2013 High-Res PC Screenshot Thread of Let the JPEG Die Already

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That makes it look slightly less shit! Whats your sweetfx settings?
 
Are there pre-configured Sweet FX settings available? I don't want to pull a Skyrim again playing around with ENB configurations day after day week after week.
 
The mod is not working in your screenshots. Those are original maps with original textures.

Any ideas what may have gone wrong? I installed the mod, installed both fixes and run the game through the launcher. Everything looks good up to launching the game.

EDIT: NM I didn't turn the mod on in the actual game, durrr.

EDIT2: Yay turning the mod on causes Crysis to crash.
 
Couple beginner questions: With fraps, my games crash when I hit the screenshot button if I'm downsampling from 3200x1800 even if it's totally playable like NFS:MW or Sonic Transformed. And what's the best way to clear the UI/weapon in Maldo 4.0 for screenshots? [don't worry, I won't post Crysis screens, just messing around at the moment]
 
Couple beginner questions: With fraps, my games crash when I hit the screenshot button if I'm downsampling from 3200x1800 even if it's totally playable like NFS:MW or Sonic Transformed. And what's the best way to clear the UI/weapon in Maldo 4.0 for screenshots? [don't worry, I won't post Crysis screens, just messing around at the moment]

Because fraps starts to freak out at over 2560x1600, find another screenshot app. Bandicam, MSI Afterburner or whatever your flavor is.

Hiding the hud in Crysis 2: hide_hud 1

Hiding the weapon: r_drawnearfov 2
 
^Bulletstorm Screens

I have always kinda wanted to play through this game. Does it always look so...hazy?

Maybe it is just me but it just doesn't look that great to me. Nothing against you or your screenshots though.
 
So I decided to do some crazy stuff with Kentucky Route Zero.

I was able to get AA working well through Nvidia Inspector. So, I got the game rendering with 8xSGSSAA + 8xMSAA at 3200x1800 (Which is I believe 14400p, or 10x 1440p)

The game actually got as low as 12 FPS at one point, which is ridiculous for the kind of game it is! It generally sat around 50-60 though.

Here's a comparison between the two.

No AA

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AA

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Game looks a lot better with it. In motion it looks really great too.

 
^Bulletstorm Screens

I have always kinda wanted to play through this game. Does it always look so...hazy?

Maybe it is just me but it just doesn't look that great to me. