Former Concord developer speaks on the failure of Concord, asks people to give Marathon a chance

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There is at least one thread a month about how nobody takes risks with big budgets in gaming.

This is something different and many shit on it while the game is not even out.

This is why nobody dares to risk 200 million on a game out of the norm.

There is something wrong if dev has to spend 200 million on a video game.
 
There is at least one thread a month about how nobody takes risks with big budgets in gaming.

This is something different and many shit on it while the game is not even out.

This is why nobody dares to risk 200 million on a game out of the norm.
But how this risky? It's Bungie, chasing multiple GaaS trends, wearing Fortnite's color palate, all while Weekend at Berie's-ing an established (if old) beloved (though niche) IP to stir up the core.

It's a big investment, sure, but it's also the closest thing to a surefire ROI that a suit could dream up.
 
There is at least one thread a month about how nobody takes risks with big budgets in gaming.

This is something different and many shit on it while the game is not even out.

This is why nobody dares to risk 200 million on a game out of the norm.
Literally when people ask for risk in gaming is to make let's say a high budget JRPG (Legend of Dragoon?), a high budget Action Shooter (Parasite Eve?), a metal gear clone, some hack and slash like the old god of wars, etc etc etc, not yet another GaaS trying to milk the audience.

To prove my point, no one was shitting on Dark Souls when it was the new thing, quite the opposite, no one is shitting on physint, no one is shitting on Death Stranding (even if it's not for everyone) and that game is super unique compared to what is there, people are just tired of GaaS with smell of woke, those one will always get people riled up
 
When trash employees make a trashy game eating up a company's time and big budgets, got lousy reviews, and it was so bad the company canceled it a couple weeks in, auto-refunded customers and auto-deleted it off people's system, it gets to a point everyone fired should be treated the same as fired for cause ----> no severance pay.

But Firewalk workers milked years of salary and even got a severance pay out to boot. Basically rewarded with extra money for doing a bad job. How does that make sense?
 
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Sony should offer all Concord devs a thousand dollars or something to sign NDA's that say the signatory will never mention the game ever again.

Also, I know some people think NDAs are the devil. But it's not like they'd be the first guys who asked their friends to never mention the land whales they got in bed with.
 
There is something wrong if dev has to spend 200 million on a video game.

Why? How much would be ok?



But how this risky? It's Bungie, chasing multiple GaaS trends, wearing Fortnite's color palate, all while Weekend at Berie's-ing an established (if old) beloved (though niche) IP to stir up the core.

It's a big investment, sure, but it's also the closest thing to a surefire ROI that a suit could dream up.
Going by reactions it doesn't seem to be the case.




Literally when people ask for risk in gaming is to make let's say a high budget JRPG (Legend of Dragoon?), a high budget Action Shooter (Parasite Eve?), a metal gear clone, some hack and slash like the old god of wars, etc etc etc, not yet another GaaS trying to milk the audience.

To prove my point, no one was shitting on Dark Souls when it was the new thing, quite the opposite, no one is shitting on physint, no one is shitting on Death Stranding (even if it's not for everyone) and that game is super unique compared to what is there, people are just tired of GaaS with smell of woke, those one will always get people riled up
Do you realize you just listed sequels and remakes? That's not what the threads I mentioned talk about.

What's woke about marathon?
 
Not the consumers fault you can't wow them. Either bad trailer or unimpressive gameplay in a crowded genre.

Devs/trailer contractor should have understood the industry esp bungie's prior games (trailers).

There will be other chances to impress the masses.
 
Not the consumers fault you can't wow them. Either bad trailer or unimpressive gameplay in a crowded genre.

Devs/trailer contractor should have understood the industry esp bungie's prior games (trailers).

There will be other chances to impress the masses.
As crazy as it seems, that indie game Schedule One for $20 US is getting more players and great reviews than most full budget games. On steam right now there's over 200,000 peaking at 450,000ish.

Goes to show not every game need ginormous time, teams, and budget to do great.

Problem is video game making is one where most studios can only go up. Bigger and (supposedly) better and bigger budgets. Schedule One was made by one guy supposedly. The chances of any big gaming corp making something successful like it on a shoestring budget is zero. If they tried to make it, it'd probably be $50M, 6 years of dev and 150 person teams. Even if they had the resources they wouldnt make it because it looks to low brow for their shiny corporate offices.
 
We, as consumers are now being asked to give products a chance.....

What the fuck happened to our hobbie.
cancel culture mob getting cancelled so theyre now asking gamers to stop cancelling
When people beg, they are down to their last gasp. That's where were at in gaming (at least for Bungie/Concord).

It's very rare you see other companies in other industries plead on social media with desperate messages hoping to get sales that way.

And the dumb thing about this situation is gaming is traditionally a no refund kind of industry. Discs definitely no refund. Digital, it depends how much you played the game and how lenient CSR is on the other side approving it. So why would any gamers blindly give it a chance if it's a totally new franchise? I know I wouldnt. I'll wait for reviews.

Notice how not once in history has any gaming company ever said "Please try our game. But dont worry. If you dont like it we'll refund your money no questions asked." And if any do offer that, it's probably buried in some TOS nobody reads. But not surprisingly, they have no problem trying to hype their product to drum up sales like it's a one sided street.
 
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Why? How much would be ok?




Going by reactions it doesn't seem to be the case.





