iOS Gaming November 2013: Runs in 1136x640 / 2048x1536 natively, no up-scaling needed

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So...Castle of Illusion is pretty good. 2D controls are more accurate than I expected, although the 3D sections seem a bit flakier. All in all, it appears to work well but the usual caveats about touch controls apply.
 
HE449


http://store.apple.com/us/product/HE449ZM/A/moga-ace-power-game-controller?fnode=43

Out now for $99.95 via the Apple Store!
Compatible with: iPhone 5, iPhone 5c, iPhone 5s, iPod touch 5th Generation


Oh and you can pre-order the Logitech controller via Logitech now as well: http://gaming.logitech.com/en-gb/product/powershell-controller-and-battery


And a list of the 'best' supported games via Pocket Gamer

http://www.pocketgamer.co.uk/r/iPad/iOS+controllers/news.asp?c=53994
 
HE449


http://store.apple.com/us/product/HE449ZM/A/moga-ace-power-game-controller?fnode=43

Out now for $99.95 via the Apple Store!
Compatible with: iPhone 5, iPhone 5c, iPhone 5s, iPod touch 5th Generation


Oh and you can pre-order the Logitech controller via Logitech now as well: http://gaming.logitech.com/en-gb/product/powershell-controller-and-battery


And a list of the 'best' supported games via Pocket Gamer

http://www.pocketgamer.co.uk/r/iPad/iOS+controllers/news.asp?c=53994

I hope that comes in white :o Visually displeasing, but hey, its a controller finally. lol
 
huh, i see the controller available at every apple store around. i wonder if they have return policies, kinda wanna play with one out of curiosity, but toucharcade were pretty down on the buttons and analog sticks.
 


wut

BTW Playing through Infinity Blade 2 and god, this is so so so much better than the first one. It actually feel like it got some depth to it, definitely buying IB3 when I finish this one. Also, is it just me, or the graphics seem quite dated? It's crazy how far we've come but IB2 aged and it really shows O_O I really didn't notice certain things before. Anyway, I really got into the game and I thought IB1 was just a fancy Fruit Ninja. Wonder if IB3 is even better.
 
Fuck me, was dedusting my screen protector install on iPad and the tape managed to put two creases on it, which thus create two permanent air bubbles on the protector surface. There goes $35 down the drain.
 
Looking forward for impressions on Lords of Waterdeep.



Fuck me, was dedusting my screen protector install on iPad and the tape managed to put two creases on it, which thus create two permanent air bubbles on the protector surface. There goes $35 down the drain.

You spent 35 bucks for a screen protector?
 
Yeah, bare glass is awful.

On a completely unrelated topic, I've had an iPhone for the past 5 years and have never had a single scratch on the glass because that's got to be next to impossible to pull off.
 
FYI yesterday Drive on Moscow was released, and I'm happy to report it is UTTERLY fantastic.

screen480x480.jpeg


I past some impressions I wrote on TA here if any grognard is interested in the game.
The Universal update should come soon (even if my 'soon' is different' from devs 'soon'), then my life will be forever ruined between this and Bulge....the perfect async games.

Last night (for the utter enjoyment of my wfe :P) I completed the first two short scenarios against Zukhov and started some multiplayer games.

UTTER FANTASTIC.

Different enough from Bulge to keep me playing in the Ardenness nonetheless, but absolutely fantastic.
Scenarios are fast and furious, different between each other enough to be fresh.
I love that, no matter what, you always seems to breakthrough Moscow and then you are drove back a bit next impulse.
The scattered and diverse VP spots are a fantastic addition...give you so many different paths to victory (both defending and attacking) and the vastness of the frozen plains gives you plenty of movements to try to plan a strategy and have it completed somewhat in a relative short timespan (something that was a bit more limited in Bulge, which poses other fantastic as well challenges).

I confess I really got lost in the frozen plains near Moscow last night...all those sounds, the blowing wind, the firearms, the cavalry...and then....the grand final music...4 hours passed by without noticing.

Cant wait to start the full blown campaign.

Another fantastic release, congrats to the devs.
 
wut

BTW Playing through Infinity Blade 2 and god, this is so so so much better than the first one. It actually feel like it got some depth to it, definitely buying IB3 when I finish this one. Also, is it just me, or the graphics seem quite dated? It's crazy how far we've come but IB2 aged and it really shows O_O I really didn't notice certain things before. Anyway, I really got into the game and I thought IB1 was just a fancy Fruit Ninja. Wonder if IB3 is even better.

