Raise the flame shield: Your "controversial" gaming opinion.

I'm starting to find combat itself in games boring. This isn't a rant about excessive violence, but more one about assumptions that combat, as a response to the narrative, needs to be the primary way of solving the dramatic problems, because that's what sells. Also sometimes a more measured approach can be more powerful and dramatic, but we rarely see it, as it requires restraint on the part of the devs. A single gunshot or stabbing can devastatingly powerful as a plot device.

Whether its levelling up and buying magic swords to make sure I can kill the dragon, or just saving the world by crouching behind boxes and shooting everything in the head, I'd like to see more games where combat is used rarely, or as a last resort in game-defining moments. For example- I want to stop general x from selling the world to the space-goblins. Why did I need to play 15 levels of killing his men first? Why can't it be a smaller story with more suspense, with more options other than imitating Die Hard again and again? Gameplay that only seems to exist as a training mode for arena deathmatches is just starting to bore me to tears.

Plenty of TV series solve dramatic problems without combat being so prevalent, so why, at the end of LA NOIRE, was I running around killing everyone
with a flamethrower
when the investigation part of it was the most interesting part of the game, and it made zero sense as a culmination of the story. Any pulp detective story usually has the final chase/standoff/shootout/arrest as the grand finale, I'm not knocking that, but the sheer level of response in game was just disproportionate to the game world that had been visualised, where the whole point that he is a homicide detective (as in real life) is that in a real city, every dead body matters- Videogame approaches to body counts are comically ridiculous outside of a war setting, so why not a finale closer to those of the pulp fiction it's based on?

As an aside to this, on a related point, lets say the story is crying out for a dramatic final shootout with your nemesis. Cool. Sounds awesome. It must be possible to make a shootout with a single enemy just as exciting, dramatic and tactical than killing tens of them, but even Uncharted 2 ballsed it up at the end with the enemy AI turning the final fight into a Benny-Hill style chase rather than something suiting the final one-on-one showdown with the big bad. Are there any games this gen that manage this kind of confrontation well? Alpha Protocol struggled as well, set on a modern world but with bullet-sponge bosses. Is the problem then that game designers don't think a boss fight is satisfying should he be able to be killed with a single well-placed bullet between the eyes, preferring a fight involving rocket launchers and grenades, whereas I think that needing heavy weapons to kill a human is ridiculous?

I realise this is a pointless rant- people like shooting hundreds of generic Mercs in the head and stabbing orcs more than games based around a more subtle approach, which means more sales etc, I know that. but it does seem a bit childish at times that the only response to the antagonists in games is always to be personally harder than them, to pick up a bag of guns or swords and kill everything that moves, before proving that you are personally harder than the enemy leader in a boss fight by killing them, no matter how much martial or political power they may have.

When most of my favourite literary or visual characters use violence occasionally as a measured response to a problem, one of many of their skills, not the first and only choice, it just seems a bit odd that a very small percentage of game protagonists have it as a secondary ability. James Bond is a professional assassin and kills less people in his entire career than Cole Phelps does in a couple of years as a police officer, but most of the novels would make great adventure games with the mix of skills he employs to get through them.

Just to pre-empt responses of 'don't buy games involving lots of combat then!' my answer is that there isn't exactly much choice for RPGs with a measured approach, and loads of AAA games, which seem to be the ones with the budget to tell good stories with good visuals, would benefit from realising that filling the run time with repetitive shootouts isn't fundamentally better than just letting me explore and investigate the world they have painstakingly created before letting me decide which NPCs to remove from it.
 
The Wii U's graphical capabilities are good enough to produce good looking games.

Ocarina of Time isn't the best game of all time, I'm not saying it's a complete dog turd, but it's just a decent game.
 
Open World games are getting too vast for their own good .. .to the detriment of gameplay.

Keep it to 20 -30 Hours tops. From one who works for a living and is out of the school/college environment, who the fvk has 300Hours to put into a game before completion? No matter how good the story is .. it ain't gonna get finished

Save the vastness and throw in extra detail / animations ...!

Edit: Grammar

Most open world games can be completed in less than 20 hours, if you just do story missions and a few extra activities. GTA4 is the only exception I can think of, story was much longer than the average.

edit: I'm talking about open world action games. Maybe you meant open world RPGs?
 
Animal Crossing isn't fun. Like many iOS/browser games and MMOs, it seems to be a game built not around fun gameplay, but grinding, methods of addiction to keep you playing, and social interaction (anything's fun with friends). I have this vague mental checklist of things I have to do today (check turnip prices, water flowers, clean out the stores, etc.) but none of them are fun. The game's like doing chores but without the benefit to your real life.
 
