TheDrowningMan
Member
So...Castle of Illusion is pretty good. 2D controls are more accurate than I expected, although the 3D sections seem a bit flakier. All in all, it appears to work well but the usual caveats about touch controls apply.
Regarding Tower Dwellers, it really is a very good TD game.
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http://store.apple.com/us/product/HE449ZM/A/moga-ace-power-game-controller?fnode=43
Out now for $99.95 via the Apple Store!
Compatible with: iPhone 5, iPhone 5c, iPhone 5s, iPod touch 5th Generation
Oh and you can pre-order the Logitech controller via Logitech now as well: http://gaming.logitech.com/en-gb/product/powershell-controller-and-battery
And a list of the 'best' supported games via Pocket Gamer
http://www.pocketgamer.co.uk/r/iPad/iOS+controllers/news.asp?c=53994
$99.95
Fuck me, was dedusting my screen protector install on iPad and the tape managed to put two creases on it, which thus create two permanent air bubbles on the protector surface. There goes $35 down the drain.
You spent 35 bucks for a screen protector?
Last night (for the utter enjoyment of my wfe) I completed the first two short scenarios against Zukhov and started some multiplayer games.
UTTER FANTASTIC.
Different enough from Bulge to keep me playing in the Ardenness nonetheless, but absolutely fantastic.
Scenarios are fast and furious, different between each other enough to be fresh.
I love that, no matter what, you always seems to breakthrough Moscow and then you are drove back a bit next impulse.
The scattered and diverse VP spots are a fantastic addition...give you so many different paths to victory (both defending and attacking) and the vastness of the frozen plains gives you plenty of movements to try to plan a strategy and have it completed somewhat in a relative short timespan (something that was a bit more limited in Bulge, which poses other fantastic as well challenges).
I confess I really got lost in the frozen plains near Moscow last night...all those sounds, the blowing wind, the firearms, the cavalry...and then....the grand final music...4 hours passed by without noticing.
Cant wait to start the full blown campaign.
Another fantastic release, congrats to the devs.
wut
BTW Playing through Infinity Blade 2 and god, this is so so so much better than the first one. It actually feel like it got some depth to it, definitely buying IB3 when I finish this one. Also, is it just me, or the graphics seem quite dated? It's crazy how far we've come but IB2 aged and it really shows O_O I really didn't notice certain things before. Anyway, I really got into the game and I thought IB1 was just a fancy Fruit Ninja. Wonder if IB3 is even better.
FYI yesterday Drive on Moscow was released, and I'm happy to report it is UTTERLY fantastic.
I love those kind of games but I can't even beat the first level in Battle of the Bulge lol.
Think I'm missing something obvious or something.
I love those kind of games but I can't even beat the first level in Battle of the Bulge lol.
Think I'm missing something obvious or something.
I am lacking knowledge on how combat exactly works, I am usually thinking something like "Oh, my infantry is in the woods and their tanks are on the road, I can surely ambush them and inflict a lot of damage." *does 1 pip of damage and loose the infantry regiment*.
I am not good at these abstract war games.![]()
So do most games not use iCloud saving? Probably picking up an ipad so will game on two devices and it seems like most games don't use the cloud to sync between devices (judging by the OP anyway).
IB3 is lightyears ahead of IB2 in terms of effects and depth/exploration/story. Everything. If IB1 was a tech demo to IB2 then IB2 is a tech demo for IB3. It's very clear they gutted stuff from IB: Dungeons and put it into IB3.
In the meantime for anyone interested, the Phoenix Wright Trilogy is only 4.49 atm, which is a steal.
In the appstore it shows as 'free', download it, go into the settings and there you can buy all 3 games for this price for a limited time only.
I swear I need to get off this thread, I can't spend money all the time like that! I wish each episode was priced lower, I just wanted to play the last one, but it's cheaper to get all of them.
#bought
I swear I need to get off this thread, I can't spend money all the time like that! I wish each episode was priced lower, I just wanted to play the last one, but it's cheaper to get all of them.
#bought
Surely you guys are nuts. Mobile has no real games.
