Regarding
Tower Dwellers, it really is a very good TD game.
First of all, there is no IAP whatsoever, zero, none.
The artwork is really nice, and it added some new stuff to the genre.
You must micromanage your units as f.e. archers do not prioritize air-units by themselves, you have to tell them to attack the air units.
A tower always starts out the same, it’s a basic building from which 1 ‘militia’ unit comes out, you can add an expansion to the tower like an Archer’s cabin or a Blacksmith. The first turns the militia into an archer, the second in a swordsman.
Upgrading a tower means an extra unit comes out, while the expansions work for other towers as well. (meaning that if you built a tower in spot A, an expansion in spot B, the tower you build in spot C which is next to B, automatically releases an archer/swordsman instead of a militia)
Also, if you have a tower with 2 expansion spots, you can also choose to make 1 blacksmith and 1 archer’s den, which results in a completely different unit coming from the tower.
There's also a magic expansion for mages, but I haven't gotten so far yet.
Here’s the unit crafting tree:
I believe anyone who likes TD games will love this.
Forgot to add there's also 3 spells (on a timer) you can use, an AoE damage spell, a healing spell and a freeze spell