Fate/Zero Ep10
This is a pretty interesting episode, even though based on the preview and screens, I sort of knew what to expect. The decision to take break from the regular narrative to expand on a side character is a good decision to change up the tone after a series of pretty dramatic episodes, but what's always the most important point is the content.
For what is essentially a side story and a "filler" episode, the execution of the episode is pretty solid. I'm impressed by how successful the staff is in creating a unique tone for Rin, both in terms of direction and music. It definitely reflects her characteristics and a more youthful, innocent, and naive sense of the world compared to how the series usually feels.
The contrast of Fuyuki at night against the day in the atmosphere is also very effective for the episode, especially when contrasted against how the normal parts of the city was depicted in the day time in the second and third episodes.
Oh yeah, and before I forget... HNNNNNNNNNNNNNNNNNNNNNNGH!
Fate/Zero series discussion
Yes. I really enjoy the first episode, and a lot of that is because of how it is directed, and the specific choices in layouts and camera framing. The script itself was filled with compelling content as well, and the way it was delivered - while definitely filled with exposition - was also very informative and interesting for me since I am no Type-Moon fan and I haven't really paid a lot of attention to their other shows. The way the characters were presented and how they interacted with each other right from the start really sold me on the series.
I'm not exactly sure what you mean, but I'll like to add that the "ending song" of ep1 is actually the opening for the series. It definitely fits better in subsequent episodes, and they should probably just have had a black credit roll for the first episode imo.
I'll like to expand on this point as well. Personally, I don't like KnK at all. The movies were supposed to be a poster child for cutting edge digital anime in terms of mixing digital effects, CG, and traditional animation, but I didn't enjoy what I saw of it at all. As you said, it looked overproduced, and there were filters and effects all over in a way which made scenes either hard to follow or just unappealing to the eye.
On the other hand, while they are clearly applying a lot of the same experience and techniques here in Fate/Zero, I feel it is extremely appealing to me. Why? One reason is probably that Ufotable actually learns a lot from each of their productions and they get better at it, so their craftsmanship is improved.
The other reason I feel is that there is a much better focus in Fate/Zero in terms of how the digital arts are used. The characters here look much more traditional in terms of both animation movement and also coloring and shading. This makes the overall composition much more "natural" when viewed as an anime series. The majority of the digital and CG work is used on unique effects either in the environment or in combat, and the there is extensive use of CG to aid with elements which are not easy to achieve in the same way with traditional art (giving backgrounds lots of space and depth for example, while retaining detail).
Overall, I find myself learning a lot when watching Fate/Zero, because I haven't really given much personal thought to Ufotable as a studio before this, and this work is impressive enough that every episode I find interesting things to comment on in the way the show is produced and made, and the decisions they make in terms of how to put together certain scenes. Some scenes are more successful than other scenes, but overall it's a solid effort and I haven't been annoyed by anything yet.
Ufotable says that Fate/Zero is their attempt to make a full length TV series that maintains the sort of quality standard and ambition they had with the KnK films, and Aniplex seems to be more than willing to bankroll them with the required budget to make this happen. I'm glad, because I really didn't expect to like the show at all, and being able to enjoy something that I didnt expect to like so much is a really nice surprise.
This is a pretty interesting episode, even though based on the preview and screens, I sort of knew what to expect. The decision to take break from the regular narrative to expand on a side character is a good decision to change up the tone after a series of pretty dramatic episodes, but what's always the most important point is the content.
For what is essentially a side story and a "filler" episode, the execution of the episode is pretty solid. I'm impressed by how successful the staff is in creating a unique tone for Rin, both in terms of direction and music. It definitely reflects her characteristics and a more youthful, innocent, and naive sense of the world compared to how the series usually feels.
The contrast of Fuyuki at night against the day in the atmosphere is also very effective for the episode, especially when contrasted against how the normal parts of the city was depicted in the day time in the second and third episodes.
Oh yeah, and before I forget... HNNNNNNNNNNNNNNNNNNNNNNGH!
Fate/Zero series discussion
Well, in a way this really was like trejo and Steroyd described it; an information dump, but I have to say that I've liked it a lot because I was thinking already on the possible future situations as they were unfolding the premise. Is like that dry, slow and ominous way in which it was been presented the story gives time to better think along it goes, filling the blanks, and that is what a crazy but interestingly put setting makes for me.
Yes. I really enjoy the first episode, and a lot of that is because of how it is directed, and the specific choices in layouts and camera framing. The script itself was filled with compelling content as well, and the way it was delivered - while definitely filled with exposition - was also very informative and interesting for me since I am no Type-Moon fan and I haven't really paid a lot of attention to their other shows. The way the characters were presented and how they interacted with each other right from the start really sold me on the series.
And talking about the tone of this first episode,anyone else find jarring how it shifted with that ending song and all that? I assumed sometimes there would be a contrast when adapting overarching original material like the one in question, but it surprised me!
I'm not exactly sure what you mean, but I'll like to add that the "ending song" of ep1 is actually the opening for the series. It definitely fits better in subsequent episodes, and they should probably just have had a black credit roll for the first episode imo.
From what I've seen, this series seems to share more than I first thought with Kara no Kyōkai: The Garden of Sinners (well, it has involved in it a good part of the staff from this previous work), in more ways than the (now more subtle) "overproduced" feel that digital photography, and visual design in general, gives. In terms of direction both are ambitious, and for a series like this one the composition of the scenes, how the characters interact in the (very well presented) scenarios, has that impression of quality that I didn't expect on a TV show.
I'll like to expand on this point as well. Personally, I don't like KnK at all. The movies were supposed to be a poster child for cutting edge digital anime in terms of mixing digital effects, CG, and traditional animation, but I didn't enjoy what I saw of it at all. As you said, it looked overproduced, and there were filters and effects all over in a way which made scenes either hard to follow or just unappealing to the eye.
On the other hand, while they are clearly applying a lot of the same experience and techniques here in Fate/Zero, I feel it is extremely appealing to me. Why? One reason is probably that Ufotable actually learns a lot from each of their productions and they get better at it, so their craftsmanship is improved.
The other reason I feel is that there is a much better focus in Fate/Zero in terms of how the digital arts are used. The characters here look much more traditional in terms of both animation movement and also coloring and shading. This makes the overall composition much more "natural" when viewed as an anime series. The majority of the digital and CG work is used on unique effects either in the environment or in combat, and the there is extensive use of CG to aid with elements which are not easy to achieve in the same way with traditional art (giving backgrounds lots of space and depth for example, while retaining detail).
Overall, I find myself learning a lot when watching Fate/Zero, because I haven't really given much personal thought to Ufotable as a studio before this, and this work is impressive enough that every episode I find interesting things to comment on in the way the show is produced and made, and the decisions they make in terms of how to put together certain scenes. Some scenes are more successful than other scenes, but overall it's a solid effort and I haven't been annoyed by anything yet.
Ufotable says that Fate/Zero is their attempt to make a full length TV series that maintains the sort of quality standard and ambition they had with the KnK films, and Aniplex seems to be more than willing to bankroll them with the required budget to make this happen. I'm glad, because I really didn't expect to like the show at all, and being able to enjoy something that I didnt expect to like so much is a really nice surprise.