Fighting Games Weekly | Nov 4-10 | I-No what that finger smells like [18+]

Another way to do it would be to simply use what that other site used where they rank based on how they performed at particular events and each event gave different scores based on number of entrants. So Flocker winning EVO would be worth more points than ChrisG winning Yomoucon for example. This is probably the easiest way to determine rank based on tournament performance but it heavily favors players who go to tournaments a lot (like OmgitzAndre).

Still a useful statistic imo
 
Triforce: "Sets don't mean shit. It's an argument that egocentric people who can't pass the fact they can't win in 2/3"

Triforce thinks Sanford is an egocentric person who can't pass the fact he can't win in 2/ 3 then
 
Floe's top 56 UMVC3 players (this is just a rearrangement of the player pool that was in that Capcom Cup voting pool):

56) Bubblan
55) ?
54) Jrosa
53) Takari
52) OmgitzAndre
51) Viscant
50) Alukard
49) Nerdjosh
48) Marvelo
47) DJHoushen
46) DiosX
45) Frutsy
44) WhiteBlack
43) CJShowstopper
42) Wentinel
41) Knives
40) Darryn
39) Fanatiq
38) Infrit
37) Marn
36) Winrich
35) Cloud805
34) KillerKai
33) Dick Win
32) Flux
31) Joker
30) Paradigm
29) Green Ace
28) Apolgyman
27) Kazunoko
26) Unknown
25) Xian
24) Drew Grimey
23) Dieminion
22) ShadyK
21) Bee
20) MarlinPie
19) Angelic
18) Kusoru
17) Clockwork
16) Noel Brown
15) Abegen
14) Zak Bennet
13) Tokido
12) Yipes
11) Moons
10) Ranmasama
9) KBR
8) Neo
7) PRRog
6) RayRay
5) Nemo
4) Flocker
3) FChamp
2) Justin Wong (da bias)
1) ChrisG


Based on results and general skill which is why Nemo is #5.
 
I think Flux should be higher on the list, he already beat F.Champ and even Chris G more than once, and his execution is great, he does Lightning Loops consistently
 
When was the last time Marlinpie was present at a tournament?
MarlinPie just got top 8 at the Fall Classic and before that he got top 25 at EVO. He was also playing at the Danger Room doing very well against other players. I think top 20 rank for him is solid and justified.

I honestly find top skilled player ranking more interesting.
I do too but a skill ranking is only valid by other skilled players and even then there is a heavy level of bias in there.
 
We put all the completed brackets from UFGT9 online in PDF form if you want somewhere to start.
http://ufgtus.wordpress.com/2013/06/05/all-the-completed-brackets-from-ufgt9-online-for-you-to-see/

This is of tremendous help, thank you. It has me thinking of how best to do this. Initially, I was thinking of creating a user interface to this.

But then I realized that one already exists. Challonge.

We should start entering the brackets into Challonge after-the-fact and then taking snaps of the data and slicing and dicing would be greatly simplified.

Evo also has completed brackets in electronic form online. However, Evo's brackets may contain some inaccuracies, since their online app assumes every volunteer ran their bracket correctly. Also, they don't list the names of emergency registrants. (Example: "Bye" in this bracket is Flux.)
2013: http://evo2013.s3.amazonaws.com/brackets/index.html
2012: http://evo2012.s3.amazonaws.com/brackets/index.html

I parsed these for 2013, you're right, there are inconsistencies. That can be fixed post-processing as the data is brought in.

So who's up to help transcribe data into Challonge as brackets are released?
 
My best guess for the remaining players in the eventhubs list. I could only think of 18 people.

chris g
filipino champ
justin wong
flocker
pr balrog
neo
rayray
jrosa
tokido
zak bennet
nemo
fanatiq
yipes
xian
marlinpie
angelic
kaneblueriver
ranmasama
 
JRosa is already in the list.

They will probably add Kusoru in top 20 as well considering they added Kazunoko in there.

