New Zelda Wind Waker HD videos

fake edit: Link can walk around in first person? Can he use his sword?

Doesn't look like it, notice how it has the B button to press to go back to third person view. I assume the B button is your sword button still like it always has been so... that functionality probably isn't there. It doesn't look like your typical first person view for sword slashing purposes.

However, you could play it that way with Arrows or boomerang, sort of like a pseudo-first person shooter (we know at least that functionality is there).
 
Game looks great, much better than the usual HD revisions. It looks different than the original, more clayish and less cartoony but still awesome.

fake edit: Link can walk around in first person? Can he use his sword?

Pretty sure it's just his bow that you can use.
 
Have Nintendo even mentioned that they've touched up the music or have they just allowed that to slip under the radar? Seems crazy to undersell something like that, the new arrangements sound great.

I have to admit the new additions are now getting to the point where Wind Waker HD is a pretty enticing proposition. Watching the gameplay clips and I want to return to that world again.
 
Have Nintendo even mentioned that they've touched up the music or have they just allowed that to slip under the radar? Seems crazy to undersell something like that, the new arrangements sound great.

Yep, they haven't highlighted or mentioned it at all. The arrangements sound so good so far, you can actually tell they're different! (If you're familiar with the game's songs anyway lol).
 
They could've added a new level or something. I think remakes need more than just a few edits here and a graphical update.

As long as it doesn't affect the main game too much or at all. Putting new content in a master quest mode would be great.
 
GameXplain is by far the best Nintendo source on the web right now.

Their speed to get new content up is incredible.
 
It looks like he can't put up more than 1 minute of footage at a time. I wonder what the overall maximum time is.
 
I'm playing this on the GC right now and it holds up very well... but this HD version looks fantastic!

I love WW quite a bit, I don't have a WiiU but between this and Pikmin 3.... mmm, it is under budgetary review ;)

But Nintendo... please.... Please.... PLEASE, skippable text! I love the game but I really do not like having to have the slooooow reading/talking on every repeat playthrough, just let me press A and be done with it! This and unskippable cut scenes.... the bane of repeat gamers everywhere I'm sure.
 
I'm playing this on the GC right now and it holds up very well... but this HD version looks fantastic!

I love WW quite a bit, I don't have a WiiU but between this and Pikmin 3.... mmm, it is under budgetary review ;)

But Nintendo... please.... Please.... PLEASE, skippable text! I love the game but I really do not like having to have the slooooow reading/talking on every repeat playthrough, just let me press A and be done with it! This and unskippable cut scenes.... the bane of repeat gamers everywhere I'm sure.

Text speed is blazing fast in the HD version.
 
OK, it looks pretty good.

But considering that they're not improving the polies or textures much (if at all), I don't expect such poor shadowing like this. Everything more than 30 feet away from Link is a blurry mess and doesn't self-shadow properly, such as when he goes into first person and looks at the stairs, the stairs aren't shadowing themselves until he gets closer to them. I noticed it immediately, and it's a little jarring when everything else is so sharp.

You can't tell me that with such low poly/texture that there wasn't enough RAM to have quality shadows.
 
OK, it looks pretty good.

But considering that they're not improving the polies or textures much (if at all), I don't expect such poor shadowing like this. Everything more than 30 feet away from Link is a blurry mess and doesn't self-shadow properly, such as when he goes into first person and looks at the stairs, the stairs aren't shadowing themselves until he gets closer to them. I noticed it immediately, and it's a little jarring when everything else is so sharp.

You can't tell me that with such low poly/texture that there wasn't enough RAM to have quality shadows.

Texture quality is up quite a bit the way I see it.

Polygon count is 100% unchanged though.

Shadows it depends. In the final camera pan every shadow is fine even at a distance.
 
OK, it looks pretty good.

But considering that they're not improving the polies or textures much (if at all), I don't expect such poor shadowing like this. Everything more than 30 feet away from Link is a blurry mess and doesn't self-shadow properly, such as when he goes into first person and looks at the stairs, the stairs aren't shadowing themselves until he gets closer to them. I noticed it immediately, and it's a little jarring when everything else is so sharp.

You can't tell me that with such low poly/texture that there wasn't enough RAM to have quality shadows.

