've only just gotten past that one clicker that you throw bottles at or whatever. So far feels like a lot of walking and the occasional quicktime event.
Seriously?
This game has many similarities to Manhunt. Many indeed.
Seriously?
Man ND sure do know how to make awesome menu music.