Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.Fire dungeon that has its own distinct look, layout, mechanics, enemies, music, and takes hours to finish.
Water dungeon that has its own distinct look etc.
You get the idea.
Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.
It's a case of when tech was not as advanced they needed to use art direction and pushing things to their limits to get the level design we got at the time and fast forward to now to where tech is so advanced they have no idea what to do with it...when it should be easier to pump out 1998 era designs left and right.Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.
I'm genuinely surprised that there isn't more of this kind of speculation on Gaf. Half of the fun is dreaming about what kind of game you want and speculating based on previous entries. And then when you get a breadcrumb of new information you spin out a whole speculative game based on it.LOL, waste of server memory thread. Because:
Nobody knows
(what it's like
to be the saaaad man(
Steps they can take towards evolution of the franchise is getting rid of Weapon Durability and making gear acquisition and upgrades to HP more meaningful then do the 300+ shrine puzzles that aren't connected to the game world in any way.Expecting Zelda to go back to the old style is genuinely baffling to me, will Resident Evil go back to tank controls and fixed camera? Will God Of War go back to fixed camera and Kamiya-esq combat? No, these games stood the test of time for a reason they evolve and grow and I expect the same level of growth from the next Zelda game as they did when they went 3D with OoT and when they went open world with BotW, 2027.
%100 on board with the weapon durability thing, it totally hindered the experience for me with both games I would love to build my weapon and make it stronger and develop my character around it, Idk about the thing to be honest I think we should still play as Link.Steps they can take towards evolution of the franchise is getting rid of Weapon Durability and making gear acquisition and upgrades to HP more meaningful then do the 300+ shrine puzzles that aren't connected to the game world in any way.
Players have been wanting some degree of choice in character customization so I think at this point for Zelda to grow they should let you choose and create your own Character from all of Hyrules races whether it is a Hylian, Goron, Zora, Rito, Gerudo.
If they want to stick to the preset character formula they could opt to give a Link or Linkle option.
And if Princess Zelda is an option many would rather see her use magic as a Mage instead of what we got in Echoes of Wisdom which is summon things to do stuff for you and play as Link sometimes.
I wager half of my playtime in BotW and TotK amounts to
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I would argue it's actually a "real" thread for once. The real memory wasters are console war threads. E.g. whenever Xbox does or doesn't do something, whenever Shuhei Yoshida says something, whenever Switch 2 sales come up, etc.waste of server memory thread
That or Eiji Aonuma needs to direct another doom and gloom Zelda
Zelda is dead to me.
I wish they would remake OoT…
They already did, and they fucked it up.I wish they would remake OoT…
You may give me millions of pieces, it will never be mended! Never I say!There you go
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Metroidvania style with the physics abilities and shit from TOTK. Takes place in the Cube from the movie Cube.
We have had Young Link, adult link....Time for Old man Link.
Punished Link
Felt that way in TotK where I spent a ton of time in the desert then had to prepare to spend time in the winter mountains then spent time in the fire mountains then in the jungle and in the rainy lightning areas?As much as I like BotW and TotK, I really do want to experience that feeling of stepping into OoT's Water Temple or Forest Temple for the first time in a modern game. The change in geography, lighting and mood- knowing you're going to spend a signifcant chunk of time committing to a unique environment, Zelda does it better than any other series.
Here you go.I'm all for this next before any other big Zelda game. OOT Remake would be great.
That reminded me of this old pic:We have had Young Link, adult link....Time for Old man Link.
Punished Link
Honestly most Zelda games are pretty dark. If they want to push LoZ Fallout then what they need to do is get rid of Weapon Durability. Making gear meaningful by making it limited duration and throwaway is NOT what we want.I think I might be in the minority on this, but I'm kind of hoping they continue with the giant open world Zelda mainline games, while keeping the standard formula games as smaller installments.
I've been replaying BotW recently and it really is just such a damn masterpiece. I would love another game in that exploration style, but with a brand new map, and completely reworked weapons/combat/dungeons.
