DigitalFoundry: Hands-on with PS4 1080p 30fps...!!

It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.
 
Must be the first generational transition for a lot of people here. Drawing conclusions about hardware from launch titles in pre-alpha state? Really?
We have a good idea of what the machines can do from the specs and the games will look the part eventually, PS4 in particular.
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

1080p @ 60fps is impressive, no matter what way it's spun.
 
So much fail that we can't even get 60 fps for next gen consoles.

As someone who abandoned the current gen midway for PC and 60fps what are they thinking? I don't care how good the game looks, give me framerate every and single day.

If the PS4 can't do this then it's dead in the water for PC players like me even with exclusives.
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

That's not a bad thing assuming a stable 60. Been awhile since they did something some gamers will appreciate.
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

Come on, son.:/

Give a rest with the Microsoft conspiracies. Their marketing probably doesn't even know about framerates.
 
I don't know if we've even seen any games running on actual Xbone hardware yet.

Besides, that question doesn't even matter. The same game running on both systems will look or run better on PS4 100% of the time. Yes, because of the shared architecture and specs.

I think you are wrong on both accounts. First wrong in that MS DID show a bunch of games running on actual hardware, and they were all running at 60fps. You can find out which games just by doing some simple research.

Second, games will not ALWAYS look or run better on PS4 100% of the time. That's a total misconception. Both systems are capable of the same graphical FX. The only difference in graphical hardware that we know of i would manifest itself in a frame rate or resolution variation. This will NOT manifest itself in directly comparable visual differences ( outside of frame rate or resolution), i.e one platform has better textures, or different FX, or can perform better or longer pixel shaders, etc... This isn't AMD vs Nvidia hardware. It's two AMD chips one revision removed from each other.

Anyone that thinks that isn't using common sense.

There's is a darkhorse here in that the xbox has additional hardware to keep the GPU from stalling, and this could possibly explain a design choice to go with what they have. Perhaps they realized that they could get more performance out of a cheaper GPU by preventing stalls in the pipeline, and that is what is making the difference. I really don't know but I think the xbox had some games that were looking in better shape.
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

Not only is that a stupid thing to say (most people who will buy the console don't know about framerates) but also if that was what they were doing then we should all be hosting festivals for their infinite wisdom.
 
So much fail that we can't even get 60 fps for next gen consoles.

As someone who abandoned the current gen midway for PC and 60fps what are they thinking? I don't care how good the game looks, give me framerate every and single day.

If the PS4 can't do this then it's dead in the water for PC players like me even with exclusives.

Is there something you don't understand about making games look better vs FPS. It's easy for them to make a 60FPS stable game. They just remove a bunch of the effects that make you not see jagged edges, or lower the draw distance. It's not as cut and dry as them not being able to code.... they have different priorities. These first games are built to burn your socks off. The non launch titles likely have other focuses. Sony has always liked to show off the graphical power out of the gate, at the expense of high frame rates.

1080p @ 60fps is impressive, no matter what way it's spun.

Even without AA, and jaggies everywhere? Resolution and frame rate is not everything.
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

Them working towards a 60fps goal seems more like an attempt to go after the COD crowd (as if the changes introduced in Halo4 wasn't proof of that). And they're not alone (see BF4)
 
It looks to me to be a case of MS using 60fps as a marketing tool. They lost the only numeric advantage they had (8GB) so now they're trying a different tactic. The announcement of Halo switching to 60fps makes it seem likely.

That's rich! We've gone from "no way can the x1 compete with the power of the ps4" and "the x1 has been downclocked even more to wiiu type levels". Now after seeing actual games running on actual hardware, Microsoft has devised a marketing ploy to double the framerate of their games to cover up for its weak hardware. :lol
 
Is there something you don't understand about making games look better vs FPS. It's easy for them to make a 60FPS stable game. They just remove a bunch of the effects that make you not see jagged edges, or lower the draw distance. It's not as cut and dry as them not being able to code.... they have different priorities. These first games are built to burn your socks off. The non launch titles likely have other focuses. Sony has always liked to show off the graphical power out of the gate, at the expense of high frame rates.



Even without AA, and jaggies everywhere? Resolution and frame rate is not everything.

Resolution improves aa and image quality overall.
 
We won't have to prove it to random kids.

Killzone Shadow Fall will do this again

killzowned.gif

What's the story behind this GIF?
Is there a source?
 
But they sure as fuck take priority over any other aspects of performance and IQ.

No. Nothing is more important than performance/framerate. It determines how well the interaction works and games are all about interacting with the medium. Framerate is EVERYTHING.
 
No. Nothing is more important than performance/framerate. It determines how well the interaction works and games are all about interacting with the medium. Framerate is EVERYTHING.

Which is what I said...

If you can do a steady 30 FPS with graphics that make peoples jaws drop there are really now qualms unless you are playing a First person shooter or fighting game.