Animal Crossing isn't fun. Like many iOS/browser games and MMOs, it seems to be a game built not around fun gameplay, but grinding, methods of addiction to keep you playing, and social interaction (anything's fun with friends). I have this vague mental checklist of things I have to do today (check turnip prices, water flowers, clean out the stores, etc.) but none of them are fun. The game's like doing chores but without the benefit to your real life.
Bullseye. The game convinces the player that what they are doing is fun. But after 10 minutes you're done for the day. But after a day you feel like you have to go back to finish that one thing.

Brilliant :D
 
Assassin's Creed is a lost cause.

OoT, while good for its time, is damn near unplayable nowadays.

I find most turn-based RPGs to be very boring.
 
I believe that Xbox One is the Future Of Gaming.

1NTQm03.png
 
OoT, while good for its time, is damn near unplayable nowadays.

How so? The only thing I can think of that makes it hard to play, user-unfriendly, or anything like that would be the framerate. Given that movements in the game are pretty slow paced, though, I find the framerate acceptable. It was also fixed in OoT3D.
 
How so? The only thing I can think of that makes it hard to play, user-unfriendly, or anything like that would be the framerate. Given that movements in the game are pretty slow paced, though, I find the framerate acceptable. It was also fixed in OoT3D.

I find a lot of its design aspects to be archaic. The controls and the camera to be specific.

I might try the 3DS version, but I doubt it would make much of a difference. Maybe the game just isn't for me.
 
I have a post buried here somewhere early on, but I'll do another one to keep up to date.

Like others here, I wasn't as impressed with The Last of Us as everyone else was. It's a good game, quality game, but it's not even in my top 5 of this year, much less this generation.

Im incredibly excited about the XBox One and TitanFall. (getting both systems, excited about both)

Some here might explode seeing those two statements one after the other!
 
I find a lot of its design aspects to be archaic. The controls and the camera to be specific.

I might try the 3DS version, but I doubt it would make much of a difference. Maybe the game just isn't for me.

I get that it can be hard to go back to an adventure game that lacks free camera control. It would be good to have if the N64 had a second stick, but I never felt it was a necessity. The camera was smart enough, and pressing Z to center and using first-person view was enough for me in, again, a pretty slow-paced game. Not sure what to say about the controls other than that they work fine. So much so that they haven't changed in the slightest over the past 15 or so years. Well, except SS, but obviously that wasn't the result of Aonuma going "oh shit, these controls we've been using for the last four games are broken, let's fix them."
 
I have a post buried here somewhere early on, but I'll do another one to keep up to date.

Like others here, I wasn't as impressed with The Last of Us as everyone else was. It's a good game, quality game, but it's not even in my top 5 of this year, much less this generation.

Im incredibly excited about the XBox One and TitanFall. (getting both systems, excited about both)

Some here might explode seeing those two statements one after the other!

I might disagree with what you say, but I'll defend to the death* your right to say it.



*sort of.
 
Most open world games can be completed in less than 20 hours, if you just do story missions and a few extra activities. GTA4 is the only exception I can think of, story was much longer than the average.

edit: I'm talking about open world action games. Maybe you meant open world RPGs?

Both really ... Red Dead got it about just right for me ... can't remember any more off hand .. (I'm loving the Witcher 2 also, but dropped the ball on it last month ... sadface.gif)

I usually stick to quick fix games like NBA2k or FIFA .. but if effort has been made to create a game like The Division (for example) .. It's nice to experience it .. even though I might not get round to finishing it ..

Dunno .. could be the mini-OCD part of me that dislikes not finishing games ... not Completing it 100% .. just getting to the ending ... (albeit 20% complete lol)
 
The Nintendo Wii was not conceived, designed, and launched as a bold revolutionary experiment meant to overthrow the existing console gaming paradigm. On the contrary, it was a thoroughly desperate, antediluvian attempt at a counter-revolutionary coup against the three advancing tides of demographic maturity, graphical realism, and digital social networking.

I bet you feel smart after this post.
Two things:
1) social networking didn't even exist in those years and no one knew that it would become a "thing".
2) demographic maturity only brought us to the stagnation of creativity in the industry and actually is going to make go the entire industry six feet under so it's hardly a revolution and even if you consider so it wasn't for the better, this might apply also to the graphic realism.

Still, the Wii is a poorly engineered and mediocre console unless you lived in the '90s.
 
I don't think you like games.
This is the controversial opinions thread. Personally I think it's bizarre that you should think my opinions that

a), more variety in problem solving could be good for character development and game design in general
b), maybe a more restrained approach to violence in some games, particularly in realistic worlds, for the sake of coherence could also be good

should be so controversial in the first place, but hey, that's why I put it here.

