Digital Foundry tech analysis: Destiny

Games looks stellar. It's difficult to see how this will look on the old gen systems, gives us all an incentive to get this on the newer hardware.
 
Some people are forgetting it's a current gen game that is now being released for next gen consoles. It was supposed to launch in 2013 by most estimates.

I imagine most of the development from 09-12 has been for current gen versions. Also keep in mind, unlike other studios, Bungie is doing all the versions themselves. Not getting another studio to do current gen while they do next gen etc.

I still expect to be wowed visually. They've never disappointed me with their design choices (armor abilities in Halo Reach aside).
 
Definitely a much more anticipated game for me than Titanfall.

Same, Titanfall looks like a proper call of duty with mechs, graphically.

However in regards to Destiny I still do not know what the story of what the universe is about.

I do not want to read or find out, I just hope its not a dry world.
 
And as usual, GAF schizophrenic graphic appreciation is in full force :p

Looks next gen to me cause of the light and the quality of the assets.
 
I don't understand how this is not 60 FPS on next gen consoles when the other cross gen titles are (BF4, MGSV). It use only post-AA according to DF too.
 
I don't understand how this is not 60 FPS on next gen consoles when the other cross gen titles are (BF4, MGSV). It use only post-AA according to DF too.

I think it's capable of more, but if you watch the video it seems to be locked to 30 deliberately (I'm assuming for consistency). So whereas I'm sure it's capable of a variable FPS of higher than 30, they've just decided (for now at least) to lock it there.
 
I don't understand how this is not 60 FPS on next gen consoles when the other cross gen titles are (BF4, MGSV). It use only post-AA according to DF too.

This seemed odd to me too, this type of game would benefit so much by the move to 60 FPS. I am interested to see the differences between current and next gen console versions.

Game looks great though, Halo crossed with Borderlands sounds good to me.
 
I think it's capable of more, but if you watch the video it seems to be locked to 30 deliberately (I'm assuming for consistency). So whereas I'm sure it's capable of a variable FPS of higher than 30, they've just decided (for now at least) to lock it there.

Either that or the current gen ver looks like a complete shit next to the next gen ver is my guess.
 
I have a feeling locking it at 30 might be a way of future-proofing it. If they want it to be a persistent world with lots of different locations, and be able to have players coming back, they're going to want to expand to new locations eventually. Having a lower framerate target might let them go bigger and more varied, or have a new area dependent on some resource-intensive effect, without having to improve the performance itself.

One of my hopes is that this game does everything in terms of variety in the environments. Dark, narrow scary corridors, huge desert wastelands, jungles, floating fortresses in the sky, whatever they can come up with.
 
I believe people who are disappointed are overestimating visuals for next gen because of theoretical jiggleflop numbers.

All the hallmarks of a jump are there in the most important form for launch titles:

Lighting
Shadows
IQ
Resolution

Also, being a cross-gen game I am not expecting miracles but I am pleased with what we are seeing so far.
 
I'm one of the people that didn't think Destiny looked next-gen the same way The Division did.

A big reason for that is because of my own biases towards third-person perspective games and how the animation usually play a bigger role in those and therefor are of higher quality.
 
I'm one of the people that didn't think Destiny looked next-gen the same way The Division did.

A big reason for that is because of my own biases towards third-person perspective games and how the animation usually play a bigger role in those and therefor are of higher quality.
It had that wow factor that some games had this gen where it was a cutscene which seamlessly transitioned into gameplay.

Same thing happened here but with next gen graphics. I thought it was a CGI trailer then it zooms out behind the players back, holy sheeeat it looked so good.

Destiny's impressiveness is it's art style and IQ. It's not a next gen only game like Division either.
 
Smoke and fire effects are a little flat and 'current-gen' in appearance, hinting at the title's multi-format cross-gen target, although they do look aesthetically pleasing and spruce up the combat scenes rather nicely.
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.

I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.
 
This is the first Bungie game since Halo that impressed me. I hope this will be a success, because everything sounds great about it, but it really depends on people playing it.
 
Looks great. Can't wait till next year.

Bungie, please make sure the frame-rate never stutters. That's all I ask. Oh wait, and no screen-tearing.
 
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.

I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.
Killzone Shadow Fall is using some volumetrics with smoke and explosions.
 
I was really underwhelmed when I saw it. Bungie haven't been the top of the technical game since Halo 2. Especially when you compare it with the concept art, which looks awesome in a 70s sci-fi book cover kind of way.
 
Looks awesome. I think I remember somebody saying about how it's Halo + Borderlands, which is great for me, those are two of my favorite FPS games.
 
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.

I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.

Crysis 3 smoke is kinda volume based

http://www.youtube.com/watch?v=jdoRGaW-u9s
 
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.

I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.

You're focusing on weird things.

To me, next gen is primary about having visual assets that don't look faked. Meaning that don't have an obvious low poly model under a texture that shows more bump, this kind of thing.

PS360 games are fulll of that kind of thing in the background. It's nice there that the environment is detailled enough that it's believable, or at least nothing is disturbing. Same for textures and lights.
 
I was actually quite underwhelmed with the reveal of the game. I think the whole "ALWAYS ONLINE, CONNECTED OPEN-WORLD" crap that every game before Destiny was shown really brought my excitement down, It looked cool, but there were plenty of other games that looked just as good or better. It didn't help that the onstage reveal was poorly paced and cheesily presented.

Will need to see more to get excited.
 
I was really underwhelmed when I saw it. Bungie haven't been the top of the technical game since Halo 2. Especially when you compare it with the concept art, which looks awesome in a 70s sci-fi book cover kind of way.

I stand somewhat corrected, I just saw the video on the DF site and it does actually look quite good. I guess it's the exterior shots that I'm less impressed by.
 
You're focusing on weird things.

To me, next gen is primary about having visual assets that don't look faked. Meaning that don't have an obvious low poly model under a texture that shows more bump, this kind of thing.

PS360 games are fulll of that kind of thing in the background. It's nice there that the environment is detailled enough that it's believable, or at least nothing is disturbing. Same for textures and lights.
I was just responding to someone who was disappointed that he hadn't seen volumetrics by letting him know they were in SF. I actually agree with you. That's why I love the shadow work in this. Jagged, glitchy shadows are very distracting. They look very natural here.

It also seems like there won't be as many descrepencies in environmental quality versus main character assets in most next gen games, which I'm also very excited about. Things should blend together a lot better.

EDIT: Just saw you changed your quote from me to someone else
 
You're focusing on weird things.

To me, next gen is primary about having visual assets that don't look faked. Meaning that don't have an obvious low poly model under a texture that shows more bump, this kind of thing.

PS360 games are fulll of that kind of thing in the background. It's nice there that the environment is detailled enough that it's believable, or at least nothing is disturbing. Same for textures and lights.
I certainly don't disagree - Destiny looks stunning. I'm very impressed by the vast majority of what Bungie showed. It's just jarring seeing all of this wonderful tech on display (again - not just Destiny) and still have obviously sprite-based explosions and smoke.
 
I wonder why Sony didn't pay for full next-gen exclusivity. It would have been a helluva PR coup.

[edit]I also wonder why MS didn't get dibs; I thought they get first choice on every new Bungie game?
 
I wonder why Sony didn't pay for full next-gen exclusivity. It would have been a helluva PR coup.

Paying for a full Activision exclusive would likely take a ridiculous amount of money. Especially since they've said that Destiny is one the largest investments of any new IP ever.
 
It's a large scale console title from a studio who has never targeted 60fps. Of course it's 30.

Yeah, I guess I just need to shut the fuck up and get used to never buy a console again. I just have to live with that most gamers are fine with (<)30 Performance and go with PC only. That's not an sarcastic comment btw, it is what it is. I'll try to hold my tears from now on and shut up.
 
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