My guess for their top 20 would be:

ChrisG
FChamp
Flocker
Justin Wong
PRRog
RayRay
Neo
Yipes
Fanatiq
Nemo

Kusoru
Zak Bennet
Xian
Tokido
Kane Blue River
Ranmasama
Cloud805
Angelic
MarlinPie
XRay
 
Triforce: "Sets don't mean shit. It's an argument that egocentric people who can't pass the fact they can't win in 2/3"

Triforce thinks Sanford is an egocentric person who can't pass the fact he can't win in 2/ 3 then

He's trying to jab at Daigo but only to stab his own guys in the face lol
 
Crossposting from the BBCP import thread:

It's probably a bit late, but who still needs copies of the game? I found an even cheaper place to get HK digital copies from, so I can set up groups that look something like $15 resell/$7.50 phantom.
 
He's trying to jab at Daigo but only to stab his own guys in the face lol
Triforce is a fucking tool and is biased as fuck.

"Justin Wong best player ever because of EVO wins in one game.... FChamp only #4 despite being one of only 2 EVO winners in UMVC3"

Daigo dodging? Daigo would body all of his EMP players in a FT10 REAL TAWK!!!! Daigo has the most EVO wins in SF4 he is automatically the best player in that game by a mile based on Triforce's own criteria.
 
JRosa is already in the list.

They will probably add Kusoru in top 20 as well considering they added Kazunoko in there.

My guess for their top 20 would be:

ChrisG
FChamp
Flocker
Justin Wong
PRRog
RayRay
Neo
Yipes
Fanatiq
Nemo

Kusoru
Zak Bennet
Xian
Tokido
Kane Blue River
Ranmasama
Cloud805
Angelic
MarlinPie
XRay

Yeah I'll agree with this top 20.
 
[QUOTE="God's Beard!";88759118]To be fair, if it was only based on raw skill, Justin would be #1 followed by a chris g/champ tie for second.[/QUOTE]

What kind of skill (or traits) are we talking about? The 3 players excel in different areas.
 
If you talk about raw skill Chris and Justin are kinda well matched. It's just that Justin been at this for a while longer.
 
If you talk about raw skill Chris and Justin are kinda well matched. It's just that Justin been at this for a while longer.

justin is better than Chris. Justin is good at 3d games as well. What 3d game has Chris played well in?

In raw skill it would be tokido first. Hands down. Then its justin. Chris (as of right now) is probably in the bottom half of top 10. He excels at 2d games but we need to see what else he can do.
 
justin is better than Chris. Justin is good at 3d games as well. What 3d game has Chris played well in?

In raw skill it would be tokido first. Hands down. Then its justin. Chris (as of right now) is probably in the bottom half of top 10. He excels at 2d games but we need to see what else he can do.

What 3d games does Justin play?
 
justin is better than Chris. Justin is good at 3d games as well. What 3d game has Chris played well in?
I thought we were discussing just in UMVC3 not overall best fighting game player.

Overall best fighting game player is Tokido. After that would be players like Kindevu, Justin Wong, Ryan Hart.

ChrisG is on his way though, he just needs EVO wins to cement his status among the best. Xian is almost there too, he's very good at Marvel, good at KOFXIII and won EVO in AE.
 
What 3d games does Justin play?

Tekken 5, Tekken 3 and Tekken Tag IIRC. I believe he beat anakin at final round for Tekken 5 DR.

He did get 4th or 5th place in Tekken 5 at EVO as well.

I thought we were discussing just in UMVC3 not overall best fighting game player.

Overall best fighting game player is Tokido. After that would be players like Kindevu, Justin Wong, Ryan Hart.

ChrisG is on his way though, he just needs EVO wins to cement his status among the best. Xian is almost there too, he's very good at Marvel, good at KOFXIII and won EVO in AE.


Eh I was talking more overall. Marvel is its own category, well atleast marvel 3 is.

I also agree with that list of names.
 
This is of tremendous help, thank you. It has me thinking of how best to do this. Initially, I was thinking of creating a user interface to this.

But then I realized that one already exists. Challonge.

We should start entering the brackets into Challonge after-the-fact and then taking snaps of the data and slicing and dicing would be greatly simplified.



