What's Next For Zelda?

I want a darker theme like Zelda MM. I also want it to be more linear, but with a bunch of paths to explore. That's pretty much it.

Wish they reworked its outdated combat system already. Its so basic and spammy.
 
Fire dungeon that has its own distinct look, layout, mechanics, enemies, music, and takes hours to finish.

Water dungeon that has its own distinct look etc.

You get the idea.
Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.
 
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Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.

They could do it now, they just like to change the recipe with each game.

SS went all-in on the dungeon experience by implementing dungeon design in the overworld itself. BotW and TotK switched gears by going in the other direction entirely, minimising dungeon exploration and maximising overworld exploration.

As much as I like BotW and TotK, I really do want to experience that feeling of stepping into OoT's Water Temple or Forest Temple for the first time in a modern game. The change in geography, lighting and mood- knowing you're going to spend a signifcant chunk of time committing to a unique environment, Zelda does it better than any other series.
 
Amazing that they could pull this off in 1998 but games nowadays have issues having so much variety and unique assets. Amazing and sad.
It's a case of when tech was not as advanced they needed to use art direction and pushing things to their limits to get the level design we got at the time and fast forward to now to where tech is so advanced they have no idea what to do with it...when it should be easier to pump out 1998 era designs left and right.

George Lucas said it best. Art is technology. You come up with an artistic problem and invent the technology to illustrate what you want to show to your audience. Instead they are inventing technology before they know what to with it. It's similar to painting. You can have all the colors but if you don't know what to paint then it really doesn't matter.

So we run into this issue where when tech was bad...love, passion and creativity led to better games. Now that tech is good you get bad games that are worse in comparison.

Today we have so many options that you don't know what to choose. When back then you did "more with less" and sometimes "less is more".

I can tell you the dungeons and worlds in OoT/MM/TP/WW are more memorable then BotW/TotK and a part of that is the dungeons and world were connected in a way that made sense.

With TotK I think the only memorable thing I really remember is the journey to the Wind Temple which was really just a derelict airship.

To compare it to say OoT or TP Water Temple? Can't even compare.

OoT Water Temple map design btw

Water_Temple_map.jpg


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