How is not a bad thing to say that?
Definitely a much more anticipated game for me than Titanfall.
I don't understand how this is not 60 FPS on next gen consoles when the other cross gen titles are (BF4, MGSV). It use only post-AA according to DF too.
I don't understand how this is not 60 FPS on next gen consoles when the other cross gen titles are (BF4, MGSV). It use only post-AA according to DF too.
I think it's capable of more, but if you watch the video it seems to be locked to 30 deliberately (I'm assuming for consistency). So whereas I'm sure it's capable of a variable FPS of higher than 30, they've just decided (for now at least) to lock it there.
Will there a monthly fee for this game?
It had that wow factor that some games had this gen where it was a cutscene which seamlessly transitioned into gameplay.I'm one of the people that didn't think Destiny looked next-gen the same way The Division did.
A big reason for that is because of my own biases towards third-person perspective games and how the animation usually play a bigger role in those and therefor are of higher quality.
This is probably the thing that disappointed me most (visually)Smoke and fire effects are a little flat and 'current-gen' in appearance, hinting at the title's multi-format cross-gen target, although they do look aesthetically pleasing and spruce up the combat scenes rather nicely.
Killzone Shadow Fall is using some volumetrics with smoke and explosions.This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.
I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.
I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.
This is probably the thing that disappointed me most (visually)
about the majority of next-gen games shown at E3 - smoke and explosions are still the same sprite-based solutions we've been seeing for ages now. Sony showed real-time volumetric explosions at their 2006 PS3 E3 reveal, yet we still don't have them in-game 7 years later.
I know the new systems aren't even out yet, but this is tech I was hoping we'd see prominently out of the gate.
I was really underwhelmed when I saw it. Bungie haven't been the top of the technical game since Halo 2. Especially when you compare it with the concept art, which looks awesome in a 70s sci-fi book cover kind of way.
I was just responding to someone who was disappointed that he hadn't seen volumetrics by letting him know they were in SF. I actually agree with you. That's why I love the shadow work in this. Jagged, glitchy shadows are very distracting. They look very natural here.You're focusing on weird things.
To me, next gen is primary about having visual assets that don't look faked. Meaning that don't have an obvious low poly model under a texture that shows more bump, this kind of thing.
PS360 games are fulll of that kind of thing in the background. It's nice there that the environment is detailled enough that it's believable, or at least nothing is disturbing. Same for textures and lights.
I certainly don't disagree - Destiny looks stunning. I'm very impressed by the vast majority of what Bungie showed. It's just jarring seeing all of this wonderful tech on display (again - not just Destiny) and still have obviously sprite-based explosions and smoke.You're focusing on weird things.
To me, next gen is primary about having visual assets that don't look faked. Meaning that don't have an obvious low poly model under a texture that shows more bump, this kind of thing.
PS360 games are fulll of that kind of thing in the background. It's nice there that the environment is detailled enough that it's believable, or at least nothing is disturbing. Same for textures and lights.
Destiny tied with titanfall for the least next gen looking next gen game in my eyes.
ohyou.jpg30. lol.
I wonder why Sony didn't pay for full next-gen exclusivity. It would have been a helluva PR coup.
I wonder why Sony didn't pay for full next-gen exclusivity. It would have been a helluva PR coup.
It's a large scale console title from a studio who has never targeted 60fps. Of course it's 30.30. lol.
It's also a year from release and not running on final hardware.Sorry. Let me try again.
30. With drops and judder. lol.
It's a large scale console title from a studio who has never targeted 60fps. Of course it's 30.