Actually, I guess I'm saying I'd like something of a hybrid between OoT and BotW.
And yes, I want a darker, grittier story. Give me those MM vibes.
Here you go.
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I'll take new games...but so far they are very keen on their Zelda soft reboot.Come on, you know I mean full-on Switch 2 hardware visuals, lol.
They seem to have those small sude games before the big ones. I did hope we would get another Chibi experience with the Oracle GBA version as thought that would fit well, and I wouldn't say no to another Four Swords. Loved them.I'll take new games...but so far they are very keen on their Zelda soft reboot.
Unfortunately the best we will have of classic 3D Zelda on Switch 2 hardware is HW Definitive with that nice 60 FPS enhancement.
Anouma hasn't directd a Zelda game since Twilight PrincessThey just need to remake or do somthing with the OoT series. That or Eiji Aonuma needs to direct another doom and gloom Zelda and not these sugar and rainbow style Zelda games were he just oversees slop.
I don't disagree and ToTK did some things to help in this regard.![]()
Weapon durability killed my enjoyment of BOTW. If Nintendo's argument is, "well, we just want the players to try all out the weapons", well, my counter argument is to make sure all the weapons are fun to use so that's less of an issue, not having a player enjoy a weapon style and then slap it out of their hand after two dozen swings.
Felt that way in TotK where I spent a ton of time in the desert then had to prepare to spend time in the winter mountains then spent time in the fire mountains then in the jungle and in the rainy lightning areas?
Fairly unique qualities in each.
Actually, I guess I'm saying I'd like something of a hybrid between OoT and BotW.
Explains a lot. Oh well I have Age of Imprisonment to look forward to.Anouma hasn't directd a Zelda game since Twilight Princess
Yeah and I disagreeing that there isn't memorable unique environs in the new Zeldas. And that those environs aren't contained and substantial.I'm talking about a contained, substantial task as opposed to the bite-sized hurdles found in BotW and TotK, or overworld environs bleeding into one another.
The personality of a dungeon, the investment it demands from a player, and the lasting impression it leaves is something missing from modern Zelda.
Yeah, and? You think he left Zelda and Nintendo?Anouma hasn't directd a Zelda game since Twilight Princess
your brain doesn't function right? It is all dried up in thereYeah, and? You think he left Zelda and Nintendo?
My statement still stands.
Zelda is trash without his creative direction.
Nice gaslight. What do you not understand? Why respond with an insult? Are you that upset that I think your favorite game in the whole world is not as good as it should be? Boohoo, nerd.your brain doesn't function right? It is all dried up in there
I'm with you on durability. Or at least they could tone it down a bit. I wish they'd let you combine identical weapons to reverse damage and increase durability.Steps they can take towards evolution of the franchise is getting rid of Weapon Durability and making gear acquisition and upgrades to HP more meaningful then do the 300+ shrine puzzles that aren't connected to the game world in any way.
Players have been wanting some degree of choice in character customization so I think at this point for Zelda to grow they should let you choose and create your own Character from all of Hyrules races whether it is a Hylian, Goron, Zora, Rito, Gerudo.
If they want to stick to the preset character formula they could opt to give a Link or Linkle option.
And if Princess Zelda is an option many would rather see her use magic as a Mage instead of what we got in Echoes of Wisdom which is summon things to do stuff for you and play as Link sometimes.
I wager half of my playtime in BotW and TotK amounts to
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I just think durability entirely should go away or at least have systems in place that repair weapons and gear using items you find in the world. And not the roundabout way of well if you destroy one of the fabled champion weapons come and buy another from racial vendor in racial city.I'm with you on durability. Or at least they could tone it down a bit. I wish they'd let you combine identical weapons to reverse damage and increase durability.
Character choice is an no from me though. It's not that series. If you want to make a game around Zelda or Sheik or or the four champions or whomever, that's fine, but leave Link as a character alone.