solidus12
Member
Deep down, Xbox is the true market leader, and Phil Spencer will get his Nobel prize because when everyone plays, we all win.
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Deep down, Xbox is the true market leader, and Phil Spencer will get his Nobel prize because when everyone plays, we all win.
compare...Those early games were the same sizes across platforms? - and later games kept being the same sizes across platforms through the whole generation.
It's about the same minus updatesWhat's the Series X install size for this game?
I've never played it. I checked on Gamepass and it said 95GB for Xbox One X.
So you mean it's a general issue? - not just the PS5, but an SSD issue?compare...
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Large files for asset duplication.compare...
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SSD prices are low right now, so rather upgrade than to have Sony dictate the pricethat 825GB ssd is pathetic. sony need to make a model with 2TB
I say that it is going to be a problem that is going to present itself in the long term.So you mean it's a general issue? - not just the PS5, but an SSD issue?
Are you trolling? There's many 4TB Gen4 NVME's on the market and yes you can mount them to the PS5 by yourself.And as far as I understand there is no 4TB SSD.
I also understand that there is no way to put an external hard drive or SSD with USB as it was done on PS4.
Really??Are you trolling? There's many 4TB Gen4 NVME's on the market and yes you can mount them to the PS5 by yourself.
You can also use 12TB USB HDD for storage.
Really??
Where are 4TB... Im interesting.
that 825GB ssd is pathetic. sony need to make a model with 2TB
Microsoft really want you to purchase one of their memory expansion units, so there is little interest in bumping up the console storage.15 years ago? 15 years ago install sizes were like 15GB and that was considered big and there was a LOT of outrage and console wars 15yrs ago about mandatory installs because most games read from the disc and didn't need installing.
Now though you have a Series S with a measly 364GB usable storage meaning you'd be able to install about 2 or 3 Avenger sized games before you have to shell out extortionate prices for more storage.
Just install a 2TB SSD like I did. Not that hard.The issue of the size of the ps5 SSD memories is a fucking disaster.
It would still be forgiven that the size was more compact in the ps5 video games or that there was a 4tb SSD, but not even that.
For me it is one of the worst problems of ps5.
I don't think you realize a 4K texture is 4096 x 4096 and a 2k texture is 2048 x 2048. With values for RGB that's about 50 MB vs 12.5 MB. Couple that with the different material layers and so on, higher resolution sound files, higher quality models, etc... of course it's bigger lol. It's not just "double", it's more like quadruple or more. Some games even use higher resolution than 4K assets.I don't understand why some games use so much storage.
I loaded up TES4, Gothic 3 and Risen on Steam deck,
tes4 / gothic 3 -4.6gb
Risen 2.35gb.
These games are all 1080p optimized. So you double that for 4k and it is still under 10gb where are these games getting 100gb + of storage needs? I can somewhat understand GTA5 and Red dead, but cod, or this, nah..
I acually would like it if they would detect your screen size and only give you assets you need. A 1080p screen doesn't need 4k+ textures.
I bought a 1tb ssd , and 5gb hdd to solve this issue on ps5. SSD runs only ps5 games and hdd runs ps4 library.
Wait, are you telling me Jim Ryan’s number 1 fan doesn’t possess this knowledge…..Really??
Where are 4TB... Im interesting.
I hate being forced to install huge amounts of data when using the disc version. I bought the disc-enabled PS5 but of course no one actually develops responsibly to keep data on the disc anymore. Frankly I'd much prefer cartridges like on the Switch, so that you have speed plus off-console storage, but only Nintendo seems to take cartridges seriously anymore
For what it's worth, many of these numbers are incorrect. Switch cartridges have always had capacity up to 32GB (not 5), and their read speed hasn't been objectively measured on the hardware but speed tests tend to put load times for cartridges roughly on par with installing the same games to a 100MB/s microSD ("an SD card gets you 25mb/s" what? You can't even use on that outdated and slow on the Switch, it's unsupported). Nintendo officially recommends using SD cards that are closer to 100mb/s so it's generally assumed that's close to what games expect from the cartridge.blu ray disks are too slow to stream data off, this hasnt been a thing since DVD's.
it's not a question of developing responsibly, it's down to the seek times of finding random snippets of data across a 50gb disk. it's physics. cant and will never happen again on a console aimed at the AAA market.
the only way for modern AAA games to use 'cartridges' would be for each to come packaged with a 100gb m.2 SSD. even major releases would be limited to 100k runs because of global manufacturing capability and it would cost an absolute shitload.
Nintendo get away with it because their games are 5gb and dont have much data to load at all, so they dont need to be stored on a fast medium. SD cards are easy and cheap to manufacture. If you'd like to see how well this would work for other games, pick this up - https://www.amazon.com/dp/B07KXQX3S3/?tag=neogaf0e-20 , mount it as a PC drive, and try installing a 90gb AAA game to it.
an SD card gets you 25mb/s
A platter hard drive gets you 100-200mb/s.
A blu ray gets you up to 100mb/s, but it sucks shit at randomly seeking (ie: the player turned around, quickly load these assets instead) and is best used when all the data is stored/accessed in order (installing, or playing back a movie)
the ps5 is at 5,500mb/s, and no game is released yet which actually takes full advantage of that.