IB3 is lightyears ahead of IB2 in terms of effects and depth/exploration/story. Everything. If IB1 was a tech demo to IB2 then IB2 is a tech demo for IB3. It's very clear they gutted stuff from IB: Dungeons and put it into IB3.
 
FYI yesterday Drive on Moscow was released, and I'm happy to report it is UTTERLY fantastic.

I love those kind of games but I can't even beat the first level in Battle of the Bulge lol.
Think I'm missing something obvious or something.
 
I love those kind of games but I can't even beat the first level in Battle of the Bulge lol.
Think I'm missing something obvious or something.

I am lacking knowledge on how combat exactly works, I am usually thinking something like "Oh, my infantry is in the woods and their tanks are on the road, I can surely ambush them and inflict a lot of damage." *does 1 pip of damage and loose the infantry regiment*.

I am not good at these abstract war games. :(
 
I love those kind of games but I can't even beat the first level in Battle of the Bulge lol.
Think I'm missing something obvious or something.

Hmmm
Do you mean Race to Meuse as Axis?
Just push your Panzer division forward and crush those defenses!!! :P
Use breakthrough to get near the Meuse in time!!!
(Or to cross the bridge in the full campaign).

Really, I'm no expert by all means (I can safely say that Battle of the Bulge introduced me to the genre excluding Panzer Generals ages ago) but if you have any questions, feel free to ask (or add me for a game, we can talk via chat).
 
I am lacking knowledge on how combat exactly works, I am usually thinking something like "Oh, my infantry is in the woods and their tanks are on the road, I can surely ambush them and inflict a lot of damage." *does 1 pip of damage and loose the infantry regiment*.

I am not good at these abstract war games. :(

In Bulge, as well in Drive on Moscow (where modifiers are much more...now weather is most important and changes over time) there is a BIG difference between attacking and defending.
Always use the 'predicted result' as a canvas to plan your impulse, click on the key button to see which modifiers are active (can change over time depending on various factors, units around, attacking OR defending and so on).
While infantry DEFENDING inside the forest is a huge advantage (especially if there are bunkers)...without at least an elite infantry you would have hard time to destroy a panzer division passing by, especially if not already heavily damaged.
Use infantry for defending (I'm talking about Bulge and as Allies...Moscow is a completely different beats) and instead of attacking try to use them just to capture key positions to block the Axis (he won't attack well positioned infantry in the forests) use them to encircle and cut off the supply line.
Just some ideas!!!
 
Thanks Pitta, will use your tips when I try again.

In the meantime for anyone interested, the Phoenix Wright Trilogy is only 4.49 atm, which is a steal.
In the appstore it shows as 'free', download it, go into the settings and there you can buy all 3 games for this price for a limited time only.
 
So do most games not use iCloud saving? Probably picking up an ipad so will game on two devices and it seems like most games don't use the cloud to sync between devices (judging by the OP anyway).
 
So do most games not use iCloud saving? Probably picking up an ipad so will game on two devices and it seems like most games don't use the cloud to sync between devices (judging by the OP anyway).

Sadly no.
And that's really unfortunate on two different levels.

1) As you said, it's really cool do be able to play seamlessly between two devices.
This is most important for people with two iOS devices of course...but read on.
2) iCloud support is really useful when you have space constraints...letting you to delete big apps at will and reinstall them later without losing your progresses.

I always hear that is a chore to implement and surely Apple can do more to address this, but there are many developers (even indies) that suppor this perfectly...so sometimes I wonder who to trust about this.
That said...I wish Apple forced iCloud and GameCenter support on almost everything.
 
IB3 is lightyears ahead of IB2 in terms of effects and depth/exploration/story. Everything. If IB1 was a tech demo to IB2 then IB2 is a tech demo for IB3. It's very clear they gutted stuff from IB: Dungeons and put it into IB3.

Then definitely getting it when I am done with IB2, good to hear it's even better, and I suppose it rather won't drop in price as much as the previous two.

In the meantime for anyone interested, the Phoenix Wright Trilogy is only 4.49 atm, which is a steal.
In the appstore it shows as 'free', download it, go into the settings and there you can buy all 3 games for this price for a limited time only.

I swear I need to get off this thread, I can't spend money all the time like that! I wish each episode was priced lower, I just wanted to play the last one, but it's cheaper to get all of them.

#bought
 
I swear I need to get off this thread, I can't spend money all the time like that! I wish each episode was priced lower, I just wanted to play the last one, but it's cheaper to get all of them.

#bought

I feel you, this thread and the toucharcade forums are killing my wallet.
Loads of great games though and as I commute to work every day I have plenty of time to play them.
 
I swear I need to get off this thread, I can't spend money all the time like that! I wish each episode was priced lower, I just wanted to play the last one, but it's cheaper to get all of them.

#bought

.... This thread is why I have over 70 gigs of games on my iPad ...

I hate you all!

;)
 
Man, I got Touchgrind 2 and I guess I'm old or my fingers are too big but I just can't get my brain to do combos or anything particularly nice. Ends up just being frustrating and not fun, ugh. What a waste.

I wish you could slow down the speed of the game. The training videos are nice and slow and then *boom* they throw you in at full damn speed! ugh.
 
Surely you guys are nuts. Mobile has no real games.

Haha, here is one of the few respites from the console war buffoonery that has infected the rest of GAF.

I <3 this thread.

Think I'm going to crumble and get Oceanhorn. Hmmmmmmmmmmm.

Edit: alright, I crumbled and got Rayman Fiesta Run instead and it's sooooooo good!
 
Haha, here is one of the few respites from the console war buffoonery that has infected the rest of GAF.

I <3 this thread.

Think I'm going to crumble and get Oceanhorn. Hmmmmmmmmmmm.

Edit: alright, I crumbled and got Rayman Fiesta Run instead and it's sooooooo good!

You have chosen ...... poorly.

I don't know, I just love Oceanhorn :P
 
Anyone played The Shivah: Kosher Edition? It's from Wadjet Eye, the team that did Gemini Rue. It got a gold from Pocket Gamer, too. I mean...how can I say no to this?

lCrcKsAl.jpg
 
Best thing about iOS is that you don't have to choose. It's pocket change! Buy everything!

Trying to decide between Zelda and Mario today is a bit tougher lol.
 
I'd like to buy some new games for the weekend, but why bother when I'm just gonna end up playing more QuizUp. I've got Lady Snuggles hooked too, so it's been sucking the life out of my iPhone every other night. 300 games in one week and no end in sight...
 
Had a quick go but Flick Kick Football Legends is shit. IAPs galore and everything wrong with iOS gaming. 2 types of currencies, one seeming entirely superfluous except to buy the other. Matches are far too short, because you need to buy stamina to play them. Trading card idea is decent but you'll never afford anything good without splashing the cash. (Winning the first of 5 or 6 leagues gives you 25 cash. The best pack is 2500 cash.) Your starting players are terrible, you can barely even curl the ball which was the entire point of the original game. Everything seemed designed to force you to spend money, which I guess was the point so well done PikPok. Utterly disappointing since Flick Kick Football is still the best game on iOS as far as I'm concerned. I really hope I'm wrong with my early impressions but at this stage Anyone involved in this game's design should be ashamed.
 
Had a quick go but Flick Kick Football Legends is shit. IAPs galore and everything wrong with iOS gaming. 2 types of currencies, one seeming entirely superfluous except to buy the other. Matches are far too short, because you need to buy stamina to play them. Trading card idea is decent but you'll never afford anything good without splashing the cash. (Winning the first of 5 or 6 leagues gives you 25 cash. The best pack is 2500 cash.) Your starting players are terrible, you can barely even curl the ball which was the entire point of the original game. Everything seemed designed to force you to spend money, which I guess was the point so well done PikPok. Utterly disappointing since Flick Kick Football is still the best game on iOS as far as I'm concerned. I really hope I'm wrong with my early impressions but at this stage Anyone involved in this game's design should be ashamed.

Thanks for your feedback.
 
Lol ouch. Stick in there. Amazing how mad people get when they have to spend money to play a game.

People have strong feelings re IAPs on any system, especially iOS. He didn't say anything wrong and Mario took it in stride. All is well that ends well.
 
