It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
I don't know if we've even seen any games running on actual Xbone hardware yet.
Besides, that question doesn't even matter. The same game running on both systems will look or run better on PS4 100% of the time. Yes, because of the shared architecture and specs.
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
So much fail that we can't even get 60 fps for next gen consoles.
As someone who abandoned the current gen midway for PC and 60fps what are they thinking? I don't care how good the game looks, give me framerate every and single day.
If the PS4 can't do this then it's dead in the water for PC players like me even with exclusives.
1080p @ 60fps is impressive, no matter what way it's spun.
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
Don't you get input lag by doing that? Never heard good things about using such technologies with games.
Is there something you don't understand about making games look better vs FPS. It's easy for them to make a 60FPS stable game. They just remove a bunch of the effects that make you not see jagged edges, or lower the draw distance. It's not as cut and dry as them not being able to code.... they have different priorities. These first games are built to burn your socks off. The non launch titles likely have other focuses. Sony has always liked to show off the graphical power out of the gate, at the expense of high frame rates.
Even without AA, and jaggies everywhere? Resolution and frame rate is not everything.
But they sure as fuck take priority over any other aspects of performance and IQ.
We won't have to prove it to random kids.
Killzone Shadow Fall will do this again

But they sure as fuck take priority over any other aspects of performance and IQ.
But they sure as fuck take priority over any other aspects of performance and IQ.
No. Nothing is more important than performance/framerate. It determines how well the interaction works and games are all about interacting with the medium. Framerate is EVERYTHING.
If you can do a steady 30 FPS with graphics that make peoples jaws drop there are really now qualms unless you are playing a First person shooter or fighting game.
Which is what I said...
30fps can be adequate indeed, but it's always inferior to higher framerates. It's quite simple.
The input lag achieved by Motionflow is HORRENDOUS. Games are nigh unplayable.
I don't get why people are making 1:1 correspondence between framerate and input lag. 60fps does not magically improve responsiveness! If anything, it only makes input lag more noticeable.
Its a bit worrisome because X86 is well known. As are the Radeons.
No tricky cell or separated memory pool this time.
Even without AA, and jaggies everywhere? Resolution and frame rate is not everything.
Its a bit worrisome because X86 is well known. As are the Radeons.
No tricky cell or separated memory pool this time.
Which xbox one game runs at 60fps in 1080p with jags everywhere?
This is getting beyond a fucking joke now.
Those aren't mutually exclusive things. Some people are sensitive to judder the way others are sensitive to aliasing, tearing or pop-in. In a perfect world, console gamers would be free to choose the IQ compromises that work for them.
Doesn't forza?What game runs at a native 1080p with 60fps? or are you talking about upresed?
I don't get why people are making 1:1 correspondence between framerate and input lag. 60fps does not magically improve responsiveness! If anything, it only makes input lag more noticeable.
1080p @ 60fps is impressive, no matter what way it's spun.
Even without AA, and jaggies everywhere? Resolution and frame rate is not everything.
For 360 games disguised as One titles, aka Killer Instinct, NO!
Doesn't forza?
Coding games for 8 cores is pretty new though isn't it?
So far I don't know if anyone has even confirmed forza has been running on xbox one hardware or just dev kits.
Digital Foundry said:Software running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse.
Killer Instinct looks beautiful according to a few who have played it, including Maximilian.
Killer Instinct looks beautiful according to a few who have played it, including Maximilian.
It does. It simply isn't next-gen.
Forza 5, Ryse, Killer Instinct and Crimson Dragon (all which run at 1080p / 60fps) show no aliasing or texture filtering issues whatsoever.
Beautiful is a good enough metric for me. To have titles running at 1080p/60fps is what 'next-generation' encompasses (to me).
Ryse and Crimson Dragon run at 30FPS. It's in the report you're quoting.
Forza 5, Ryse, Killer Instinct and Crimson Dragon (all which run at 1080p / 60fps) show no aliasing or texture filtering issues whatsoever.
Beautiful is a good enough metric for me. To have titles running at 1080p/60fps is what 'next-generation' encompasses (to me).
I guess we will agree to disagree. Simply having 60 FPS does not make a game better. Simply having amazing graphics does not make a game better. You can have amazing graphics and 30 FPS and make a substantially better game than some toned down game with 60 FPS. The same can be said the other way around.
Engines migrated to "jobs" scheme in the middle of the last generation, because both ps3/360 had at least 6 threads. So it isn't new either.
Graphics will get better, just not so much as they did on ps3. Supposedly
 
	