Jesus christ people nitpick at the smallest shit.
 
So in response to the "not enough changes" crowd, let me list off the top of my head the things I know are new. The lists most people give to prove this point are extremely truncated.

- Widescreen 1080p with complete re-rendered/drawn textures, a brand new lighting engine, and a variety of new graphical effects
- Redone music, emphasis on still sounding like "Wind Waker" while improving samples and incorporating new elements
- Select "hero mode" at any time on file select to double enemy damage and remove recovery hearts
- Five of the eight Triforce pieces are now found in the chests that used to contain maps to their sunken locations, eliminating the need to acquire 1990 rupees to decipher the charts
- The Wind Waker can be conducted via the GamePad touchscreen, and the second playthrough of a song you conduct has been removed, speeding up the process of conducting any song
- After playing the Wind's Requiem in your boat, the camera pans behind Link, and points in the direction you want the wind to go, instead of panning above him with an arrow
- You can acquire the "Swift Sail" relatively early on in the game, which doubles the speed the King of Red Lions sails when you press the A button (this only works because the entire ocean is now loaded in RAM at once, so there is no need to sail slow while loading new areas)
- Improved draw distance on the Great Sea
- The Wind Waker, boat cannon, and boat grapple for pulling up treasure are all mapped to directions on the d-pad, so they no longer require equipping and the taking up of button-inventory space. You also no longer need to equip the sail, it is mapped to the A button when you are in the boat.
- When aiming the cannon in the boat, you now have an aiming reticule
- The clouds over the great sea have been completely redesigned in a more lush and realistic style, while remaining fully weather-dynamic
- You can walk while in first-person, and walk while aiming items like the bow and arrow
- You can aim your first-person items using the GamePad gyroscope, like in OOT3D (useful for fine tweaking once you use the stick to put the cursor in the general place you want it)
- The pictobox now holds up to 12 photos, increased from 3
- The pictobox displays a "Great!" emblem when you successfully take a picture of a character to have a figure made, so you know if your photo was good enough without having to take it to the guy first
- You can use the pictobox to take "selfies," where Link holds the camera towards himself to take a photo of himself and what's behind him
- The touchscreen inventory on the GamePad allows for easier assigning of items to buttons
- You can find bottles on the beach that contain messages from other Wind Waker players via Miiverse, and put your own messages in the sea the same way
- When sailing, you can have the map on the GamePad screen, making it much easier to position your boat when looking for treasure. The treasure map you have will display smaller next to your main map, so you can place your boat in the correct place. You used to have to keep pulling the map up over and over, often overshooting your point.
- When you start the game, your wallet's maximum capacity is 500 rupees, rather than 200
- Grappling hook animation cut down to less than half of its previous duration, both on land and when dredging up treasure in your boat
- Sped up text boxes, and removed repetitive explanation for how to equip new items
- Option to play the entire game off-TV on the GamePad
- I bet I'm forgetting some stuff I'll be annoyed about later

When most people think about a remake, I think they usually want "more content." Additional items, dungeons, quests, etc. This is probably where the "not enough" sentiment comes from. It's been made clear, though, that this is a remaster, not a remake. And when you consider that category of release, you can see that there has been a significant amount of work done here relative to other remastering efforts. It aims to improve the core "Wind Waker" experience, rather than add to it. The list reads like a series of patch notes, and with good reason. This is a remaster that aims to provide the very best Wind Waker you can get, and it seems to achieve that handily.
 
as someone who never took the time to play this game owns a Wii U, i'm really excited. I don't care about the bloom stuff, it looks amazing
 
So a Boss Battle mode hasn't been announced yet, has it? I can't imagine this game not having one, since the last two Zelda games have had it.
 
i havent read the whole thread but whats with the slowdown? There seems to be huge amounts of framedrop in the video, like slideshow-levels.

game looks great when indoors too
 
i havent read the whole thread but whats with the slowdown? There seems to be huge amounts of framedrop in the video, like slideshow-levels.

game looks great when indoors too

I certainly haven't noticed anything like that. Got a link to a timestamp? Someone else mentioned slowdown as well, I'm curious. It seems like it'd almost have to be a video encoding issue, I can't imagine this game having any reason to slow down, especially to "slideshow" levels.
 
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