Surely you guys are nuts. Mobile has no real games.
Haha, here is one of the few respites from the console war buffoonery that has infected the rest of GAF.
I <3 this thread.
Think I'm going to crumble and get Oceanhorn. Hmmmmmmmmmmm.
Edit: alright, I crumbled and got Rayman Fiesta Run instead and it's sooooooo good!
You have chosen ...... poorly.
I don't know, I just love Oceanhorn![]()
Had a quick go but Flick Kick Football Legends is shit. IAPs galore and everything wrong with iOS gaming. 2 types of currencies, one seeming entirely superfluous except to buy the other. Matches are far too short, because you need to buy stamina to play them. Trading card idea is decent but you'll never afford anything good without splashing the cash. (Winning the first of 5 or 6 leagues gives you 25 cash. The best pack is 2500 cash.) Your starting players are terrible, you can barely even curl the ball which was the entire point of the original game. Everything seemed designed to force you to spend money, which I guess was the point so well done PikPok. Utterly disappointing since Flick Kick Football is still the best game on iOS as far as I'm concerned. I really hope I'm wrong with my early impressions but at this stage Anyone involved in this game's design should be ashamed.
Thanks for your feedback.
Lol ouch. Stick in there. Amazing how mad people get when they have to spend money to play a game.
Lol ouch. Stick in there. Amazing how mad people get when they have to spend money to play a game.
I'd be happy to pay $4.99 for a proper version of this game.
Heel said:Just kidding. Um, Mario, I logged into Flick Kick and was greeted with this screen. I'm not jailbroken or fiddling around with anything. It appears to be spendable, but I haven't tried. Feel free to PM if you need any details.
I'd be happy to pay $4.99 for a proper version of this game.
I appreciate the suggestion, but having had a lot of experience with the paid model I can assure you putting a $5 price tag on the game would not recoup our development costs.
I would immediately browse/scroll away to other games if I saw a $4.99 price tag. The freemium model is far more inviting, and the ads/iaps don't really bother me seeing as I can simply click "x" or "no" to whatevers being advertised anyways. All is well.
Just played abt 15~ min of Oceanhorn... amazing art direction and musical score. I idled at the start up screen for that sweet soundtrack too. I'm excited to play more!
Oceanhorn is nearly double that $4.99 price, so what's different about it?
The game doesn't appeal to me nor my interests right now, whereas I've been aware and have followed Oceanhorn news to warrant the purchase. I suppose my previous post was mor-ironic though, so you have a point.
Do you have a projection of how much IAP on average the game takes to complete?
You can earn the premium currency by winning games and leagues, and by watching videos or taking up offerwall stuff. So you don't actually have to ever spend any real money to do anything specific ingame.
Therefore, you don't have to buy any IAP to "complete" the game by winning all the leagues.
You don't technically have to buy IAP to collect all the player cards and level them all up either, though that would take a lot of grinding.
Edit: to give you some stats, in terms of engagement, we already had one player play the game for 150 hours during the beta and won the (current) top league multiple times, though not sure if they spent anything (and you don't need to play for that long to get to the top league without paying of course). Also, as you would expect, most players are playing for free and utilising the offerwall currency earning options, with a small percentage buying IAP. There isn't much difference in progression between payers and non payers in that non payers aren't hitting a wall.
I get what you mean. Oceanhorn is more of a traditional console ass game style game. The IAP/freemium stuff is different. It's interesting to hear you say you'd still try the free games.
That's what they've become I think. With phones and easy access. Almost more distractions than actual games as I traditionally think of them. There is no end, no structure, just that short win/loose feedback loop. if you buy a pack before you give up and move on to the next free game then the dev have done their job to make money. It's the total business orientated aspect of the "games as art" debate.
Cheers for the stats. I find it all interesting the way this is all going on iOS/other platforms. I'm mid 30's and I go either way on IAP. I think it is due to my age and having played games for like 25 years at this point it's weird to adapt.
It is super interesting to me that via the "watch an advert" and other methods of currency getting for fee players as well as a small percentage of people buying IAP is making you more money/more viable than just releasing at a flat "premium" price.