Killzone Shadow Fall 9 minutes of single player gameplay

This game looks boring wtf all u do is go around and shoot people with guns? Lulz ok and then you have some weird technology that doesn't exist? Zipper lines and destructible environments? It's already been done in other games, boring. Lol nice try but this game is a joke. I'll buy it used in a year to teach them a lesson to not release horrible games. U lose ps4


Trololololol
 
Some aspects look really amazing. Blood effects seem like a big step backwards, though - they look flat and pasted-in, like they're not part of the same world. The blood doesn't even really come across as liquid.
 
If the story ends up being solid and the recoil in improves on the guns, I could see this, BF4, and Destiny being my main FPSs for the next 3 years no joke. I would rather Killzone take 3-4 years to make the next Killzone game because it will be more magnificent and because their other team will probably come out with their new IP in two years.

If they were some how able to make the campaign split screen co-op for this game and maintain 30 FPS somehow, while having a good campaign. It would probably already up there for one of the best shooters of this gen. That would just insane to be able to play with your friend on the hardest mode, open world levels, with two OWLs.

In the next Killzone I can imagine them improving in facial animation if they decide to go ahead and make that investment and improve little details like the blood splatter particles.
 
Finally got a chance to watch the whole video. This game is CLEAN. I already know I'm going to spend most of my play time just walking up as close as I can to everything just to check out textures n' shit.
 
yup let my excitement get the best of me
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Can almost touch it.

Soon Gaf, soon.
 
One thing that sticks out to me is the way hostages aren't really watchcing what's happening. I'd understand if some wanted to look away while you brutally murdered the dudes who took them hostage, but I think it would be a great touch if they were a little more organic and actually reacted to gunshots, windows breaking, and player movement in general. At least head tracking... Ah oh well. Something to add to the next iteration, I suppose. Anyone else see this or feel this way?

I noticed that.

On the other hand I noticed how their direct interactions with the player are contextual based on the tactical option he/she chose.

For example, when the player went to rescue the two guys together. When he used the stealth option, the first guy spoke to the player with a very low voice, almost whispering. Whereas when the player chose the badass option, the first guy yelled frantically.
 
I'm very sad that we have these amazing looking games but we can't really see them in all their glory because of poor streaming quality. :|
 
I love what they're doing making it more of an open sandbox with multiple ways to completing objectives. Much more replay value.
 
Even on YouTube, with terrible compression:
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Holy shit. Justifying my PS4 purchase with one game. I loved just about everything I saw, and I especially love that they'll be throwing in quieter moments to balance out the experience.

For my money, Crysis 3 was pretty impressive visually. However, it was clearly hamstrung by it's need to still be feasible on current generation consoles in terms of scale. It looks pretty, but it wasn't overall a good game in my opinion. Certainly nothing close to the original Crysis' level of openness and sandbox, which is how I like my FPS.
Shadow Fall has the visuals, and it also seemingly has the gameplay, scale and variety necessary to make it a solid overall game. Not sure if the story is going to be decent, but it couldn't possibly be worse than Crysis 3 in that department.

Can't wait.
 
The sp is starting to look really nice and varied. Still not sure about the mp though.

The visuals have come a long way since the reveal. It honestly looks fantastic aside from the rain and facial animations.
 
I love what they're doing making it more of an open sandbox with multiple ways to completing objectives. Much more replay value.

Yeah that's gonna make the game a lot more enjoyable. And just not being in a constant war zone is also great. Was playing KZ 3 last night and the Campaign in Shadow Fall looks a lot more interesting
 
Yup, looks amazing. Every time I tell myself I have enough backlog to play this fall and I can hold off on a PS4 till early next year...I see more of Shadow Fall and want it in my veins immediately.
 
Wow.. Amazing what polishing can do to visuals. This went from impressive to truly next gen based on the attention to detail and effects they layered in. Amazing footage.
 
I watched it and it looked damn impressive.

I'll give Killzone another shot once I snag a PS4 but KZ2 was one of the most unenjoyable experiences of this generation.

Still, I hope next gen learns lessons and does more than boost visuals to simulate immersion. Not enough games stop to establish a mood outside of the main storyline.
 
Game director confirms:

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Check here 51:00 for full frame rate:

http://www.ustream.tv/recorded/40142006

Cool. I'm surprised they're doing it but with good motion blur like this game has it should seem pretty smooth like in GoWIII. As long as it doesn't jump all over the place and stays relatively consistent it's going to look nice.

