Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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We're talking about the importance of voice chat. You pretty much always have the option to voice chat on PC. You don't have that option on the PS3. Couple that with your many other anti-console comments, and I don't understand where your confusion is coming from.

Maybe you can't even read? In this day and age there there's many devices at hand for people to do voice chat even if they are not playing on PC. Maybe you don't know of laptops or tablets? How is my solution to have voice chat while playing on PS3, an anti-console comment?

To prevent any further confusion caused by all this non-sense comments you are directing to me, I'm just going to put you on the ignore list.

Correct me if I'm wrong, but I was under the impression that it was true.

I could be very wrong.

It's not confirmed yet, but that's what SE are trying to do, but they need Sony's consent since the game would be on the PSN store, etc.
 
That was my main in DCUO as well. I imagine that term was coined in WoW... streamlining all the support type classes into doing one thing.

Does FFXIV even have such a class? All I see is tank, healer and dps.

It wasn't all that bad but once I started going for pure Vit stats, I had like no health/defense left.
 
Except for perhaps environment size, it shouldn't limit things too much. The gap between PC's and the PS3, is a whole lot smaller than the gap than the gap between PC's and the PS2. I'm not talking in terms of power of course, more, in terms of how each platform tends to approach the creation of their visuals.
 
They already said stuff like different animations for races were limited becuase of ps3, or something around those lines. I expect to see tons of identicle weapons and armors just like ffxi.

Gonna call for a citation on that. Not because I don't believe you, but rather because I'd like to see their own words, to see if I can possibly discern what the limiting factor is.
 
The game is most certainly not limited by the PS3... it's certainly one of the best looking games on PC. Only the PS4 will be capable of running it close to max running on PC.
 
Gonna call for a citation on that. Not because I don't believe you, but rather because I'd like to see their own words, to see if I can possibly discern what the limiting factor is.

Please add a list that shows what monster is attacking which party member.

Continuing to Discuss

Since there is too much information being displayed for the PS3 version, we don't plan on adding this as-is, but we will continue to look into it.

I'd really like to see more than one page of my inventory at a time.

Continuing to Discuss

We are continuing to look into this, but due to issues because of PS3 icon display memory as well as gamepad mode control user friendliness this is extremely difficult.

That's just mentioning PS3 specifically by name. There are very many other posts about limitations that don't mention PS3 specifically.
 
Except for perhaps environment size, it shouldn't limit things too much.

This.

I don't get the PS3 Doom Speak: besides zone size, what exactly will be the limitation? Come PS4 and DX11 client, we'll be running the game on basically a different engine, able to do whatever-the-hell with graphics over and above PS3. What gameplay is bottlenecked by PS3?

That's just mentioning PS3 specifically by name. There are very many other posts about limitations that don't mention PS3 specifically.

So: UI
 
I only remember seeing that when I target the mob or player and it shows the other on the end of the HP bar.

What I recall is seeing monster names next to character names. Though, perhaps that only applied to my character. Hard to say, seeing as its been awhile since the last beta ended, and I wasn't paying particularly close attention at that time.
 
This.

I don't get the PS3 Doom Speak: besides zone size, what exactly will be the limitation? Come PS4 and DX11 client, we'll be running the game on basically a different engine, able to do whatever-the-hell with graphics over and above PS3. What gameplay is bottlenecked by PS3?



So: UI

even zone size talk is bogus. PS3 can limit what's visible any time.
 
The PS3 limiting factor is memory size, that's why I hope with the PS4 (and even DX11 client) they change the UI a bit. It doesn't really matter if there's 2 different UIs in the game, as far as the gameplay is not affected then the lower settings (both PS3 and PC) shouldn't hold back higher systems.
 
"PS2 Limitations" was always the long-running joke about FFXI. Gonna be fun seeing that said about the PS3 later on in the lifespan of the game. :P Maybe it won't be too bad this time, though.
 
The PS3 limiting factor is memory size, that's why I hope with the PS4 (and even DX11 client) they change the UI a bit. It doesn't really matter if there's 2 different UIs in the game, as far as the gameplay is not affected then the lower settings (both PS3 and PC) shouldn't hold back higher systems.

So, I take it the beta clients so far, haven't been Direct X 11? What X are they upto?
 
Is anyone aware of a method to transfer gil and items across two of your own characters on the same server?

It seems like the mail/delivery system completely prevents this but I'm curious if the market boards would work as a way to circumvent the system.

I dunno, just seems like a strange design decision to not be able to mail items or gil to an alt when the primary incentive to even have one would be as a secondary source of storage.
 
This has been suggested numerous times. It was in FFXII so I don't get why it's not in FFXIV.

