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First Ryse Review

Beyond Good and Evil / MC:83-87



Mirror's Edge / MC: 79-81



Ico / MC: 90



I'm sure there are some more I could pull but I think you get the point. I mean I guess it depends on your definition of "will sell" but I assume that metric would be "commercially successful". In the end, rating =/= units sold.

I'd disagree pretty strongly with the last two of those being worthwhile examples. Ico for example selling 700k is a pretty huge success for a game that is clearly a niche product. I'd argue that if not for it's high review scores it likely sells far, far less.

Mirror's Edge meanwhile is a multi-million seller. It slightly missed original projections but that's because EA had stupid projections for an experimental first person platformer. The fact that it sold 2.5M copies to date is pretty damn impressive if you ask me.

BG&E's problem wasn't just weak marketing either. A November release against Socom II, Final Fantasy X-2, PoP: Sands of Time, R&C: Going Commando, SSX 3, and Jak II did it zero favors on the PS2.

Meanwhile on Xbox that fall saw the GTA double pack, KOTOR, PGR2, and the multi-plats mentioned above (PoP and SSX).

It released into incredibly stiff competition and Ubisoft pushed it as a far higher profile game than a artistic action stealth hybrid was going to ever be.
 
Beyond Good and Evil / MC:83-87



Mirror's Edge / MC: 79-81



Ico / MC: 90




Aliens: Colonial Marines / MC: 38-49



I'm sure there are some more I could pull but I think you get the point. I mean I guess it depends on your definition of "will sell" but I assume that metric would be "commercially successful". In the end, rating =/= units sold.

The first three. Sold enough despite it's budget and HAVE/HAD sequels for it. In the case of Ico it's not necessarily a sequel. Just a game in the same universe.

Two had HD releases. So the interest was there.

Also please do not compare the power of word of mouth we have now thanks to social websites like twitter and facebook, to the kind we had in 2003.

Also we know the marketing for Aliens. And despite it, it's LTS isn't that great.

But let me reiterate my point since you obviously missed it.

Ratings generate power of mouth which in turn generate sales. Do you deny this?
 
Played co-op multiplayer at gamescom and it was the most disappointing game I played. Hopefully it's improved in the meantime and it seems to have a little bit but is it enough? Will be interesting to see what the reviews say as I expect 70% overall or less
 
I'm a little blown away so many PS4 fan are on that feed just to troll. Well, i'm not surprised, but the phenomenon never makes sense to me.

Not surprised either. Gamers have shown time and time again that they can be pretty sad sometimes. The feeling of "I HATE YOUR THING AND NEED TO TELL YOU ABOUT IT" is rampant in this community (I've fallen into this here and there). I mean you can find examples of that in any form of entertainment but it just seems so intense in this medium.
 
What do you want to know? There was a live stream a week or two ago that had round after round of multiplayer showing all the different gods and what not.

What is it like? Pvp? I saw that there might be loot involved. Is that true? Where is this video? Is there a link?
 
I don't see why 3 news should be shat on.

I've seen random unknown sites used for almost every major game here to get the good impressions up.

Why should this be any different.
 
Don't know what people think of tech crunch but their quick impression of Ryse was:

"Often visually stunning, but remarkably repetitive. Go down hallway. Punch dudes, then stab one in slow-motion. Go down another hallway. Punch another dude. Repeat for 6 or 7 hours, till you reach the end of the confusing-ass plot. Sadly, the dude-punching part isn’t even very fun."
 
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Oooohhhhshiiiiiitnigguuuuuuuuuuuuuuuhhhhhhhhhh!!
 
But let me reiterate my point since you obviously missed it.

Ratings generate power of mouth which in turn generate sales. Do you deny this?

This I agree with with the caveat that it CAN help generate sales. Not will.

Thing is, if your game is rated high enough, it will sell.
This I do not if by "will sell" you mean "will be commercially successful".

EDIT: Actually the more I think about it, good reviews don't even necessarily guarantee word of mouth. It helps but it's not guaranteed. EXPOSURE generates word of mouth negative or positive.
 
Not surprised either. Gamers have shown time and time again that they can be pretty sad sometimes. The feeling of "I HATE YOUR THING AND NEED TO TELL YOU ABOUT IT" is rampant in this community (I've fallen into this here and there). I mean you can find examples of that in any form of entertainment but it just seems so intense in this medium.

