squidhands
Member
where is this thread that Speedy got his tag in?
edit: thanks, I should have guessed before just asking.
edit2: this is gold.
edit: thanks, I should have guessed before just asking.
edit2: this is gold.
Xbox One and Machinima: Be nice or neutral, and don't tell anyone we're paying youwhere is this thread that Speedy got his tag in?
Here's the post as well:
There needs to be a Wayne's world we aren't worthy gif for this PRI don't see the problem with this. All Microsoft is doing is paying and supporting the content creators supporting them. If other content creators who aren't fond of the Xbox Brand, decide to jump aboard and sell out on their personal beliefs for money, that's their fault and Microsoft's gain.
Just like any business contract, which this is, by the way, you aren't legally allowed to discuss the terms, conditions, or what you receive from it, so whatever.
The "you can't be negative about the Xbox One and it must be relevant" part also makes sense, why would the support you trashing their product? Besides, it's necessary. You already saw some posts on GAF discuss loopholes and ways to get money from Microsoft without doing anything. "Put it at the end of a totally unrelated video! Make a video discussing this bullshit and make money since it's about the Xbox One! Tall badly about the Xbox One and tag the video so you get paid!"
Can't blame Microsoft.
As a content creator and YouTuber myself, my channel is already practically a Xbox only channel (thanks Sony for making it so hard and BS to capture PS3 footage! And thanks even more for not allowing PS4 footage at all!), so I'm just getting paid for doing what I already do, I don't see the negative. Microsoft is just supporting those supporting them.
I know you're being sarcastic, and the hidden tag is hilarious, but seriously I sort of agree.
I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
And you were interested in Halo 4?I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
And you were interested in Halo 4?
There are plenty of huge budget games, let's take The Last of Us as a recent example that have met and even surpassed expectations.
It's funny you bring Halo 2, because Destiny is the first game that Jones has directed since.
And the idea that there haven't been and won't continue to be people crunching (not to Halo 2 levels) to ship it is just unheard of.
I'm not saying the game is some guaranteed renewal of the Ark of the Covenant, but your argument seems a little skewed by the game just not appealing to you so far.
I'm not sure where you're getting the idea they are able to take all the time they want and have no pressure to release the game. Did you see the initial contract with Activision? The game was supposed to be out last year, and the first expansion would have been releasing when the game is coming out now. There's also tons of pressure due to the massive budget. If they don't sell tons of copies they will probably have to let go a lot of developers, and nobody wants to see that, especially Bungie themselves.
I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
Well that's hubris for you, it may not change for a while If feedback is treated like it was with halo.I dislike it, but I don't know that even if they wanted to, Bungie could change that all that much.
Just remember Bungie have cards in their hand we're not privileged to as yet. A post above was on the money that Destiny is close to the chest for now and when the console launches, plus second wave of games like Titanfall release, they'll go into full PR mode.
I've said it for years now but I'm still sort of expecting Destiny to be a cross platform coop/multiplayer title. If that becomes reality then holy shit megaton to the levels of CE console FPS and Halo 2 XBL. I'm guessing it's a new standard for mobiles, tablets, and consoles all playing together.
It feels like the game is being pushed back for development reasons and release timing reasons combined.
co-op cross platform wont be CE on console megaton lol.
The Super Quick Version: Destiny will be a new hybrid genre with a single persistent universe that is cross platform, possibly cross generation and multi device enabled which mixes MMO, RPG, FPS & RTS elements.
The quote from Bungie "Eventually it will become more the gamers than the developers and will take a life itself..." (can't remember the exact quote).
- TL;DR - The short version -
Multi-platform (xbox & PS3, maybe PC), mutli-device (iPad, mobile phones), open world, combination First Person Shooter (FPS) & Role Playing Game (RPG) with possible Real Time Strategy (RTS) elements as well.
There will also be a micro-transaction or subscription based economy for players to upgrade, sell or trade goods and of course website integration to keep you coming back. This will take place in a single universe where all player actions, games and data are in real time to all other players.
I also speculate this game engine will either be for the next generation or already support the current consoles and run on the next generation in the same game release.
After all what is bigger than Halo? Single universe, on planet (FPS/RPG), off planet (RTS/MMO), user generated content and cross platform interaction (subscription/micro transaction)...that's what.
co-op cross platform wont be CE on console megaton lol.
You know of a title that allows PS3/4 & XB360/1 & tablet/mobile gamers to play together?
Eve has PC and PS3, there has been some tablet development to real time games too. However titles like BF don't allow multiplayer cross platforms to be in the same pools of players? Do they? I'd be interested to know if I missed something.