Does anyone else feel like Sony is trying to put an emphasis on higher framerates? With the news of SP in this and Knack being unlocked 30 it seems like they're trying to move up from the 30fps standard, even if they can't get to 60.
 
Cool. I'm surprised they're doing it but with good motion blur like this game has it should seem pretty smooth like in GoWIII. As long as it doesn't jump all over the place and stays relatively consistent it's going to look nice.

Does anyone else feel like Sony is trying to put an emphasis on higher framerates? With the news of SP in this and Knack being unlocked 30 it seems like they're trying to move up from the 30fps standard, even if they can't get to 60.

God I hope so.
 
God I hope so.

I remember an old rumor saying Sony was putting an emphasis on 1080p and 60fps. I didn't believe it at the time but it's starting to seem that way. I remember a gaffer that was at PAX said the Second Son demo was mostly 60 as well. If they're serious about a possible VR peripheral, I could see them pushing higher framerates.
 
Game looks great, and the environments look absolutely amazing. Far better than before. The character models, however, are significantly downgraded. Which I expected, but not to that extent. Between the Captain (commander? whatever he is) and the Helghast girl, the differences between the isolated model renders and the in-game models is bigger than I would have hoped for. The animation isn't the greatest either (for the faces).

But really, it isn't that big of a deal. As long as the gameplay is solid, that's the most important thing.
 
Game looks great, and the environments look absolutely amazing. Far better than before. The character models, however, are significantly downgraded. Which I expected, but not to that extent. Between the Captain (commander? whatever he is) and the Helghast girl, the differences between the isolated model renders and the in-game models is bigger than I would have hoped for. The animation isn't the greatest either (for the faces).

But really, it isn't that big of a deal. As long as the gameplay is solid, that's the most important thing.

The models are the same, it's the lighting that's different. That was the biggest problem I had with them showing off model shots so much in the lighting test area. It's specifically designed to be the most flattering light possible to show off the models and I knew that it would seem like a downgrade once we saw them in a gameplay setting. There's also a bit of distortion when the faces get close up in game because of a lens simulation that they're doing.
 
Look fun gameplay wise. Graphic is insane. GG have come a long way
From the infamous pre rendered CG of KZ2 to this. They have become one of the leading technical wizard dev today. Well done GG.
 
I remember an old rumor saying Sony was putting an emphasis on 1080p and 60fps. I didn't believe it at the time but it's starting to seem that way. I remember a gaffer that was at PAX said the Second Son demo was mostly 60 as well. If they're serious about a possible VR peripheral, I could see them pushing higher framerates.

That's how I feel considering how many signs point to a new VR headset about to give Sony a huge edge in the console space assuming it's done right and not overpriced.

Hell, I could see 3D in general being more popular if it means just taking your game from 1080p to ~720p because that'd be acceptable TO ME in SOME GAMES. If games didn't drop to such a shitty resolution on PS3 for 3D, some of them could have absolutely amazing and MS: Apocalypse was still awesome.

By pushing for high standards right now, they might be preparing for the future where their headset is a reality. Even then, I'm sure some people would be willing to sacrifice some effects for good VR similar to how some people do it on PC with the Rift like shadows to medium, etc.
 
This certainly looks great, but it's hard to get excited about a next-gen FPS that is missing destruction after the way that BF4 has thrown down the gauntlet.

If this is just a prettier KZ3, I think it'll be a massive disappointment. Hopefully they can fully realize the four ways to play thing throughout the game.
 
This certainly looks great, but it's hard to get excited about a next-gen FPS that is missing destruction after the way that BF4 has thrown down the gauntlet.

If this is just a prettier KZ3, I think it'll be a massive disappointment. Hopefully they can fully realize the four ways to play thing throughout the game.
Not on the scale of BF but
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Man, the framerate news is really not good for me. I'm highly disappointed to read that they would unlock it in that way. As long as we're tied to refresh rates (ie - not using something like G-Sync) it won't look any good. Judder absolutely ruins the image.

It wasn't too terrible in God of War as a result of the fixed camera angles but the constant panning in Killzone isn't going to look good. They really need a 30 fps limit option in single player.
 
Man, the framerate news is really not good for me. I'm highly disappointed to read that they would unlock it in that way. As long as we're tied to refresh rates (ie - not using something like G-Sync) it won't look any good. Judder absolutely ruins the image.