Do you realize you just listed sequels and remakes? That's not what the threads I mentioned talk about.

What's woke about marathon?
I was giving names as examples not that I am expecting them to create remakes/remasters or sequels to them, but to take the risk as they took it back then with those types of games. For instance, create a brand new high budget JRPG that can compete or improve over the Giants like Persona series or Final Fantasy series.

And for what is woke about Marathon, I said "a smell" of it, no proof but just knowing about the history of Bungie with the topic, them asking pronouns for just participating, you can anticipate something being there
 
No, they had opportunities to bring back uncharted, resistance, Killzone, Warhawk or socom and they are trying the games as a service, battle royal, all your items at stake thing. You aren't fighting for objectives anymore now it's fighting for materialistic items and shooters have to go back to their roots.

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A former Concord developer (confirmed by mods) came foward and asked users to give Marathon a chance:

"Marathon is no different. Be kind, and be cool, as video games are meant to be fun."

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"Marathon is another woke mind virus injector full of androgynous avatars endlessly pew-pew-ing via unappealing graphics and rote game design. Be naive and be submissive, as modern western video games are meant to be leftist propaganda."
 
I just remembered what the Marathon character designs remind me of; that of oldschool WoW player characters with random mix of outfits that clash with each other because the stats are maximized, but they look ugly as hell.

At best i can try to say they look like fashion models in impractical clothes that you see in catwalks. What is with the complete lack of aesthetics?

I understand that they are literally synthetic bodies rebuilt after each death, but I felt like the characters are what gets made if you hit "randomize" on a character outfit creator.
 
Damn, i was so used to the industry calling me "inexcusable" for being "harmful" in their disclaimers or just "a mistake" for existing. And now i'm asked to show sympathy.

So awkward.
 
Marathon isn't being made by Firewalk though.
Firewalk had X bungee devs. This one has been, apparently, hired back and is saying "marathon is no different". That's not a good sign and makes me assume decisions were made during Covid on this one too.
 
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The TLDR of the main post.
How did you come to the conclusion that he now works at Bungie and that Marathon is the same as Concord?

That's not what he said at all.🤨

All he said was that he worked on Concord and that they failed and that he doesn't want others to be punished for Firewalk's failure.
And that at the end of the day, all devs want to make a great game and in that regard, it is no different for Marathon.
 
This game definitely gives some Concord vibes. The rather low viewcount on youtube and big amount of dislikes (on average around 50%), the negative sentiment on social media, the comparisons in terms of character design, the lack of content and price tag. I doubt it will completely bomb but I also don't believe it will have a big playerbase.
 
How did you come to the conclusion that he now works at Bungie and that Marathon is the same as Concord?

That's not what he said at all.🤨

All he said was that he worked on Concord and that they failed and that he doesn't want others to be punished for Firewalk's failure.
And that at the end of the day, all devs want to make a great game and in that regard, it is no different for Marathon.
Ah ok. I only skimmed through it. I don't need to listen to anything he says if he doesn't work there.
 
The whole thread is based on an ex Concord devs thoughts yet somehow haters are the ones keeping its memory alive

It's not haters its people laughing at the biggest flop in gaming history and people who defended it.
And who were the ones defending it?

You have been saying that for months but not a single quote to back it up.
 
And who were the ones defending it?

You have been saying that for months but not a single quote to back it up.
Here you go mate, could've spend 1 minute by going to the steam forum yourself

 
Here you go mate, could've spend 1 minute by going to the steam forum yourself

Talking about Gaf.

And I was talking to HeisenbergFX4 HeisenbergFX4 directly.
The guy's a clown.
 
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I just remembered what the Marathon character designs remind me of; that of oldschool WoW player characters with random mix of outfits that clash with each other because the stats are maximized, but they look ugly as hell.

At best i can try to say they look like fashion models in impractical clothes that you see in catwalks. What is with the complete lack of aesthetics?

I understand that they are literally synthetic bodies rebuilt after each death, but I felt like the characters are what gets made if you hit "randomize" on a character outfit creator.

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Why? How much would be ok?


Going by reactions it doesn't seem to be the case.

They not getting the desired results doesn't mean they are taking risks, it means they aren't good at presenting their game.


What's woke about marathon?

Not much, since there is no lore or story to talk about.

However, Androgynous characters with blue lips is a clear pandering to the trans crowd so that's that. You have to make an effort to not see it.
 
before it launched? absolutely, people defended it in different discussions and contexts
Since I was one of the more outspoken Gaffers who enjoyed the game for what it was:

All I said was that the core gameplay was solid and on a technical level did they a good job, but other than that I agreed with everything that was said about the game.

Does that classify as defending the game?
 
Since I was one of the more outspoken Gaffers who enjoyed the game for what it was:

All I said was that the core gameplay was solid and on a technical level did they a good job, but other than that I agreed with everything that was said about the game.

Does that classify as defending the game?
hey, i'm not judging. there's no shame in defending a game you like :messenger_tears_of_joy:
 
hey, i'm not judging. there's no shame in defending a game you like :messenger_tears_of_joy:
That's not what I asked.

Do you consider that defending? Because that's what it's about.

I wasn't talking about the Woke morons who thought the character designs were amazing or that felt like there was a need for pronouns.

That's why I was asking HeisenbergFX4 HeisenbergFX4 directly, as it wasn't a general discussion.
 
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