Raise the flame shield: Your "controversial" gaming opinion.

People who still complain about fighting games being too hard should quit all together and come to terms with the fact they're just shit and whiney people at fighting games. There's no excuse for over 25 years of popular mainstream fighting games to still hard. Games like Tekken Tag 2 have a deep tutorial system which is split into 5 chapters with a story to follow along with to get you into the game. Games like MvC/BlazeBlue/KoF/Street Fighter have trials for you to learn combos. Killer Instinct has an extensive 32 part dojo going over EVERYthing the game has to offer and you can't learn the most basic of button inputs and understanding. It's insulting that fighting games have gotten easier(as a fact) and people want them to be even easier and yet games like StarCraft/DOTA/Gears of War etc maintain that level of high entry play. Street Fighter x Tekken had: easy inputs, gems, assist gems(meaning you didn't even have effing block), pandora, a magic series(press these set of buttons in an order for an easy 1-2-3 combo), preset combos(press these two buttons and string of attacks will play out for you) AND trials to get you into the game and that's still too high for casual gamers. Heck, I'm not even go into the stupidity of X-factor for MvC3.
It's not that these games are hard, it's just you're shit and using excuses(especially in 2014).

So, Fighting games are pretty much the only genre where I can say this, so listen carefully: The games haven't gotten easier, you've just gotten better at them.

Y'know, unless you're an idiot and think tutorials automatically make a game easier.
 
Unfortunately, its doubtful the FGC would be into that.

The FGC can't do shit to influence sales. It's a small hardcore community that's very vocal, that's all. The competitive community hated SSB Brawl, yet the game had excellent sales. Same for Naruto games. If anyone wants to try with a new concept for a FG, the worst the community can do is... not buying it, but this won't matter much.
 
The FGC can't do shit to influence sales. It's a small hardcore community that's very vocal, that's all. The competitive community hated SSB Brawl, yet the game had excellent sales. Same for Naruto games. If anyone wants to try with a new concept for a FG, the worst the community can do is... not buying it, but this won't matter much.

Naw, dude, it's totally the Community's fault for not playing something they don't like or want.
 
I've beaten Half-Life 2 two times, Episode 1 two times and Episode 2 once. I think they're very average and I can't understand why people are going crazy for the next installment.
.

I absolutely don't understand replaying games that you think are average. If I play a game I think is average, I wont play it again.... I replay games i think are good or play new games. In my mind, saying you don't like this games and replaying them contradicts itself.

My contribution:

I want more games like Remember Me. I can see the problems with the gameplay and even the story in some places, but dat atmosphere tho.
 
The same games they've played since the 90's with minor tweaks, a couple new characters/stages, and better graphics?

That's your take, not mine.

Your suggestion would need to garner a new audience. There might be some crossover from the general fighting game community, but on the whole, sounds like nothing I would ever even want to try. I don't want to run around and sneak up on stuff, get health back. That sounds nothing like what I want from a fighting game.
 
That's your take, not mine.

Your suggestion would need to garner a new audience. There might be some crossover from the general fighting game community, but on the whole, sounds like nothing I would ever even want to try. I don't want to run around and sneak up on stuff, get health back. That sounds nothing like what I want from a fighting game.

Nothing surprising. When people like something the way it is, they tend to not want it to change. I still wish J-RPGs were known for beautiful graphics (or at least amazing cutscenes) like during the PS1 era.

The regain health thing though--that's already in fighting games. X-Factor regains health in MvC3. When you swap characters in TTT2 they regenerate health. "Clashes" in Injustice can help you regain health. When I said regain health I didn't mean anything more drastic or game-changing than that. It wouldn't be something you could overuse or take advantage of.
 
I want more games like Remember Me. I can see the problems with the gameplay and even the story in some places, but dat atmosphere tho.

God, this. The gameplay is, in my own opinion, not really good, but the world's quite interesting.

Controversy time:
I ignore a vast majority of indies, I got bored of Minecraft, I like AAA games, I only thought TLoU was good, and I haven't touched a Final Fantasy past VIII.
 
Nothing surprising. When people like something the way it is, they tend to not want it to change. I still wish J-RPGs were known for beautiful graphics (or at least amazing cutscenes) like during the PS1 era.

The regain health thing though--that's already in fighting games. X-Factor regains health in MvC3. When you swap characters in TTT2 they regenerate health. "Clashes" in Injustice can help you regain health. When I said regain health I didn't mean anything more drastic or game-changing than that. It wouldn't be something you could overuse or take advantage of.

