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Let's talk about The Order:1886 characters models....

Fair (although I seem to recall that the fabric does fold). Out of curiosity, and since you said "it's not high poly at all," what are some characters that you would say are high poly? In particular, are there any that do the things you describe (with plate armor and small chains being polygonal)?
There were some good examples back on page 1 with the collars and shoulder chains...but once again I need to point out ...a good lighting system will disguise many of these imperfections...the game is still a wip
 
I know this thread is about character models but I want to point to a couple of specific effects in the trailer.

The first is the motion blur. Even as someone who loves motion blur, it's a bit too heavy here. The combination of camera and object blur at the same time messes up the clarity more than it benefits the animation smoothness. However, this will likely be fixed before launch. MGSV and the Agni's Philosophy demo both had the same issue a while back but the E3 MGSV trailer and the FFXV trailer did not.

The second is the muzzle flash. It looks glorious. Spot on for the sparks and smoke that would come out of older style weapons. Gives them a lot of punch and character.
 
Here are some examples of what can be done today with characters of under 50K (Best LoD) for gameplay:

Prodigal son (Crysis 3):

307rtj9pxpko.png

Starkiller (SW TFU2) in:


Nilin (Remember Me):


Jill Valentine (RE: Revelations):


Merit (Syndicate):


Didact [Incomple] (Halo 4):


Elizabeth (Bioshock Infinite):


Mistral (MGR):


Master Chief:


Raiden (MGR):


And then there are examples on how poly count does not add to realism:

Ayane (including her weapons which have incredible detail total the count to over 100k! polys) (NG3 RE edition):



Here's the cutscene model for Raiden (we should this level of count for next gen Revengeance):


Master Chief (H4 cutscene mesh):

 
Oh shit, is that second pic from gameplay?

It is. There's a tiny bit of motion blur due to Ellie moving, so her face should be a tiny bit sharper. Tess is actually flashing around her torch here and the way it reacts in Ellie's eyes is awesome, TLoU eye shaders are spot on. I might make a gif of it later if I still have the footage.
 
It is. There's a tiny bit of motion blur due to Ellie moving, so her face should be a tiny bit sharper. Tess is actually flashing around her torch here and the way it reacts in Ellie's eyes is awesome, TLoU eye shaders are spot on. I might make a gif of it later if I still have the footage.
Wow, this is why we need more moments that have dynamic camera angles during gameplay. To not show off a model like this during gameplay is a sin.
 
Here are some examples of what can be done today with characters of under 50K (Best LoD) for gameplay:

Prodigal son (Crysis 3):



Starkiller (SW TFU2) in:



Nilin (Remember Me):



Jill Valentine (RE: Revelations):



Merit (Syndicate):



Didact [Incomple] (Halo 4):



Elizabeth (Bioshock Infinite):



Mistral (MGR):



Master Chief:



Raiden (MGR):



And then there are examples on how poly count does not add to realism:

Ayane (including her weapons which have incredible detail total the count to over 100k! polys) (NG3 RE edition):




Here's the cutscene model for Raiden (we should this level of count for next gen Revengeance):



Master Chief (H4 cutscene mesh):

indeed i have played ninja gaiden 3 and i don't find impressive at all the ayane's model, but i suppose it's the overall look of the game, too plasticky!
 
Its confirmed that this is in-game?


yes ^^

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.


http://blog.us.playstation.com/2013/06/10/the-order-1886-brings-victorian-era-to-playstation-4/
 
yes ^^

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.


http://blog.us.playstation.com/2013/06/10/the-order-1886-brings-victorian-era-to-playstation-4/

MAD props them, my money is almost already spent
 
yes ^^

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.


http://blog.us.playstation.com/2013/06/10/the-order-1886-brings-victorian-era-to-playstation-4/

If there's one thing I hope to see next-gen, it's more of this. As much as I love Naughty Dog, their cutscenes are so good that when you are given control in-game you can see where they had to dial things back. I hope with PS4 they do the same thing as RAD.

The Order 1886 was the most impressive title visually at E3. If it's a peak into the 2nd gen PS4 titles, we're in for some mindblowing stuff this gen.
 
If there's one thing I hope to see next-gen, it's more of this. As much as I love Naughty Dog, their cutscenes are so good that when you are given control in-game you can see where they had to dial things back. I hope with PS4 they do the same thing as RAD.

The Order 1886 was the most impressive title visually at E3. If it's a peak into the 2nd gen PS4 titles, we're in for some mindblowing stuff this gen.

I agree completely ^^
 
If there's one thing I hope to see next-gen, it's more of this. As much as I love Naughty Dog, their cutscenes are so good that when you are given control in-game you can see where they had to dial things back. I hope with PS4 they do the same thing as RAD.

The Order 1886 was the most impressive title visually at E3. If it's a peak into the 2nd gen PS4 titles, we're in for some mindblowing stuff this gen.

The Order is kind of weird for me... I guess I'm too cynical especially after the last console reveal and all the PR target render shenanigans. When I saw the trailer (and even watching it now knowing what the dev has said about it) I was happy to finally see what RAD was working on, but it's still just a trailer. Might as well be pure CG based on how my brain is processing it. When it comes to what was "most impressive title visually at E3" my brain won't even let me include this game! lol My brain says, "This doesn't count... something is probably amiss here".

Just too cynical I guess. Industry's fault for being huge douchey liars for almost the last decade.
 