I parsed these for 2013, you're right, there are inconsistencies. That can be fixed post-processing as the data is brought in.

So who's up to help transcribe data into Challonge as brackets are released?

That's not going to work as easily as you might think, because different brackets have different "structure" in terms of where players get placed in losers bracket after their first loss, and very often, these differences make the brackets incompatible. Example: Compare my recreation of Evo's Marvel Semifinal bracket (http://challonge.com/gke3a33s) to the actual bracket (http://evo2013.s3.amazonaws.com/brackets/mvc3_n1.html). As soon as I get to the 2nd round of losers, there are already discrepancies. Marvelo played Eita, not Ponce; Knives played Scrubeks, not RayRay; etc. A lot of the time, these differences cannot be resolved.

I think an independent app that is more malleable than Challonge is the best answer.
 
How do you watch the Topanga league A? I always see people talking about hows its the most hype / high level AE play. Must be a way to watch it for free...
 
That's not going to work as easily as you might think, because different brackets have different "structure" in terms of where players get placed in losers bracket after their first loss, and very often, these differences make the brackets incompatible. Example: Compare my recreation of Evo's Marvel Semifinal bracket (http://challonge.com/gke3a33s) to the actual bracket (http://evo2013.s3.amazonaws.com/brackets/mvc3_n1.html). As soon as I get to the 2nd round of losers, there are already discrepancies. Marvelo played Eita, not Ponce; Knives played Scrubeks, not RayRay; etc. A lot of the time, these differences cannot be resolved.

I think an independent app that is more malleable than Challonge is the best answer.

Casper, you could always just use data from top 8 or top 32 or whatever for tournaments. That data tends to be easier to get.
 
That's not going to work as easily as you might think, because different brackets have different "structure" in terms of where players get placed in losers bracket after their first loss, and very often, these differences make the brackets incompatible. Example: Compare my recreation of Evo's Marvel Semifinal bracket (http://challonge.com/gke3a33s) to the actual bracket (http://evo2013.s3.amazonaws.com/brackets/mvc3_n1.html). As soon as I get to the 2nd round of losers, there are already discrepancies. Marvelo played Eita, not Ponce; Knives played Scrubeks, not RayRay; etc. A lot of the time, these differences cannot be resolved.

I think an independent app that is more malleable than Challonge is the best answer.

I see what you're saying here. The solution (and it's not a good one, but the first one off the top of my head) is to have the entire bracket here, not just sections. I believe Challonge and version 2 will have proper support for this.

That said, an independent app for support for this.... I'll start putting together some UI mocks. I have to figure out a way to easily do the data entry (because easing that is what it comes down to).

Casper, you could always just use data from top 8 or top 32 or whatever for tournaments. That data tends to be easier to get.

I could do that, but I wonder how it would affect the math. I'll work through the numbers though.
 
You'd need a league to have a viable ranking structure, as you need long-term statistics.

If SF4 or Marvel's online play was GGPO-quality, you could probably run a league in the US. But if we're going on tournament results, there are way too many variables.

Man. Imagine if SF4 had GGPO quality netcode. You'd get some amazing online tournaments.

I dunno, I can verify that from in-person experience.

DSP has about five years experience of complaining into a camera and uploading it though. And if it's not on the internet it never happened.
 
You'd need a league to have a viable ranking structure, as you need long-term statistics.

If SF4 or Marvel's online play was GGPO-quality, you could probably run a league in the US. But if we're going on tournament results, there are way too many variables.

Man. Imagine if SF4 had GGPO quality netcode. You'd get some amazing online tournaments.

but then nobody would go to local/tournaments just like the anime community.
 
but then nobody would go to local/tournaments just like the anime community.

In fairness, given that most anime communities are less than ten people per square country...

TBH if you want more people playing fighting games competitively, one of the big titles (SF, basically) needs to have outstandingly good netcode. Online warrioring in SF4 at the moment is like playing SF2 on your SNES then going to the arcade. Nobody wants to sit there, the only guy in their town who plays SF, running into YOLO online players and lag spikes. It's not the same experience as playing locally. Other big competitive games are tournament competitive online.
 
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