Post like yours, and the poster to which you were responding, that try to "fix" or "change" fighting games are more like those people who think turn-based battles in RPGs are "archaic" and should be taken out of games. There's nothing wrong with turn-based battles, and there's nothing wrong with fighting games. I have a problem when people start saying they want to fix an imaginary problem and then rail at a community to which the "fixes" would never even appeal. Like it's the fault of the dedicated minority that any endeavors would fail. There's a reason that Street Fighter and Tekken have been around for such a long time when games like Psychic Force and Destrega and many others of that ilk (that I actually liked, bought and played) went to the wayside to die. There HAVE been different fighting games and different experiments within the genre. it's not the fault of the community that there are no more. It's not the fault of the community that companies don't attempt to make anymore fighters outside of the existing mold.

I have no problem with somebody taking a competitive template and making something different. Have at it. But there is no reason to suggest that there's something wrong with fighting games as they are just because they aren't trying to reinvent themselves.
 
I'm a PS3 owner with no interest in TLOU. That's a result of not being someone who is into narrative games, and the gameplay doesn't look appealing enough to me (not really my kind of game).
 
Daggerfall is the best RPG ever created
Morrowind, Oblivion and Skyrim all suck
steam is a terrible thing for pc gaming and should be boycotted
Half Life 2 was mediocre at best

(nevertheless, I kinda still respect quite a lot both Gabe and valve)

Hope you are not trolling but can you tell me why you think Steam is terrible for PC?

This is just anecdotal evidence, but even ignoring all the things they have done, I have a huge group of friends from third world countries, I know many many people that never ever ever bought PC games, they just pirated them all.

Because of Steam, this same group of people actually own and purchase a lot of stuff from Steam, all of the sudden, their wages can actually support buying entertainment instead of stealing it.

That alone is great for PC gaming and im sure is some of the reason why PC gaming is seeing a huge boost lately.
 
I'm a PS3 owner with no interest in TLOU. That's a result of not being someone who is into narrative games, and the gameplay doesn't look appealing enough to me (not really my kind of game).

Same here. I love Uncharted but the Last of Us looks like a boring depressingfest. I want Naughty Dog to do more Uncharted even if they aren't innovative.
 
Well I just finished the game. IMO I agree and disagree on both the visual part of your statement and the overall game.

I think the game looks nice. It has colorful visuals and has a geniune Mario atmosphere. But at the same time I do get the feeling of "been there, done that" in terms of the artstyle. I really wish they'd deviate from the "1st world is grassy world, 2nd zone is desert, 3rd ice/beach, etc a bit. I think that's why I always enjoyed 3D Mario games prior to 3D Land/World, because each of them felt refreshing in terms of the environments. I will say that looking at the quality of the assets/textures I wouldn't be surprised if it started out being a Super Mario 3D Land sequel (for the 3DS) and development moved to the Wii U.

I don't think the game is bad either (in fact i think it's quite fun). However, I don't think it's a worthy successor to Galaxy, and frankly I think if i had to make a choice I'd rather go back and play Super Mario Sunshine over 3D World. IMO i'd much rather their next 3D Mario be more in the style of SM64 than SM3D

3D World is just an incredibly safe and lazy game in general. It feels like they put very little effort and the game just looks poor. Honestly, I think Galaxy 2 looks better.

And I'll agree with that, it isn't a worthy successor to Galaxy, those games set the bar high and 3D World fell well below those standards.
 
Post like yours, and the poster to which you were responding, that try to "fix" or "change" fighting games are more like those people who think turn-based battles in RPGs are "archaic" and should be taken out of games. There's nothing wrong with turn-based battles, and there's nothing wrong with fighting games. I have a problem when people start saying they want to fix an imaginary problem and then rail at a community to which the "fixes" would never even appeal. Like it's the fault of the dedicated minority that any endeavors would fail. There's a reason that Street Fighter and Tekken have been around for such a long time when games like Psychic Force and Destrega and many others of that ilk (that I actually liked, bought and played) went to the wayside to die. There HAVE been different fighting games and different experiments within the genre. it's not the fault of the community that there are no more. It's not the fault of the community that companies don't attempt to make anymore fighters outside of the existing mold.

I have no problem with somebody taking a competitive template and making something different. Have at it. But there is no reason to suggest that there's something wrong with fighting games as they are just because they aren't trying to reinvent themselves.