30fps can be adequate indeed, but it's always inferior to higher framerates. It's quite simple.
 
Which is what I said...



30fps can be adequate indeed, but it's always inferior to higher framerates. It's quite simple.

I guess we will agree to disagree. Simply having 60 FPS does not make a game better. Simply having amazing graphics does not make a game better. You can have amazing graphics and 30 FPS and make a substantially better game than some toned down game with 60 FPS. The same can be said the other way around.
 
The input lag achieved by Motionflow is HORRENDOUS. Games are nigh unplayable.

Yep. I've measured the additional input lag from motionflow on my primary TV at 105ms with a sensor and animated test pattern. With the game's lag (especially in 30fps games) and the TV's base lag stacked on top of that "unplayable" is a fair assessment.
 
I don't get why people are making 1:1 correspondence between framerate and input lag. 60fps does not magically improve responsiveness! If anything, it only makes input lag more noticeable.
 
I don't get why people are making 1:1 correspondence between framerate and input lag. 60fps does not magically improve responsiveness! If anything, it only makes input lag more noticeable.

There are exceptions, but typically 60fps cuts lag roughly in half, not accounting for display lag.
 
Its a bit worrisome because X86 is well known. As are the Radeons.


No tricky cell or separated memory pool this time.
 
Its a bit worrisome because X86 is well known. As are the Radeons.


No tricky cell or separated memory pool this time.

There is the ESRAM that has to be programmed for, so it's not entirely the same. No idea how that will affect things in the long run. I imagine it may have more of an affect towards the end of the generation than the beginning.
 
I don't get why people are making 1:1 correspondence between framerate and input lag. 60fps does not magically improve responsiveness! If anything, it only makes input lag more noticeable.

That's wrong. 60FPS noticable lowers input lag and makes the overall game *much* more responsive. It also improves the graphics. 60FPS game plays a lot better.

Some console games, take Last of us as example, with super extra long render pipelines + avg. framerate of sub 30s feel like shit in comparison to a proper 60FPS experience, barely like a game which you can actually take control of, more like a game you somewhat stumble through.
 
Coding games for 8 cores is pretty new though isn't it?

Engines migrated to "jobs" scheme in the middle of the last generation, because both ps3/360 had at least 6 threads. So it isn't new either.


Graphics will get better, just not so much as they did on ps3. Supposedly
 
Beautiful is a good enough metric for me. To have titles running at 1080p/60fps is what 'next-generation' encompasses (to me).

Fair enough. You could have all of today's consoles catalogue in 1080p at 60 fps. Still wouldn't make them next-gen...
Most true next-gen experiences will have to sacrifice either the resolution or the fluidity (I'm excluding racing games, among other genres). That's a constant trade-off.
 
Forza 5, Ryse, Killer Instinct and Crimson Dragon (all which run at 1080p / 60fps) show no aliasing or texture filtering issues whatsoever.

Ryse was 30 fps @ unknown resolution.

I don't like when people point forza and killer instinct as proofs for 1080p@60 baby on xbox since fighting games and sim racers NEED 60 fps in first place.

Also 1080p thing need proof in first place. Gran Turismo 5 is 1080p game. Problem is that it is not full 1080p just 1280x1080 (instead of 1920x1080).

Game like Killer Instinct isn't really that demanding from hardware so full 1080p @ 60FPS is really nothing to brag about.

Now games like Battlefield 3, Quantum Break, Titan Fall, Destiny those games running full 1080p at scale presented in trailers would actually be something to brag about.

We need to actually wait for actual DF or other site research into actual released games before we can review something. DF article already debunked than most of trailers we saw were not actually what we saw at E3 (final game look is still in question)

Remember:

HAZE was supposed to be 1080p and we all know how it end up.
 
I guess we will agree to disagree. Simply having 60 FPS does not make a game better. Simply having amazing graphics does not make a game better. You can have amazing graphics and 30 FPS and make a substantially better game than some toned down game with 60 FPS. The same can be said the other way around.

No no, 60fps compared to 30 makes the game look, feel and play better. It's not a matter of debate. Trimming down graphical effects to target higher framerates is a developer decision and you might prefer a little more unresponsive games with lesserperformance in trade for eye candy and that's fine. But the benefits of locked 60fps are tremendous. One of the reasons why some older games like MGS2 still hold up visually.
 
Engines migrated to "jobs" scheme in the middle of the last generation, because both ps3/360 had at least 6 threads. So it isn't new either.


Graphics will get better, just not so much as they did on ps3. Supposedly

I haven't seen but a handful of PC games that utilize more than 2 cores, but if these console devs are using the same console middle-ware for next gen I'm sure it will need to be updated before we see large improvement optimizations. Not just for threads and core counts but also the optimizations of the new feature sets going from a 6 core RISC to an 8 core CISC architecture.
 
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