mrmickfran
Member
So, if we make high enough donations to reach the console ports, would they be retail or download only?
Probably a dumb question, but I still wanna know
Probably a dumb question, but I still wanna know
So, if we make high enough donations to reach the console ports, would they be retail or download only?
Probably a dumb question, but I still wanna know![]()
we wouldn’t completely rule out working with a publisher or distributor under a very specific set of conditions. Those conditions would be to 100% preserve the reasons we are going to Kickstarter in the first place: to involve the fans, and to make the game that we want to make. If a publisher or distributor were to approach us with an offer that preserved these core principles, i.e. we can interact with the fans however we choose, and we retain final say when it comes to all game content—AND offered us something cool we couldn’t do otherwise (perhaps offering money or other resources to put it on another platform, or to make a physical version of the game for retail, or something else that would help us reach more fans)—we would at least be open to the right possibility, and, of course, be up front and open to all our fans and backers about it.
So, if we make high enough donations to reach the console ports, would they be retail or download only?
Probably a dumb question, but I still wanna know![]()
I don't really care about this game, but I have backed it to support Megaman fans, I feel sorry for you guys/gals =[
I don't really care about this game, but I have backed it to support Megaman fans, I feel sorry for you guys/gals =[
My projections:
$1.1mil (+300k) today
$1.3mil (+200k) tomorrow
+25k-40k everyday until day 28
+80-90k last 2 days
Ending up with around $2.3mil total.
I really hope they have some content ready to show for when the pledges seem to be dwindling, so they can regain some momentum when needed. I don't have any current or next-gen console so I don't really care about the last stretchgoal, but this being Inafune and Inti Creates I really want them to get all they're asking for, and for Capcom to get the message this kickstarter is clearly attempting to send them.
I fear $900,000 is just too much. I don't think it will make it.
I hope I'm wrong though.
I don't think 2.3m is possible. If it goes anywhere near that then a lot more people will join in for the console versions. It will either end up well below 2m, which is highly unlikely, or it will push to above 2.5m.
It really pains me to see people so heartily recommend X4, but fail to mention that Sigma's final form is stupidly difficult, near impossible.
It really pains me to see people so heartily recommend X4, but fail to mention that Sigma's final form is stupidly difficult, near impossible.
I hope Capcom sees this and starts mashing their heads on a wall.
I hope more japanese KS follow and we see "re-interpretations" of japanese classic games.
He's a bit hard compared to the rest of the game but, considering it is the final boss I didn't think much of it. As long as you have a couple sub tanks it's not a big problem though..
Yeah, it's really embarrassing to still see people claim that $900k is some astronomical number. Anyone who suggests that should immediately be forced to provide an estimate of their own, and exactly how they reached that estimate.
And then they need to go read this thread:
http://www.neogaf.com/forum/showthread.php?t=516730
The Beck4Smash campaign starts here.
He's a bit hard compared to the rest of the game but, considering it is the final boss I didn't think much of it. As long as you have a couple sub tanks it's not a big problem though..
the amount of fan art coming out is fucking amazing.
First kick starter here as well, and I'm in for the physical box. I've been a fairly casual Mega Man fan for the most part playing only the classic 8 and the Battle Network series, but I really like where this is going. I can't wait to see new designs and concept art!
I had it before I played Sonic Advance 3 (Unsure if I had it before it came out), but it does share the name. Loved the game.is your username from a certain Sonic stage
I wouldn't count on it. This is Melissa Joan Hart's kickstarter all over again.I dunno guys, 29 days to go. I hope it makes it.![]()
You're going to have to do better than a completely unspecific, unsourced, pretty much useless web site.
If you're going to make such specific claims, you need to give specific costs - how much are people paid on average? How long was the game in development? What kind of extra costs do Japanese companies have that differ from American companies in terms of perks, benefits, and others?
Are you seriously suggesting that an HD Resident Evil game, perhaps Resident Evil 5 and 6, only cost around $3 million to create?
Resident Evil 5 had around 400 people working on it.
Resident Evil 6 had around 600 people working on it.
I....just....you do the math there.
I had my doubts at first, but I think making the 2.5 mil might actually happen.
C'mon console versions!
http://homu.komica.org/42/src/1378125606377.jpg/IMG]
Has this been posted before?
Oh wait, I don't really care, something this awesome has to be posted again and again.
Dem feels.[/QUOTE]
Damn, it's dusty in here.
I don't think 2.3m is possible. If it goes anywhere near that then a lot more people will join in for the console versions. It will either end up well below 2m, which is highly unlikely, or it will push to above 2.5m.
![]()
Has this been posted before?
Oh wait, I don't really care, something this awesome has to be posted again and again.
Dem feels.
![]()
Has this been posted before?
Oh wait, I don't really care, something this awesome has to be posted again and again.
Dem feels.