I play and enjoy loads of games, even violent ones, but somehow the neck snapping in God of War fits the story more than exterminating people as a policeman in LA Noire. I just think some games could handle the interactivity the medium offers better than just being Die Hard over and over again.
 
ff6 is better than 7 in every conceivable way minus graphics, yes even the soundtrack in 6 was better.

Resident Evil 6 was not complete unplayable ass.
 
A couple more:

Star Fox was better than Star Fox 64.

Resident Evil 6 was a solid/fun game and was better than Resident Evil 5.

Ratchet and Clank games become mediocre at best starting with Deadlocked. I'd rather play the anything in the R&C HD collection (again) before I'd go through any of the PS3 games another time.

Final Fantasy VI is vastly overrated. It was also a buggy mess. While it's a solid entry, I wouldn't even rank it in the top 5 FF games.
 
Ratchet & Clank: Up Your Arsenal is pretty damn close to a perfect game. They perfected the already great formula that was improved in the previous and it's easy to pick up and play. The weapons are among the more balanced in the series. They even let you test out the weapons before you choose to buy them! The multiplayer is actually pretty fun. Plus there's a fun new game plus mode.

It has an excellent soundtrack (R&C in general has massively underrated soundtracks). It has one of my favorite levels ever (the disco moon you
fight Courtney Gears in
). It's also one of the funniest games I've ever played and the story actually has some decent drama and a nice little character arc
for Captain Qwark
.

And speaking of Ratchet & Clank, I actually liked the Sixaxis segments in Tools of Destruction (except for the stupid little helicopters) and I was disappointed when A Crack in Time had none.
 
The Last of Us is not as good as the praise it's getting suggests; it's a solid action game with a veneer of survival elements to it and very easy stealthing, it certainly does not have the mechanical depths I was hoping for in that regard. It does have a great story though, I will say that wholeheartedly, even if it's best moments are all in the last third but that last third is great.

I give it until the end of the year and you'll see people grow colder to it (finishing in 3rd or 4th in the GOTY voting as opposed to in some people's eyes an almost assured win) and in years to come people will look at it similarly to GTA IV (i.e. why the hell is it one of the highest games of all time on metacritic?).

It certainly ain't one of the generation's best games and I'll be damned if it's considered as a "true successor to RE4".
 
Open World games are getting too vast for their own good .. .to the detriment of gameplay.

Keep it to 20 -30 Hours tops. From one who works for a living and is out of the school/college environment, who the fvk has 300Hours to put into a game before completion? No matter how good the story is .. it ain't gonna get finished

Save the vastness and throw in extra detail / animations ...!

Edit: Grammar

No open-world game is demanding 300 hours from your life just to complete the campaign. If you don't have the time for all of a game's optional content, well, it's optional for a reason. A total non-complaint.
 
Open level, openly linear games are superior to open world games. Open world games are boring as hell to me.

I have dick all interest in playing a game with a female main character. The industry has yet to produce 1 that could hold my attention for more than 20-30mins tops.

Fan service, whether female or male, doesn't really bother me, and its annoying when people go on tirades about it.

Battlefield isn't anymore tactical than Call of Duty on the whole. I've seen these comments made time and time again, and I've never seen it really it in public matches as the rule; more like its the exception. You'll get a few people or clans running tactics, but mostly its chickens running around with their heads cut off. Its a complete cluster fuck that's made all the more worse by vehicles.
 
The Last of Us is not as good as the praise it's getting suggests; it's a solid action game with a veneer of survival elements to it and very easy stealthing, it certainly does not have the mechanical depths I was hoping for in that regard. It does have a great story though, I will say that wholeheartedly, even if it's best moments are all in the last third but that last third is great.

I give it until the end of the year and you'll see people grow colder to it (finishing in 3rd or 4th in the GOTY voting as opposed to in some people's eyes an almost assured win) and in years to come people will look at it similarly to GTA IV (i.e. why the hell is it one of the highest games of all time on metacritic?).

It certainly ain't one of the generation's best games and I'll be damned if it's considered as a "true successor to RE4".

I think your gonna be wrong about this. The rose tinted glass phase of the game is almost over and negative opinions of the game are still in a small minority.
 
I didn't care about Aeris at all.

FFXIII is a great game...20 hours in. If the story made more sense, every character was at least as good as Sazh, and they sprinkled the side bosses throughout the entire game instead of only on Pulse with a couple towns, I think it would've been highly praised.

Lost Odyssey has the worst jRPG combat of any game, and Resonance of Fate is up there with the best.