Bungie/Halo early on was always the total package, that's the sort of thing I think Destiny is once again.
Talented people/companies don't just stop being talented because you've given them a truckload of money and time.
Jamarcus Russell would like a word. As would Josh Hamilton.Talented people/companies don't just stop being talented because you've given them a truckload of money and time.
I think part of the reason I'm not interested in Destiny is because of how mainstream it looks. They're not trying to sell a game anymore, they're trying to sell a smash-hit blockbuster that'll make record day one sales. That's not to say they're playing a con game, but I just don't see the identity behind the whole thing. Combat Evolved was revolutionary for looking great for its time and streamlining the FPS console formula so hard that regenerating health bars are just an expectation for FPSes nowadays. Back then, Bungie was a fairly no-name studio who had made a Ghost in the Shell homage and some fantasy titles. Now, they're riding that Halo legacy high all the way to the bank - it feels like they've gotten too cocky as a company and now people think they can do anything. The biggest problem for me, though, is that they're doing this at their leisure , relatively speaking. Personally, I work best when I'm sleep-deprived as hell and wired on coffee. If I sleep in too late, I'm lethargic for the rest of the day. I understand it was mind-meltingly hectic, but Halo 2 came out the way it did because Bungie was getting fucked over deadline-wise every step of the way. You know what we'd have gotten if Bungie had all the time in the world to make Halo 2? A more robust campaign, for sure, but they originally intended to add in sprint, jetpacks, and zero-g sections.
A substitution for "caffeine" in an industry sense is budgetary limitations, as well. ODST seems like it would be forgettable on paper (a DLC expansion that got executive-meddled into a spinoff title that was working on a humble budget with a completely new set of characters with virtually no prior in-universe history and drawing inspiration from 2001-era game mechanics) but it ultimately became Halo's cult classic because of what it became.
I'm not saying sweatshop-level conditions and asinine crunch times are necessary to the cultivation of good games, but Destiny seems neither evolutionary nor revolutionary so far - it just looks like Bungie's sitting the revolutionary war out this time around.
Destiny's innovations are coming from its multiplayer model and storytelling from the look of it.
We gotta wait and see and suppose.
It seems that Destiny is mainly a co-op focused game. That is how they are marketing it at least.
Mmo borderlands will be amazing.
Wish it was coming out sooner than 4th quarter or whenever it's estimated now.
I hope the competive game types are good, I still love battlegrounds in world of Warcraft despite how broken pvp has been in that game for ages.
A) Just learned that you can actually see what the name of the file of someone's avatar is when it was uploaded. And some people on GAF have had some pretty interesting names for their image files
So, note to all and self, don't name your image files with personal stuff.
B) Just finished edition my Twitch channel panels *cough* Halo *cough*
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Pretty sure the purpose of Destiny's marketing push so far is just to get the name out and let people know Bungie is developing a new game. I would imagine once the beta gets closer we'll start to see some interesting stuff like actual, non-scripted gameplay.
Sure but the thing that sucks is that the shooting is ADS like every other shooter out now. Even Bungie doesn't want to break ground in the genre anymore.
Sure but the thing that sucks is that the shooting is ADS like every other shooter out now. Even Bungie doesn't want to break ground in the genre anymore.
Have they said whether it's purely visual or if it has an impact on bullet spread, recoil, etc?
Sure but the thing that sucks is that the shooting is ADS like every other shooter out now. Even Bungie doesn't want to break ground in the genre anymore.
I seem to remember someone from Bungie saying you could still play the game shooting from the hip like in Halo without it affecting you, but maybe I'm wrong on that.
Let's just hope Bungie's finally figured out co-op online without it feeling like you're underwater.
I'd like a Horde mode for a future Halo game. Play as any of the following types: Human, Covenant, and Flood.
But the main horde you'll indefinitely fight with/against is the Flood.
The horde mode will be called, "Infestation".
But don't worry. You'll still be able to play the Classic "Firefight" mode.
Infestation mode: Lone Spartan sent to investigate missing Marines, ODSTs, and Spartans in a unknown Forerunner Installation.
You're to hold position long enough for your Fire Team to assist you in the more difficult waves of Flood forms.
Any corpses of human/covenant ling around can be reanimated and turned into Combat or Carrier forms.
Pure Flood Forms are very rare and deadly, if you and your team do not take enough precautions to tactically eliminate them.
I can't wait for the Destiny beta. Going to be so much fun playing the game after years of hype.
Aj and Zoojoo will giggle at my post... Here goes...
Aj and Zoojoo will giggle at my post... Here goes...
Mass Effect 3s multiplayer is really nice. We need something similar for Halo.