Wait, this... was actually a mobile game?
It looks damn pretty.
Yup, it runs on the mobile version of Unreal. The team who made it previously worked at Epic Games, so they know their way around the engine.
Wait, this... was actually a mobile game?
It looks damn pretty.
I'm in love with a new game on Greenlight: Burrito Galaxy 64: Mega-Tortilla Bean Saga 30X6 - Planetoid SAL-5A XIV Directors Cut: Extreme Edition
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It's an unique first person dungeon crawler, and it gave me very strong Wario Ware vibes... So I insta-favourited it.
Trailer
Trailer
When do you guys think the next batch will hit? I need my MurderMiners!
When do you guys think the next batch will hit? I need my MurderMiners!
Was surprised to see a friend of mine asking to vote on his Greelight campaign today: Painters Guild
Trailer
Didn't even know he was making a game, played the alpha at his site (it's playable here) and had a lot of fun, since I love simulators in general. This is like a renaissance painters guild simulator, you manage and control a guild of painters, take painting orders, take care of your painters skills, resting and buy stuff to help your guild grow.
I got a strong Kairosoft vibe from it also, maybe that sold me this game.
I strongly recommend that if you got interested to play the alpha so you can decide for yourself if it deserves your vote!
I found it very addictive and fun to play, though it is still very barebones now, it shows a promising future.
After a successful Kickstarter last month, Catacomb Kids continues to make progress. The game promises to combine roguelike and platforming elements in a pixel art package. Recently the alpha was released for Kickstarter backers, and after playing for several hours, it's say to safe that Catacomb Kids achieves those promises, even at such an early stage.
Currently, there are two modes to choose from: the main game and Versus. In the main roguelike mode, you choose from a number of classes (only two of six are in right now). Bully is the brute class, starting with higher strength but lower defense, while Poet is the magic class with higher magic but lower strength. Then you choose from a class-specific set of randomized characters, each with positive and negative traits (stealthy, loud footsteps, weak swimmer, etc.) and different starting equipment. After you choose, you enter the Catacombs, and like true roguelike fashion, the goal is to descend as far as possible, level up, and survive. Maybe you'll even defeat Abys, the powerful demon that lords over the Catacombs and its enemy-infested depths.
Gameplay is where Catacomb Kids shines. Compared to Spelunky, Rogue Legacy, or Towerclimb, Catacombs Kids is all about careful exploration and smart planning. Platforming is a means to an end, a skill to be used, rather than the focus. Your character is very agile, able to roll, hang from ledges, crawl along the ground, swim, lunge at enemies from afar. Finding spellbooks allow you to choose a spell to learn, from flight to teleporting, fire wave to plague, chain lightning to enhanced speed. Mana recharges slowly and each spell costs a certain amount to use, so you need to plan how to best use your weapons and magic. More often than not, it's better to avoid conflict, and you can distract enemies, avoid their line of sight, and maneuver around them. But if conflict can't be avoided, combat revolves around timing, knowing your weapon's range and speed, and evasive dodging. You never have much health and potential death lurks around every corner.
What makes Catacomb Kids feel so fun is how reactive the world is; as the trailer and gameplay videos had shown, you can use the environment to your advantage in unique inventive ways. Knock down a torch to burn enemies without getting close or throw a mushroom into a pool to poison the water. Lure enemies into traps, or throw rocks to reveal a trap's location. Boil potions on fiery surfaces to turn the contents into a area-effecting cloud. Eat corpses or even your own severed limbs for health.
I haven't even touched on Versus mode yet. Here, you select a randomized character and then three spells. You can fight another player or the computer in a number of different arenas, and it's just hectic addictive fun, There's a ton of strategy in combining magic, countering different spells, using the environment to your advantage, and more.
Despite feeling so playable, Catacomb Kids is still in early alpha and will only grow and evolve in the coming months.
- AIDA64 Extreme
- Anarchy Arcade
- Astral Terra
- Astrobase Command
- Black Fire
- Bliss
- Breach & Clear
- Bullet Bros
- Crying is Not Enough
- Dark Horizons
- Depression Quest
- Dollhouse: Room 1313
- Earth: Year 2066
- Ethan: Meteor Hunter
- EVGA Precision X
- Farm for your Life
- FPS Creator Reloaded
- From The Depths
- Hand of Fate
- Helicopter Simulator: Search and Rescue
- Highland Wars
- Interplanetary
- Kill them all
- Ku: Shroud of the Morrigan
- Lambda Wars
- Last Dream
- Lili
- MANOS: The Hands of Fate
- Marvin's Mittens
- nKPro Racing
- One Way Heroics
- Paranormal State: Poison Spring
- Photo Blend 3D
- Procyon
- Reallusion CrazyTalk7
- Shadowgate
- Spark Rising
- Spate
- Steam Squad
- Subject 9
- Tangiers
- The 7th Guest 3: The Collector
- The Memory of Eldurîm
- The Note
- The Repopulation
- The Town of Light
- Treasure Adventure World
- Windforge
- X-Plane 10
- XAM
Manos: The Hands of Fate![]()
Five of the titles in my Greenlight favourites collection got greenlit; Tangiers, Shadowgate, Manos, Marvin's Mittens, and Lili. Very cool batch, really pumped.
I added a few new games too. If you're looking for great games on Greenlight but don't want to wade through the shit, feel free to check it out:
http://steamcommunity.com/sharedfiles/filedetails/?id=179798494
Still no Murder Miners. :/
Good to see Depression Quest make it.
So what happens if a game's Kickstarter fails but it gets Greenlit, which is the situation that Bullet Bros is in?
We're sooo happy that One Way Heroics got through Greenlight so quickly. So awesome!
I might dance a jig, and those are strictly forbidden in the office!
You guys must feel really ecstatics with games getting greenlit back to back like that.
I hope it won't be too long now before you get to have them ready for Steam and grats.
Am I missing something or is there no way to filter out already Greenlit games? I keep trying to look through the games but every third or fourth is already Greenlit and that makes me go out to the main screen since there's no "next game" button on those pages. It's a complete pain in the butt.
If you go to "Your Queue" you should get non greenlit games that you haven't voted on yet.
Is anyone compiling which greenlit games have been in bundles and are likely to get keys?
Yeah, that's what I'm doing, but even when I generate a new queue it gives me the same 12 or so games and then repeatedly shows me Lambda Wars and Interplanetary. Like even if I click past those games in the list they somehow come up second or third. So frustrating.
"FTL and Dwarf Fortress have a baby, with multiplayer! "
A game that combines all the best elements of Space trader sandbox games and RPGs. Design your own ship, put together your own crew and make your own adventure in a persistent sandbox universe full of exploration and loot. Online multiplayer allows you and your friends to fly in a squadron together, or even work together on a single ship as members of the same crew. Of course you can also join opposite factions and test each others designs by filling them full of bullets.
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Five of the titles in my Greenlight favourites collection got greenlit; Tangiers, Shadowgate, Manos, Marvin's Mittens, and Lili. Very cool batch, really pumped.
I added a few new games too. If you're looking for great games on Greenlight but don't want to wade through the shit, feel free to check it out:
http://steamcommunity.com/sharedfiles/filedetails/?id=179798494
Yeah, that's what I'm doing, but even when I generate a new queue it gives me the same 12 or so games and then repeatedly shows me Lambda Wars and Interplanetary. Like even if I click past those games in the list they somehow come up second or third. So frustrating.
I was really sad not to see my game Love get greenlit this month. We were #62 at the beginning of december, but now we're #29 since 33(?) games were on that list. Maybe february!
What is the current number of votes to be considered for Greenlighting?