Whatever, plebs. I think the game is great.


Just kidding. Um, Mario, I logged into Flick Kick and was greeted with this screen. I'm not jailbroken or fiddling around with anything. It appears to be spendable, but I haven't tried. Feel free to PM if you need any details.

God, this better not be on my bill.
 
I'd be happy to pay $4.99 for a proper version of this game.

I appreciate the suggestion, but having had a lot of experience with the paid model I can assure you putting a $5 price tag on the game would not recoup our development costs.

There simply aren't enough prepared to pay premium prices for this sort of game, especially when people have massively high expectations for even 99c (including myself as an iPhone game consumer).


Heel said:
Just kidding. Um, Mario, I logged into Flick Kick and was greeted with this screen. I'm not jailbroken or fiddling around with anything. It appears to be spendable, but I haven't tried. Feel free to PM if you need any details.

Looks like you won the Pools! Seems like you'll have a pretty awesome team very soon!

That's a new bug. Will PM you some questions.
 
I'd be happy to pay $4.99 for a proper version of this game.

I would immediately browse/scroll away to other games if I saw a $4.99 price tag. The freemium model is far more inviting, and the ads/iaps don't really bother me seeing as I can simply click "x" or "no" to whatevers being advertised anyways. All is well.

Just played abt 15~ min of Oceanhorn... amazing art direction and musical score. I idled at the start up screen for that sweet soundtrack too. I'm excited to play more!
 
I appreciate the suggestion, but having had a lot of experience with the paid model I can assure you putting a $5 price tag on the game would not recoup our development costs.

Do you have a projection of how much IAP on average the game takes to complete? Is it more than $5 then? The people that pay outweighs the people who play for free or give up I guess?

I suppose my issue with IAP's is I like a game with a clear end goal in sight that's achievable.

The argument of buying "some" IAP In model like this is fair enough.

What people worry about I think though is hours of their time wasted if the model is that the game takes $100's worth of IAP to compete. It's the fear of a bottomless money sink and the time you've wasted to realise it. If IAP was buffered or fair that's one thing, but it isn't. There's no guidelines and you don't know what you're getting into.

This game has a £70 option to purchase. That's a astronomical amount of money for a game about curving a ball about...
 
I would immediately browse/scroll away to other games if I saw a $4.99 price tag. The freemium model is far more inviting, and the ads/iaps don't really bother me seeing as I can simply click "x" or "no" to whatevers being advertised anyways. All is well.

Just played abt 15~ min of Oceanhorn... amazing art direction and musical score. I idled at the start up screen for that sweet soundtrack too. I'm excited to play more!

Oceanhorn is nearly double that $4.99 price, so what's different about it?
 
Oceanhorn is nearly double that $4.99 price, so what's different about it?

The game doesn't appeal to me nor my interests right now, whereas I've been aware and have followed Oceanhorn news to warrant the purchase. I suppose my previous post was mor-ironic though, so you have a point.
 
The game doesn't appeal to me nor my interests right now, whereas I've been aware and have followed Oceanhorn news to warrant the purchase. I suppose my previous post was mor-ironic though, so you have a point.

I get what you mean. Oceanhorn is more of a traditional console ass game style game. The IAP/freemium stuff is different. It's interesting to hear you say you'd still try the free games.

That's what they've become I think. With phones and easy access. Almost more distractions than actual games as I traditionally think of them. There is no end, no structure, just that short win/loose feedback loop. if you buy a pack before you give up and move on to the next free game then the dev have done their job to make money. It's the total business orientated aspect of the "games as art" debate.
 
Do you have a projection of how much IAP on average the game takes to complete?

You can earn the premium currency by winning games and leagues, and by watching videos or taking up offerwall stuff. So you don't actually have to ever spend any real money to do anything specific ingame.

Therefore, you don't have to buy any IAP to "complete" the game by winning all the leagues.

You don't technically have to buy IAP to collect all the player cards and level them all up either, though that would take a lot of grinding.

Edit: to give you some stats, in terms of engagement, we already had one player play the game for 150 hours during the beta and won the (current) top league multiple times, though not sure if they spent anything (and you don't need to play for that long to get to the top league without paying of course). Also, as you would expect, most players are playing for free and utilising the offerwall currency earning options, with a small percentage buying IAP. There isn't much difference in progression between payers and non payers in that non payers aren't hitting a wall.
 
