UnluckyKate
Member
Reminds me of FLCL in the best way.
And now I love you
Reminds me of FLCL in the best way.
And now I love you
My first down sample test shots starting low at 2560x1440 nice solid frame rate so far.
Crysis 3 with all settings still maxed.
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Once i find my top res to down sample from i'll try and find some more arty defined shots in games.
s.
Raising the bar for PC games, though? I'm all for it! I can always use higher res textures .
Type in console r_chromaticaberration 0.5
r_ChromaticAberration 0
Chromatic aberration outside of contextual effects in Crysis 3 looks like balls and should be nuked from orbit.
If you guys really wanna crunch Crysis 3 in outdoor areas, use console commands to increase shadow and foliage rendering distance beyond vanilla ultra.
Chromatic aberration outside of contextual effects in Crysis 3 looks like balls and should be nuked from orbit.
Arent those locked?
Chromatic aberration outside of contextual effects in Crysis 3 looks like balls and should be nuked from orbit.
awwww yeah look at all that clipping gurl
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awwww yeah look at all that clipping gurl
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Chromatic aberration is great you're all a bunch of boners!
Are You playing with Chuck Norris or something? :>
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Prey looks awesome, what a pity is so hard to buy now :\
Hit up Colin. He's got Prey keys for sale for like $6, or 3 TF2 keys.
http://www.neogaf.com/forum/showpost.php?p=94196743&postcount=1974
Alo81 : Chromatic aberration :: Horse Armor : 8GB GDDR5
Nope. Default ultras are:
e_MergedMeshesInstanceDist 8 (distance grass animates)
e_MergedMeshesViewDistRatio 40 (distance of interactive grass)
e_ViewDistRatio 100 (object rendering distance)
e_ViewDistRatioVegetation 100 (vegetation rendering distance)
e_ViewDistRatioDetail 100 (detail rendering distance)
You can bump these all over maximum to essentially negate all that optimised level of detail scaling and pop-in. You can also tweak shadow rendering distance and resolution above standard ultra too.
I noticed it working in that shot I took ages ago for the PC bullshot thread, similar to your shot. Even on maximum settings the grass further away has downscaled shadow/detail quality than the closer grass. Bugging the variables above maximum lead to more accurate and realistic shadow cascading across distant grass, distant grass full 3D physics-based quality, and so on. If at a hefty performance cost.
This 1440p monitor is actually a crap downsampler and kills my desire to take screenshots altogether. Blah =\
I like the ME3 shots!
That would be a travesty...come back to 1080p.This 1440p monitor is actually a crap downsampler and kills my desire to take screenshots altogether. Blah =\
I like the ME3 shots!
That would be a travesty...come back to 1080p.
...