VIII has my favorite FF combat system, and also has some of the best character development in gaming.

Wind Waker is easily the best 3D Zelda game (I haven't played MM so no opinion).

Morrowind is the only game I've thoroughly enjoyed from Bethesda, and Fallout 3 has the worst pacing in any game ever made.

Vesperia is the best Tales game.

Code Veronica is the best RE, with REmake an extremely close second.

I find games built around set piece moments and/or QTEs like Uncharted, God of War, Call of Duty, and RE6 to be the definition of everything going wrong with the industry.

Developers forgot how to make games scary a decade ago. Titles like Amnesia and Slender aren't even as scary as cheap amusement park haunted houses, and classics like SH and RE stopped being scary after their 3rd or 4th iteration.
 
CD Projekt Red (and CDP as a whole) will get bought out within 5 years. The Witcher, GoG and eventually Cyberpunk 2077 are all attractive targets that a company such as Activision would want in their own portfolio.

Valve will get bought out within the next 10 years by a large company. Steam is one of the biggest and most desired prizes in the entire industry. Gabe Newell has declined all offers so far, but even he would sell if the price was right.
 
I bet you feel smart after this post.
Two things:
1) social networking didn't even exist in those years and no one knew that it would become a "thing".
2) demographic maturity only brought us to the stagnation of creativity in the industry and actually is going to make go the entire industry six feet under so it's hardly a revolution and even if you consider so it wasn't for the better, this might apply also to the graphic realism.

Still, the Wii is a poorly engineered and mediocre console unless you lived in the '90s.
Maybe not as we know it, but MySpace definitely was a "thing" and helped revolutionize social networking and that predates the current generation. It's no mystery that the Xbox 360 did focus quite a bit on connecting with others. Things like cross game chat, achievements, avatars, ratings, etc. Even PS3, though a little LTTP, started their little community with things like PS Home.
 
Limbo was just an average platformer with nice aesthetics and a silly ending

Pretty much, yeah.

I can say that i enjoyed the aesthetics, but the gameplay is dull and boring.


And by the way, Assassins Creed saga can die in a fire, the first two are more or less good games, the rest of them are just the same regurgitated crap
 
Alan Wake is a piece of shit. Everything about it was great except for the game itself. Hyper-repetitive and dragging are just two of the words I'd used to describe the gameplay. That's sad considering they made Max Payne 1 & 2.
 
Pointer controls for aiming in FPS/TPS games are much superior - more fun - than the twin analog sticks.

on a related note: can someone tell if the original Bioshock included with Bioshock Infinite has the option of Move controller on PS3?
 
Bioshock is a completely average game and is hyped because of it's setting, whoopdedoo.

New Super Mario Bros Wii is better than Super Mario World and Mario Bros. 3

Ocarina of Time has been surpassed by every 3D Zelda that has come after it.

Punch Out!! Deserves to be more popular.

Donkey Kong Country Tropical Freeze was a better decision than making another Metroid.

It's pronounced Jif.
 
Limbo was just an average platformer with nice aesthetics and a silly ending

Can't argue with this one at all.

Also similarly, Fez is just an average metroidvania inspired platformer; the "amazing" experiences some did have i dint doubt but where just part of a larger meta-game.
Fez, singularly by itself, is decent at best and boring at worst.
 
All the Nuts & Bolts people in here are out of control. The only reason why you'd say that is to hurt someone's feelings. You didn't rent Banjo-Kazooie at Blockbuster, bro. You don't know what that life was like.

... Just really messed up (running hands through hair).
 
The worst thing about the last (two) console generations is that console players started to think they were hardcore gamers.
 
The half life series is lifeless and all in all pretty crappy from top to bottom.

HL3 would probably be the best selling game I gave the smallest shit about ever.



Banjo Nuts and Bolts/Viva Pinata are the only good games rare has EVER made.



Sony's first party output has been 95% mediocre crap that is only well regarded because it's exclusive to a platform.


Indie platformer with gimmick X is just as overmade if not more than modern military shooters.
 
i think half life 2 and portal are both incredibly meh games

portal is a walk around doing easy puzzles and listening to people with accents say funny shit kind of game and half life 2 is dry repetitive and slow

gta 4 is terrible and has the worst protagonist out of all of the rockstar games
 
Super Mario Galaxy was one of the most boring games I've ever played. Damn near got eaten alive in a thread about it before.

I was there, great thread.

Galaxy 1 has it's problems, but 2 is just amazing all the way.


I have a hard time enjoying western games, Japanese games just feel so much crazier and full of life. I do enjoy some games, especially Valve/NDog ones and some AMAZING Indie titles like the Legend of Grimrock.
 
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