You can earn the premium currency by winning games and leagues, and by watching videos or taking up offerwall stuff. So you don't actually have to ever spend any real money to do anything specific ingame.

Therefore, you don't have to buy any IAP to "complete" the game by winning all the leagues.

You don't technically have to buy IAP to collect all the player cards and level them all up either, though that would take a lot of grinding.

Edit: to give you some stats, in terms of engagement, we already had one player play the game for 150 hours during the beta and won the (current) top league multiple times, though not sure if they spent anything (and you don't need to play for that long to get to the top league without paying of course). Also, as you would expect, most players are playing for free and utilising the offerwall currency earning options, with a small percentage buying IAP. There isn't much difference in progression between payers and non payers in that non payers aren't hitting a wall.

Cheers for the stats. I find it all interesting the way this is all going on iOS/other platforms. I'm mid 30's and I go either way on IAP. I think it is due to my age and having played games for like 25 years at this point it's weird to adapt.

It is super interesting to me that via the "watch an advert" and other methods of currency getting for fee players as well as a small percentage of people buying IAP is making you more money/more viable than just releasing at a flat "premium" price.
 
I get what you mean. Oceanhorn is more of a traditional console ass game style game. The IAP/freemium stuff is different. It's interesting to hear you say you'd still try the free games.

That's what they've become I think. With phones and easy access. Almost more distractions than actual games as I traditionally think of them. There is no end, no structure, just that short win/loose feedback loop. if you buy a pack before you give up and move on to the next free game then the dev have done their job to make money. It's the total business orientated aspect of the "games as art" debate.

Haha, I guess I should stress the "try the free games" part. It's a hit-n-mostly-miss thing when digging through very many freemium games, but once in a long while I'll find a freemium thats fairly tolerable (i.e., Asphalt 8 - racing, minimal ads but nothing obnoxious...too mainsteam? Blockheads - 2D minecraft, no ads and barely any iaps, though its there of course). It's kind of its own adventure really, browsing all the gaming apps available and trying to find a gem.

You have a point though; phones allow ease of access to games, and many being or becoming cash grabs. But it is what it is; the developers gotta make their profit, and if I like what I'm seeing/playing, I don't see what wrong with supporting them via purchasing their app or an IAP here and there for the freemium models.

Edit: Quick story, I played an iOS mmo a while ago and one of my clan mates spent 1000+$ on the iaps within 3-4 months.. and then he quit the game 6 months later. Of course I didn't believe him, until he showed me a screenshot. And he wasn't the only one, several other clan mates spent well over 200-300$, while I racked up about 100$ within 2ish years of playing. In conclusion, the devs won. Lol
 
Cheers for the stats. I find it all interesting the way this is all going on iOS/other platforms. I'm mid 30's and I go either way on IAP. I think it is due to my age and having played games for like 25 years at this point it's weird to adapt.

As a gamer, I personally never buy IAP, but then ads don't bother me either.


It is super interesting to me that via the "watch an advert" and other methods of currency getting for fee players as well as a small percentage of people buying IAP is making you more money/more viable than just releasing at a flat "premium" price.

The thing is its all about volume. Our free games tend to generate 100+ times the downloads of our paid games. If you are only converting 1% of people on that volume, then you are "breaking even" with the paid model. Throw in ad revenues to monetize the other 99% and you end up way ahead.
 
Well Pik Pok is not charity, I think we shouldn't treat them as an indie company - they are here to make money - and what's wrong with that? This is a tough market. And that's how mainstream works, sadly. I don't know if they are going to win Gaffers over with their approach in IAP here in this topic, though.

I don't exactly like it, so I don't play their games, simple. Having limited budget I'd rather support full game experience and pay 8 euro on a single game than spend a single euro on IAP that's going to last for an hour at best. Well it's not even the matter of economics, I don't approve of this kind of model. The second I see a second in game currency, the game gets deleted usually.

What I don't understand is that for example Kingdom Rush developer can produce a more complete experience (even though it features all that IAP I never felt I need it to complete the game nor I felt like I am particularly missing out on content. Buying a wizard was a bonus more than anything) for less than 5 euro and be seemingly very successful financially.
 
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