The dirty secret of the master race exposed! The lemonade stand budgets of PC games are not enough to drive technology forward. Leaps like these are taken during a console transition when the big dogs turn their attention toward more powerful hardware.
There was a time this was different. But for the past two generations there has been a consolidation among almost all of the development community that consoles are where the money is at.

And in turn this has been where the money is being focused. Unfortunately for real-time rendering in general, the console industry is the slowest at gaining new tech. And this generation in particular the start of an industry wide initiative at slowing the tech boom. None of them are the cutting edge. All three could have been more.

Not to the same degree they could in the past. We still have to deal with the limitations imposed by these small cases. Limited cooling options, price expectations for consoles. One major perk for those that game on PC's this time around is it's doubtful that the closed system nature of consoles will give them the same advantage as they had in the past. Even the most unoptimized ports should at the minimum of run at parity if you've got a powerful enough PC.

And today you're talking about PC's in excess of 2-3x the capability of the PS4. Not to mention what the rest of this year and beyond bring.

So while yes, it is true that consoles increase the baseline especially in the modern era... in practice this generation it means within the year being able to render the same games, at much higher resolutions, with much higher precision effects, and sooner or later better implementations of lighting solutions that are all but impossible on either PS4 or One.

This isn't the same brute force advantage that PC's had in the past. This will be a magnitude greater within the year if you have the money for it.
 
There was a time this was different. But for the past two generations there has been a consolidation among almost all of the development community that consoles are where the money is at.

And in turn this has been where the money is being focused. Unfortunately for real-time rendering in general, the console industry is the slowest at gaining new tech. And this generation in particular the start of an industry wide initiative at slowing the tech boom. None of them are the cutting edge. All three could have been more.

Not to the same degree they could in the past. We still have to deal with the limitations imposed by these small cases. Limited cooling options, price expectations for consoles. One major perk for those that game on PC's this time around is it's doubtful that the closed system nature of consoles will give them the same advantage as they had in the past. Even the most unoptimized ports should at the minimum of run at parity if you've got a powerful enough PC.

And today you're talking about PC's in excess of 2-3x the capability of the PS4. Not to mention what the rest of this year and beyond bring.

So while yes, it is true that consoles increase the baseline especially in the modern era... in practice this generation it means within the year being able to render the same games, at much higher resolutions, with much higher precision effects, and sooner or later better implementations of lighting solutions that are all but impossible on either PS4 or One.

This isn't the same brute force advantage that PC's had in the past. This will be a magnitude greater within the year if you have the money for it.
Which developers would actually take the time to implement that?
 
Makes me wonder close to this will we get this generation. I expect ND to achieve the most.


If ND gets to that point... I might have to quit gaming right then. I'm so pumped for next gen and some of the cool tech advancements that are gonna happen..I know so people what like ultra textures and 60fps but all I want I guess is the dynamic cloth on the entire model. I know that's a tall order but its something that really adds a lot for me at least
 
If this game is an action-rpg shooter with steam punk knights slaying all kinds of foul creatures, I'm day one.

Yeah something buffy/sanctuary universe esq would be interesting. So not just zombies, other creatures good and bad. I hope it's not just zombies. I hope I hope I hope.
 
Yeah something buffy/sanctuary universe esq would be interesting. So not just zombies, other creatures good and bad. I hope it's not just zombies. I hope I hope I hope.
I think those are werewolves in the trailer. I don't think they'll go for the zombie route. Doesn't fit the setting as well as werewolves, vampires, Frankenstein's monster, Jekyll & Hyde, etc.
 
Not that amazing judging from your screenshots.

Why're you playing with Tesselation off? Psycho's head's looking a bit bumpy.

Also I love Crytek's insistence on putting an insane amount of detail into character faces and then immediately juxtaposing said faces with super low resolution clothing textures. The texture work on the models in the OP is much better.
 
Don't really care about the graphics , I'm in love with the setting . Why can't we have more games like this . I hope the girl is playable char :D
 
The side of Joel's gameplay model you hardly ever see. The camera doesn't like you getting too close to Joel's face for some reason.

iminyourfaceh3juo.gif
 
In all honesty those screenshots don't really impress me. The only character models that impressed me graphically at E3 was in the Quantic Dream tech demo.
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dark_sorcerer1_bqeuhgu0kou.gif
 
Seeing these close-ups of Ellie and Joel makes me realize how good of a job Naughty Dog has done with PS3 tech. Their PS4 games will look amazing.
 
The models for The Order likely use tessellation.

In regards to the Crysis 3 shots in this thread: Cryengine 3 has been shown in a tech trailer to also support tessellating character models but for some reason it was not used in Crysis 3.
 
Man that character model and the skin is absolutely ridiculous. I found it more impressive than the main duo.

Yea, I had asked here and I think black folks happen to be rendered the best (most realistic) compared to all others.

Forget for a moment the stiff facial animation, here's another example how this skin type is most authentically rendered using current methods (compare it with the guy to his right):

me3_1_by_gifsandmore-d6e8hgw.gif
 
The models for The Order likely use tessellation.
Cryengine 3 has been shown in a tech trailer to also support tessellating character models but for some reason it was not used in Crysis 3.

Wait, the order is based on cryengine?
 
There needs to be some gameplay shown for The Order, but it seems like it won't be here until next years E3 or so.

EDIT: Then again, this interview makes me feel otherwise. I'm hopeful we'll see some good stuff at Gamescom. Game sounds so awesome. That music in the trailer is epic.
 
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