LOL. That's exactly the example I was going to mention next, but you did it for me. Now RPGs are pretty much my wheelhouse, but as someone who's played them for over 15 years, I have to say I could care less if another turn-based game came out again or not. I can get my fix from S-RPGs if I really want TB combat.

Now, here's the thing: I actually don't have any problem with the competitive FGC. I just said fighting games aren't very friendly to casuals. Tutorials or not, getting combos down can be a bitch, and give a player trouble that they just wouldn't see in FPS/TPS, action games, sports games or racers. And if your answer is anything along the lines of "tough titty", then know that that's why we are being overtaken by bullshit like Candy Crush and fucking Farmville. We refuse to innovate and think outside of the box in a way that would make things welcoming to new gamers. And when I say "we", man I mean every core gamer there is, not just the FGC.

As far as "railing against an imaginary problem"? Really? To go back to our turn-based analogy, its like saying "We have turn-based RPGs, why would you want any other kind?"

I'm not really sure what you're imagining when I described my little "what if", but basically nothing I mentioned was crazy unique by itself. The ability to run and hide? You can do that in Tenkaichi Budokai--I'm just making it a legitimately effective tactic.
And yeah, you innovate BECAUSE you see a problem with things the way they are. But that doesn't mean that there wouldn't be room for both kinds of games. I'm not saying I want my game to be Street Fighter V--I'm saying I want something completely new that tries its own thing but is still a fighter.

Incidentally, since I haven't really gotten a chance to state my own controversial opinions, I think this post is as good a place as any to do so:

- I don't like NEW 2D games, unless they do something REALLY interesting or they're on handhelds.
- I hate hate hate hate 8bit and 16 bit sprites in new games. It's 2014: FOH with that. In fact, "retro" games in general bug me.
- Unless it's a specific plot point, I can't stand unvoiced main characters. To have all the other characters speak, but I have to use my "imagination" for my character? Ew.
- Unnamed characters in RPGs bug the shit out of me, and detach me from the game.
- All GUST games look the same to me, and it's a very boring art design.

Disclaimer: I'm mostly a live and let live guy, my opinions on these have gotten stronger because lately there's a lack of interesting new games for me to play, and the ones that DO catch my eye conceptually tend to fall under the above.
 
I absolutely don't understand replaying games that you think are average. If I play a game I think is average, I wont play it again.... I replay games i think are good or play new games. In my mind, saying you don't like this games and replaying them contradicts itself.

I did it mostly for the achievements back then, like Lambda Locator and One Free Bullet. My OCD at the time commanded me to get them in game order. They're not bad games that I won't play ever again, but I really don't think they're as incredibly good as people make them out to be.

I was also pretty disappointed with GTA V, didn't care much for the heists, the targeting system was a step down from IV in my opinion and the story had a lot of boring parts.

I reached the
7th nightmare
in Catherine and I couldn't take it anymore. Story was going nowhere and the puzzle parts just made me frustrated. I doubt I'll finish it.
 
After the hype dies down it'll turn out that sales of the PS4/XB1 have been extremely front loaded and throughout the year it'll eventually end up that they're selling less than the Wii U.

No flame for me shield, just a warm glow of satisfaction of knowing there's a thousand GAF members out there right now saving this post in their 'show this idiot how wrong he is in a year' folder. ^_^
 
The Fade was the best dungeon in Dragon Age.While I wouldn't say the level design was great, it was the only dungeon in the game that wasn't completely linear. Putting it in the middle of another dungeon was a poor choice though.
 
After the hype dies down it'll turn out that sales of the PS4/XB1 have been extremely front loaded and throughout the year it'll eventually end up that they're selling less than the Wii U.

No flame for me shield, just a warm glow of satisfaction of knowing there's a thousand GAF members out there right now saving this post in their 'show this idiot how wrong he is in a year' folder. ^_^

I don't care enough for that, but...I mean. You can't really BELIEVE this, can you?
 
I skip cutscenes in almost every game because video game stories are usually crappy.

And even when I actually try to pay attention to a game's story, it usually is crappy (besides TLoU)
 
I buy the "Extremely front loaded" part, but "Will then fall below Wii U levels" is crazy.

Today Wii U Nintendoland is at 15 on amazon.co.uk
Xbone at 44

And there are 6 Wii U SKUs and only one Xbone.