I'm not against it, but i hope they'll put an option to turn it on/off, if they ever do it.
Immersion Breaking

Is anyone aware of a method to transfer gil and items across two of your own characters on the same server?

It seems like the mail/delivery system completely prevents this but I'm curious if the market boards would work as a way to circumvent the system.

I dunno, just seems like a strange design decision to not be able to mail items or gil to an alt when the primary incentive to even have one would be as a secondary source of storage.

Give it to someone and then that someone will give it back to you? Anyway, alt/mules don't seem necessary in this XIV, unlike XI.
 
PS3 limitations are, mainly, memory avaliable or the RAM to be more precise. It's something that even devs from SP had to deal with (ME3 not having holster animation comes to mind).

We know that animations and the size of the maps are the more limiting factors. Still what they did with 512MB is quite an achivement.
 
Did anyone happen to save those leaked images from the .dat files recently? Like the stuff showing off Siren, the new weapons and armor, enemies, etc? All the imgur links to have it since been removed. Was wanting to show my friend some of them.

EDIT: Nevermind, I found a working link.
 
In two years we all are going to hate the fact this game was on ps3. I already do to be honest. PS2 limited XI and PS3 will limit this game. It probably already has. :'(

Correct. I know I already do.

Except for perhaps environment size, it shouldn't limit things too much. The gap between PC's and the PS3, is a whole lot smaller than the gap than the gap between PC's and the PS2. I'm not talking in terms of power of course, more, in terms of how each platform tends to approach the creation of their visuals.

What makes the current tiny environment size a small problem? That is a major big deal to me. The needing loading between the zones is another. Because of the ps3 their choices were the copy pasted shitfest from 1.0, or the small closed off world of ARR. Both are terrible and anyone that defends either should feel bad.
 
So, I'm a 1.0 CE owner.

I don't get early access, but I do get the digital CE goods at no additional charge.

Can I go and preorder a normal edition and use that preorder code for the preorder bonus goods and early access, while still also getting the 2.0 CE goods? I'm just wondering if it's going to cancel out the 2.0 stuff if I do. I want to be there on the 20th.
 
Correct. I know I already do.



What makes the current tiny environment size a small problem? That is a major big deal to me. The needing loading between the zones is another. Because of the ps3 their choices were the copy pasted shitfest from 1.0, or the small closed off world of ARR. Both are terrible and anyone that defends either should feel bad.

Because even on a Chocobo it takes several minutes to go from one end and area to another. When I finally do, it only takes about ten seconds to load the new area.

So i simply dont have much oppertunity to notice.
 
So, I'm a 1.0 CE owner.

I don't get early access, but I do get the digital CE goods at no additional charge.

Can I go and preorder a normal edition and use that preorder code for the preorder bonus goods and early access, while still also getting the 2.0 CE goods? I'm just wondering if it's going to cancel out the 2.0 stuff if I do. I want to be there on the 20th.
Yeah, it'll work; the pre-order code is separate from the game and CE game registration code.
 
Is that guy who had an interview with the development team still around? Would really like to see how that went or when to expect it.
 
Because even on a Chocobo it takes several minutes to go from one end and area to another. When I finally do, it only takes about ten seconds to load the new area.

So i simply dont have much oppertunity to notice.

Look. I don't really want to call you out or anything, but do you play mmorpgs often? A minute to cross a zone is...pathetic. Made even more so when it is a direct guided path. This is a genre that it is normal to have bigger open world without much loading, even in games from a literal decade ago. To expect the same out of a game that you plan on spending a long long time in isn't asking too much, it's asking the norm. I've said this a lot, I understand the reasons why they had to make the choices that they did, but that doesn't mean I like them, and they will continue to be limiting factor on this game for it's entire lifespan.

Also, it is fine if the problem doesn't bother you directly. Just don't downplay the significance that the gameworld plays in this type of game.
 
Look. I don't really want to call you out or anything, but do you play mmorpgs often? A minute to cross a zone is...pathetic. Made even more so when it is a direct guided path. This is a genre that it is normal to have bigger open world without much loading, even in games from a literal decade ago. To expect the same out of a game that you plan on spending a long long time in isn't asking too much, it's asking the norm. I've said this a lot, I understand the reasons why they had to make the choices that they did, but that doesn't mean I like them, and they will continue to be limiting factor on this game for it's entire lifespan.

Also, it is fine if the problem doesn't bother you directly. Just don't downplay the significance that the gameworld plays in this type of game.

"Several," minutes, on a mount, and no these aren't direct guided paths you cannot deviate from. Look, I get really annoyed when people intentionally misinterpret what I'm saying, so just don't.
 
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