It wasn't too terrible in God of War as a result of the fixed camera angles but the constant panning in Killzone isn't going to look good. They really need a 30 fps limit option in single player.

I'm really lucky that I don't notice judder. I'm picky about PQ but it's something I've never been able to see.
 
Not on the scale of BF but
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Yeah, that's good for sure, but for some reason it made me think of being a set wall explosion spot like the punchable walls in Deus Ex: Human Revolution. It seems like that wall can probably only be destroyed exactly in that shape, regardless of where you place the charges. The explosion didn't cause the chair or table to move at all -- you could probably fire an entire clip into them with no visible effect.

At some point early on in this next generation I think the idea of a FPS where the environment doesn't reflect the fact that a shootout just took place within it will become antiquated.

Even BF4 has a lot of scripted destruction, but it's also nailed a lot of the little things like having scraps of paper fly up in the air during a gunfight in an office building.
 
Yeah, that's good for sure, but for some reason it made me think of being a set wall explosion spot like the punchable walls in Deus Ex: Human Revolution. It seems like that wall can probably only be destroyed exactly in that shape, regardless of where you place the charges.

At some point early on in this next generation I think the idea of a FPS where the environment doesn't reflect the fact that a shootout just took place within it will become antiquated.

Even BF4 has a lot of scripted destruction, but it's also nailed a lot of the little things like having scraps of paper fly up in the air during a gunfight in an office building.

The wall breaks depending on where you hit it and what you use. It's not all that precise but it's not totally scripted. I think you can only break it since it's drywall in a building under construction.
 
Yeah, that's good for sure, but for some reason it made me think of being a set wall explosion spot like the punchable walls in Deus Ex: Human Revolution. It seems like that wall can probably only be destroyed exactly in that shape, regardless of where you place the charges.

At some point early on in this next generation I think the idea of a FPS where the environment doesn't reflect the fact that a shootout just took place within it will become antiquated.

Even BF4 has a lot of scripted destruction, but it's also nailed a lot of the little things like having scraps of paper fly up in the air during a gunfight in an office building.
The wall destruction in Shadowfall isn't scripted in that way. It can be blown apart piece by piece. I mean, not with insane precision or anything, but it's nothing like DXHR.
 
The wall breaks depending on where you hit it and what you use. It's not all that precise but it's not totally scripted. I think you can only break it since it's drywall in a building under construction.

Can you blow up anything other than the wall (or glass)?
 
Can you blow up anything other than the wall (or glass)?
I'm sure you can but it's kind of unknown right now as all we have to go on is this type of footage.

Perhaps it will be like Crysis where you can destroy select objects and structures but most of the environment cannot be damaged?
 
Can you blow up anything other than the wall (or glass)?

Some things. I've seen some decorative wooden stuff break. It's not much but I've also only seen limited footage from a few sections and am purposefully ignoring some of the videos. There could be more I don't know about.
 
Looks incredible. I've managed to clear the house for the 29th and have the day off work. This is gonna be loud!
Did they mention if it was 7.1 surround?
 
This certainly looks great, but it's hard to get excited about a next-gen FPS that is missing destruction after the way that BF4 has thrown down the gauntlet.

If this is just a prettier KZ3, I think it'll be a massive disappointment. Hopefully they can fully realize the four ways to play thing throughout the game.

What do you consider destruction? Because when I watched the video, I saw the player tear through two layers of walls with a heavy machine gun, blow a hole in another with C4, and punch through dry wall like Brock fucking Samson.

Maybe we're not leveling buildings or anything, but it just seems like a weird thing to complain about when a huge chunk of the demo seemed dedicated to showing off the destruction physics.
 
Yeah, that's good for sure, but for some reason it made me think of being a set wall explosion spot like the punchable walls in Deus Ex: Human Revolution. It seems like that wall can probably only be destroyed exactly in that shape, regardless of where you place the charges. The explosion didn't cause the chair or table to move at all -- you could probably fire an entire clip into them with no visible effect.

At some point early on in this next generation I think the idea of a FPS where the environment doesn't reflect the fact that a shootout just took place within it will become antiquated.

Even BF4 has a lot of scripted destruction, but it's also nailed a lot of the little things like having scraps of paper fly up in the air during a gunfight in an office building.

Nope:

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Can't really say how much else is destructible, but there were wooden slats in another part of the level that could be completely destroyed by gun fire.
 
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