(okay that was mostly due to a shortlived price reduction for the NWU but still, Xbone is definitely losing steam)

PS4 is going to do PS2 levels though.
 
PC gamers are not the master race. Graphics are better but still mostly dictated by console development. Only when we start seeing real next gen games on PS4 and XBox One, will we see a big leap of graphics on PC.

Games will be released the same day as the Console versions if you're lucky. Many games are delayed or just held back to be released months later. Some games are crappy last gen versions like NBA 2K14.

Too many exclusive games on Consoles that are not on PC. There are always port begging PC gamers wanting some game to be ported to PC. Then they get all excited when some game is released one year later than the console version.

PC gamers use console controllers to try to emulate the console experience instead of using the traditional keyboard and mouse. PC gamers holding their breath for full feature support of the dual shock 4.

And you don't have to be rich to be a PC Gamer. There is a higher initial investment, but you can still get a very good machine for $700-800. Then you save lots of money over the long run with steam sales and cheap games. Also online play is free.

Also some people experience technical difficulties with graphic drivers and other PC issues that console gamers don't have to deal with.

I know there are many PC gamers now on GAF and it seems to be growing by the day with all the responses I see about how great PC gaming is. So I hope this is not too controversial.
 
PC gamers are not the master race. Graphics are better but still mostly dictated by console development. Only when we start seeing real next gen games on PS4 and XBox One, will we see a big leap of graphics on PC.

Games will be released the same day as the Console versions if you're lucky. Many games are delayed or just held back to be released months later. Some games are crappy last gen versions like NBA 2K14.

Too many exclusive games on Consoles that are not on PC. There are always port begging PC gamers wanting some game to be ported to PC. Then they get all excited when some game is released one year later than the console version.

PC gamers use console controllers to try to emulate the console experience instead of using the traditional keyboard and mouse. PC gamers holding their breath for full feature support of the dual shock 4.

And you don't have to be rich to be a PC Gamer. There is a higher initial investment, but you can still get a very good machine for $700-800. Then you save lots of money over the long run with steam sales and cheap games. Also online play is free.

Also some people experience technical difficulties with graphic drivers and other PC issues that console gamers don't have to deal with.

I know there are many PC gamers now on GAF and it seems to be growing by the day with all the responses I see about how great PC gaming is. So I hope this is not too controversial.
So much salt against PC gamers. What did they do to you?
 
Daggerfall is the best RPG ever created
Morrowind, Oblivion and Skyrim all suck
steam is a terrible thing for pc gaming and should be boycotted
Half Life 2 was mediocre at best

(nevertheless, I kinda still respect quite a lot both Gabe and valve)

Never played Daggerfall so I can't comment
Agree on Morrowind/Oblivion/Skyrim (suck is a strong word but i couldn't get into them)
Disagree completely, it's the only reason i've even come back to PC gaming
I think it would be better if i started with Half Life so I understand the story better (or read up the story at least), but I personally couldn't get into HL2 when i tried to play it via Orange Box a year or two ago. I'm sure it was much better when it was released, but it felt pretty generic (except for the gravity gun which was pretty fun).
 
The FGC can't do shit to influence sales. It's a small hardcore community that's very vocal, that's all. The competitive community hated SSB Brawl, yet the game had excellent sales. Same for Naruto games. If anyone wants to try with a new concept for a FG, the worst the community can do is... not buying it, but this won't matter much.

Mate... the hate for Brawl didn't manifest until weeks after its release. People were drunk on the hype for a while, hence the sales.

Naruto games will never not sell well as long as that damn manga is running.

There are a lot of games that don't need a hardcore base to initialize interest and sales, and there are two examples!
 
I will never, never understand the love the PS2 got. There's like no worthwhile exclusives on it IMO, and out of all my systems, has the smallest library. I think we're talking less than a dozen games total here! Not only that, but the hardware is horrid. Do you know the sad part? I kinda feel the same way about the 3DS, but for different reasons.
 
I really hate DOTA2, Fallout, and the Elder Scrolls series.
I can't stand MOBAs. For me, it just seemed to creep up one day. I also can't stand the name DOTA. Acronyms, acronyms everywhere! I can't even remember what DOTA even stands for because nobody, even publications, never spell it out.

I love Elder Scrolls but can't get into Fallout, at least the newer games. I just don't like the setting. Oddly enough I got the free Fallout games on GOG but only because they are free and one day I'd like to give it a shot.
 