Right. Im sure the metascore will be slandered due to this type of activity as well. Metacritic cant be considered accurate, especially with the console wars and all.
 
I really could give a shit less what IGN, Polygon, or even my favorites Giantbomb have to say about this game.

While i respect their opinions at some level, there is also something called self judgment that I hold in much higher regard than their opinions.

And from what I can see, this game looks fucking awesome.

The main complaint I hear is that its repetitive. Well shit, look at the games youve been playing recently and tell me that they arent repetitive to some degree. GTAV is about as redundant as it gets... But no one complains because its still a great amount of fun.

Ryse is going to get picked on, but i for one went from having no interest in this game, to wanting it on day one.
 
Pretty sad reading people in this thread hoping a game will review badly. What reason is there to hope a game will review or sell or do poorly?

Because they have personally developed a competing product and/or their family's well being relies on Ryse being both a critical and commercial failure. Then and ONLY then, will the world be right.

or they're just fuddy duddies
 
Pretty sad reading people in this thread hoping a game will review badly. What reason is there to hope a game will review or sell or do poorly?

Well if this is a game that places graphics > gameplay then I want it to get bad reviews because that's a bad trend for the industry. I don't know if it actually does that, I'm just giving an example.
 
Could this be Xbone's Knack? I,e., everyone thought the simple combat would suck but the game's actually not that bad?
 
It would be higher than a ton of games with far better gameplay.

You like Knack, man. You should probably not talk. :P

Really, they seem pretty similar. Games held back by being repetitive and nothing but nearly nonstop combat. Ryse is prettier and has more to the combat, so I'm expecting it to review better though not dramatically so.
 
Could this be Xbone's Knack? I,e., everyone thought the simple combat would suck but the game's actually not that bad?

I'm a fan of Knack and while the combat is what your doing throughout the game, it does have some appeal with its cartoon style presentation and colorful look. If your not into that you'd probably find less to like about Knack, and I'm going to guess this might be the same thing for Ryse. If your not into the whole roman era feel and setting, and it's mostly combat throughout... the ZzZzZzZ could start popping up. Where Knack also really pulled me in was with how challenging it can be and the timing for combat was. When I failed, it was my fault no doubt. If Ryse can provide a similar feel, the combat should keep me playing till the end. If it's too easy and no thought to it. That is when I could see it becoming boring.
 
You like Knack, man. You should probably not talk. :P

Really, they seem pretty similar. Games held back by being repetitive and nothing but nearly nonstop combat. Ryse is prettier and has more to the combat, so I'm expecting it to review better though not dramatically so.

They don't really seem similar at all. Knack is actually quite challenging and requires pattern recognition in an old school action title way.

Ryse seems like the game just plays itself for you.
 
prove me wrong then. Do mention it's budget and if it was financially successful or not.

@Gucci Messiah

clearly you do not have the academics smart to judge a game by how financially successful it was.

I don't glance throw games based on how well they're perceived on forums.

I judge them if they made a profit and if so why did they make that profit.

And excluding bizarre exceptions, most games do turn a profit based on how high they scored and how good it's word of mouth was.

Not everything needs to sell 10 million to be considered successful.

Here is a post detailing multiple games that reviewed highly, yet sold poorly.

Don't sit here and try to call me stupid when you've been called out by multiple people in this thread for your opinion. I don't know what's worse, the fact that you live in a bubble or your anti-neotic approach to this conversation. Really, there's nothing worse than a pusedo-intellectual trying to talk down someone on a video game forum when they have no idea what they're talking about in the first place.

Keep it up.
 
What the combat system relies on, rather than complexity, is timing. Getting the timing right on parrying an enemy blow, then the combination in which you strike back, and the precise timing of each of those strikes, is what Ryse is all about. It's a very tight focus for gameplay, but I found it to be highly satisfying. Its simplicity is a big part of why it works.

.....so it's about QTEs? >_>
 
Haha, yes you can die. The polygon guys did so repeatedly after maxing out the difficulty

(I think I heard ign refer to the highest difficulty as game-saving)
 
Could this be Xbone's Knack? I,e., everyone thought the simple combat would suck but the game's actually not that bad?

What? Knack is awful. Just fucking terrible. This looks better graphically, but all the gameplay they show just looks bad to me.

3 am Pacific time.

What the heck kind of embargo time is that? I'm not a big conspiracy guy, but yeahhhhhh they're hiding something.
 
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