150Mhz CPU boost on XBO, now in production

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They never committed to the camera though. Not officially enough to go back on it. That being said, I have the camera pre-ordered.

I'm going to use it with my PC as well.

I don't think you can use the Playstation Camera on PC. According to here it uses a PS4 dedicated connector, the AUX port on the PS4, and isn't mentioned if it's USB 3.0 or not. Unless you have confirmation else where, it might be stuck on the PS4.
 
Wow.

This is a nice boost.

Now it begs the question as to why Sony is not able to boost the performance either.

Interesting that Sony have yet to publish their speed rating - maybe leaving the door open...

Probably not enough space in their housing - they've made the console really small so I wouldn't be surprised if it would overheat if they upclocked their processors.

EDIT: So the "TFLOPS" performance ratio isn't based on CPU + GPU combined normally is it? If the Xbox One CPU is 150mhz faster than PS4s (multiplied by 8 - because it's a 150mhz per core upgrade right?) then wouldn't this make the Xbox One's overall "raw performance" (not GPU performance) a decent amount (but not a huge amount) closer to the PS4s?
 
As the rumoured cpu speed absolutely. But it's not confirmed. There were even rumours claiming Sony might go 2ghz, but that is also not confirmed.
2GHz is preposterous. According to Anandtech that's a TDP increase of 66% over 1.6GHz.
1.6GHz is the sweet spot.
 
So if you should get outsold by the competition this year "supply constraints" will not be a valid excuse - did I understand that correctly?
No, you clearly did not understand that correctly. Jeez, it's pathetic what passes for logic on GAF these days. You should also ask Al whether he's stopped beating his wife. "Woo! Sick burn!"

In what universe does "having no production/yield issues" also imply that supply is guaranteed to exceed demand? You think it means that supply is infinite? It's completely possible to be supply constrained while your factories are churning out more units than you ever dreamed possible. The Wii might be a nice recent example of that happening. It's also possible that Sony will be able to manufacture more consoles than MS can. Even if MS's yields are 100%.

Come on. We all predict that the PS4 will outsell the XB1. Most of us figure that the PS4 will be supply constrained post-launch, and a lot of us wouldn't be surprised if the XB1 got that way too. Worldwide launches are rough. Why wouldn't you expect supply constraints to impact both players?

The XB1 will probably be outsold. There's a pretty good chance it will become supply constrained as well. (Perhaps a little slower.) And in that fairly likely scenario, it will be perfectly acceptable to cite those constraints as being at least a part of the reason for the sales gap. If we get into a situation where Sony sells more, and isn't supply constrained, then it would be even more valid for MS to play the "constrained" card. You can pretty much count on it, in fact. It was, after all, Sony's go-to excuse last generation.

(But we will all know that the main reason the PS4 sold better was the cheaper price and better word-of-mouth.)

Boom.
 
This should help sort out the niggling issues some of the launch games were having. Which is fantastic. DR3 might even end up being one of the smoother games in the series.
 
2GHz is preposterous. According to Anandtech that's a TDP increase of 66% over 1.6GHz.
1.6GHz is the sweet spot.

yeah but I dont see why sony could not make this very same upclock if they wanted to unless the cpu in the xbox is more customized than we think.
 
so CPU is definitively faster on Xbox compared to PS4? Which means physics and next-gen AI and da gameplay are better on the One? And PS4 is only for people who want da graphics and not gameplay?????

also, the above comment is not a serious post, hence my usage of "da". Dear lord, please don't reply to me seriously!

Hey, PS4 has 6 additional CUs over X1, that basically what caused the power gap. Overclocking the CPU to even 2ghz wont negate this gap at all.
 
This should help sort out the niggling issues some of the launch games were having. Which is fantastic. DR3 might even end up being one of the smoother games in the series.

DR3's recent PAX showing even was much improved over what we've seen in the past, and that was still on the 1.6 boxes. Hoping for the best when it comes to launch titles having a little extra breathing room for performance/stability.
 
It's great news. A boost to the CPU is a good thing not only for now but for the long haul when the machine is being pushed to the limit. Just want a launch date now, very excited for the X1.
 
Given the history MS has with hardware i really am not liking this. Why couldnt they just leave it alone, it would have been fine. Now im worried for another case of RROD...i think ill wait on the xbox1 for a bit more. Wasnt going to get one at launch but im wait a year for sure now.
 
yeah.gif

And now that kid works for SOE.
 
DR3's recent PAX showing even was much improved over what we've seen in the past, and that was still on the 1.6 boxes. Hoping for the best when it comes to launch titles having a little extra breathing room for performance/stability.

Yeah that would be excellent.
 
Given the history MS has with hardware i really am not liking this. Why couldnt they just leave it alone, it would have been fine. Now im worried for another case of RROD...i think ill wait on the xbox1 for a bit more. Wasnt going to get one at launch but im wait a year for sure now.

Have you seen the size of the fan in the Xbox One? Also, the layout of the internals is what flawed the 360, there was literally no possible way to cool it with the way they stacked everything. They specifically built the Xbox One to avoid every heating issue they ever had with the 360, and the result is the massive box and power brick, which I can deal with.
 
Probably not enough space in their housing - they've made the console really small so I wouldn't be surprised if it would overheat if they upclocked their processors.

A smaller console doesn't necessarily mean worse cooling. This is Microsoft's cooling solution from the XO from what we know so far..

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Huge fan, but still plenty of space available and not the most efficient heat sink design. Does have some copper heat pipes though.

This was the PS3s at launch.

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Notice the massive fan, more advanced heat sink design and also large copper heat pipes. I fully expect the PS4's cooling solution to be even better. Microsoft's effort to be honest doesn't seem overly impressive or particularly advanced.
 
So aside from the comical back and fourths... has anyone done the actual math on what this bump will do for the Xbox One? This coupled with the GPU increase seems like a pretty decent uptick for the Xbox One.
 
Probably not enough space in their housing - they've made the console really small so I wouldn't be surprised if it would overheat if they upclocked their processors.

It's not that. They don't want to risk another YLOD problem. A Sony insider has already said they might consider improving clock speeds further down the generation. They've already done it with PSP.
 
Have you seen the size of the fan in the Xbox One? Also, the layout of the internals is what flawed the 360, there was literally no possible way to cool it with the way they stacked everything. They specifically built the Xbox One to avoid every heating issue they ever had with the 360, and the result is the massive box and power brick, which I can deal with.

hey man, drawing air out the back of the console through a plastic shroud makes perfect sense.
 
Has anyone considered the idea that Sony and/or Microsoft will raise clocks in the future? These chips are probably spec'd to handle 2.5-3Ghz with ease. As they shrink the die, they could increase the maximum clock speeds that are available to devs since it'll run cooler, more reliably, and use less power even when they bump up the clocks.

They did this with PSP. It went from having 222 Mhz max clocks up to 333 Mhz.
 
The "weakest" platform getting an upgrade means games that are developed against the lowest common denominator will look better on both platforms.

LOL @ this "lowest common denominator" BS excuse...

There are plenty of games in the past generations that took full advantage of the hardware when a console is much stronger than the weakest console, such as the Grand Theft Auto Trilogy on Xbox, despite the PS2 having a larger install base.
 
Notice the massive fan, more advanced heat sink design and also large copper heat pipes. I fully expect the PS4's cooling solution to be even better. Microsoft's effort to be honest is pretty lacklustre.

Clearly you've got a lot of expertise in this area. Please explain how Xbox One's cooling solution is lacklustre and how will PS4 improve upon it?
 
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