I will never, never understand the love the PS2 got. There's like no worthwhile exclusives on it IMO, and out of all my systems, has the smallest library. I think we're talking less than a dozen games total here! Not only that, but the hardware is horrid. Do you know the sad part? I kinda feel the same way about the 3DS, but for different reasons.
Exclusives aren't everything. I like the PS2 way more than the PSone and I could say I don't get all the praise Sony's first console get. It wasn't a bad console obviously, but if you aren't a fan of JRPG, the library wasn't THAT interesting. I agree about the 3DS, tho. The handheld isn't nearly as good as people claim it to be.
 
PC gaming hasn't even been interesting since 2003, let alone good. Since then its been mostly unoptimized beta versions of console games with dead communities. The people that made PC gaming great grew up and moved on a long time ago. MS took the greatness of PC gaming in the 90's, shoved it a box and moved the experience to the living room. PC gaming is living in a past that will never come back.
 
That's pretty amazing.

Do you not like most kinds of 2D/3D action games? Arcade ports? Any rhythm games? Fighting games? SRPGs?

What genres do you consider it weak at?

I like action games, problem is I don't know of many exclusive ones that are up my alley, and when I say exclusive I literally mean only on PS2. I got kinda late in the game with it, so a lot of those are now remade on PS3. Arcade ports? Besides some SEGA AGES collection games (which were JPN only save for a handful re-packaged), what is there that's exclusive? Not into fighters or SRPGs, but I love me some pop'n and beatmania. Sadly, I can't afford either of them so I kinda forgot about them.

Not bashing the console for the sake of bashing, hell I'm not bashing it at all. I just don't think I've missed much, but there's clearly little for me on the platform.

Hell, I think the best Sony console was the PS3, and though I consider my library for it to be failry sized, it's about to be beat by my Wii U library of all things. Sony consoles always seem to have a handful of things up my alley, but the PS3 was the most plentiful, and the PS2 is dead last. I have more PSP game than PS2 games I think.
 
People who say "I don't have time for *insert delayed payoff/joy of playing game here*" judge their games by how much victory is crammed into a play session by the designer. They're playing the same ammount of time reguardless.
 
I would have preferred if the Xbox One DRM went through.

Digital copies, family sharing. OOH LA LA.

I don't buy used copies and rarely trade games with friends.

Steam is incredible. I'd like to see the same thing hit a Microsoft or Sony console before it's 2020.
 
When people say they think the Last of Us has "hands down" the best shooting mechanics or AI they've ever seen, I think they're tacitly admitting having limited experience with those elements in other games.
 
I will never, never understand the love the PS2 got. There's like no worthwhile exclusives on it IMO, and out of all my systems, has the smallest library. I think we're talking less than a dozen games total here! Not only that, but the hardware is horrid. Do you know the sad part? I kinda feel the same way about the 3DS, but for different reasons.

It had Nocturne, Metal Gear Solid 2-3, SotC, and some other amazing games at the time, I personally did not own one atm and just played every Atlus title and the ones everyone screams about and had a lot of fun.
 
Assassin's Creed, every single goddamn one, is boring and tedious
The combat is boring and repetitive even though they bog you down with a slew of unnecessary weapons and mechanics , the stealthing is a joke and clearly designed to appeal to people who couldn't stealth there way out of a paper bag. The story is boring, and manages to take the piss out of some of the most interesting time periods in history. And even its best feature, the free running has been done better elsewhere
 
Japanese games are better than Western games. Even new Western games are overshadowed by the classic Japanese games from previous generations.

Last gen the West overtook the East in quality but for me there is now a vacuum. A lot of the beloved Western franchises (Mass Effect, AC, Elder Scrolls, Borderlands, BioShock) don't do anything special for me, bar Naughty Dog and Valve. I find it more fun to play classic games I've missed. I hope this gen there will be much for me to savour.
 
Other than Vib Ribbon, Parappa and Ico/SotC none of Sony's first party games are any good. I'm genuinly surprised that people enjoy the GoW and Uncharted series
 
PC gamers use console controllers to try to emulate the console experience instead of using the traditional keyboard and mouse. PC gamers holding their breath for full feature support of the dual shock 4.

PC gamers use whatever control method they feel suits the game they're playing. Its not about trying to emulate a console experience, its about picking the best tool for the job. Sometimes its mouse and keyboard, and sometimes its a controller. Dark Souls for example, plays like a dog with mouse and keyboard, so I'll use my 360 pad.
 
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