I hate being forced to install huge amounts of data when using the disc version. I bought the disc-enabled PS5 but of course no one actually develops responsibly to keep data on the disc anymore. Frankly I'd much prefer cartridges like on the Switch, so that you have speed plus off-console storage, but only Nintendo seems to take cartridges seriously anymore
Develop responsibly, lol. Do you know how incredibly slow it is to stream data off a Blu-ray disc? This is not a developer choice, the PS5 can't play games straight from the disc, installation is mandatory for everything. It was for PS4 too, the difference being that now PS5 games have to run from the SSD (while PS4 games can run from an external HDD if you have one).
Develop responsibly would mean:
- prioritize game size & storage optimization as a first-tier concern; never release a game taking up 100GB when it could have been 40GB with some forethought
- ensure that the entire, fully-playable game is actually contained on the disc at launch and doesn't require any day0 patch or update; this is basic responsibility, and devs who can't even ship a fully self-contained game at launch aren't to be taken serously. Patches later are fine, but in no way should they be required.
- everything that can remain on the disc should remain on the disc. If all my games on PS5 actually did this and left all the high fidelity soundtracks and all cutscenes etc on the disc to stream as needed, installing only the necessary parts to the drive, I could probably fit twice the games in the same space, and not have to uninstall / reinstall all the time if I have a normal backlog. But no one cares because these platforms have given up on that kind of space optimization.
At ACTIVISION they think the bigger the game gets, the better it is.
Depends, if it's just the English dialog then it might be ok, but when you include dialog for multiple languages the install size boats considerably. Then again the console's OS should help manage that when the game is installed, provided the developer took the time to implement it.You said: "no one actually develops responsibly to keep data on the disc anymore". That's not a thing they can choose to do even if they want to, it's not possible.
Soundtracks aren't that much data (a full CD, 80 minutes, is 700MB), and cutscenes are mostly real-time these days. So there isn't that much stuff you COULD stream from the disc even if the consoles allowed it. It's far too slow for pretty much anything used to render the game in any modern game engine. The only exception would be simple indie games, but those don't get released on disc anyway.
I still don't believe this is accurate; of course we typically don't know exactly how much each part of the game's data is taking up, but many reports of specific games mention much larger payloads than that of just uncompressed audio files (again, Titanfall was confirmed to have 40GB of audio alone). First, the quality is going to be higher than CD, and second there can often be 20+, 30+ or more hours of total recorded voiceovers and music in media rich games when you add up everything used. It's very likely that you'd shave off tens-of-GBs if using the disc to stream all of that, not just a CD's worth of data. But no one even tries or prioritizes it, they just dump everything in.Soundtracks aren't that much data (a full CD, 80 minutes, is 700MB), and cutscenes are mostly real-time these days. So there isn't that much stuff you COULD stream from the disc even if the consoles allowed it. It's far too slow for pretty much anything used to render the game in any modern game engine. The only exception would be simple indie games, but those don't get released on disc anyway.
I still don't believe this is accurate; of course we typically don't know exactly how much each part of the game's data is taking up, but many reports of specific games mention much larger payloads than that of just uncompressed audio files (again, Titanfall was confirmed to have 40GB of audio alone). First, the quality is going to be higher than CD, and second there can often be 20+, 30+ or more hours of total recorded voiceovers and music in media rich games when you add up everything used. It's very likely that you'd shave off tens-of-GBs if using the disc to stream all of that, not just a CD's worth of data. But no one even tries or prioritizes it, they just dump everything in.
Series x is also 145 gbWhat's the Series X install size for this game?
I've never played it. I checked on Gamepass and it said 95GB for Xbox One X.
For instance, Titanfall had something like 40GB of uncompressed audio alone, and other games have massive pre-rendered cutscenes but dump all this on the local drive when the disc could handle it.
If no game takes advantage of 5500 mb/s then why are the load times not zero?blu ray disks are too slow to stream data off, this hasnt been a thing since DVD's.
it's not a question of developing responsibly, it's down to the seek times of finding random snippets of data across a 50gb disk. it's physics. cant and will never happen again on a console aimed at the AAA market.
the only way for modern AAA games to use 'cartridges' would be for each to come packaged with a 100gb m.2 SSD. even major releases would be limited to 100k runs because of global manufacturing capability and it would cost an absolute shitload.
Nintendo get away with it because their games are 5gb and dont have much data to load at all, so they dont need to be stored on a fast medium. SD cards are easy and cheap to manufacture. If you'd like to see how well this would work for other games, pick this up - https://www.amazon.com/dp/B07KXQX3S3/?tag=neogaf0e-20 , mount it as a PC drive, and try installing a 90gb AAA game to it.
an SD card gets you 25mb/s
A platter hard drive gets you 100-200mb/s.
A blu ray gets you up to 100mb/s, but it sucks shit at randomly seeking (ie: the player turned around, quickly load these assets instead) and is best used when all the data is stored/accessed in order (installing, or playing back a movie)
the ps5 is at 5,500mb/s, and no game is released yet which actually takes full advantage of that.
If no game takes advantage of 5500 mb/s then why are the load times not zero?
It really does...Must suck to not have a fiber connection.
Im fan of Gravity Rush KatWait, are you telling me Jim Ryan’s number 1 fan doesn’t possess this knowledge…..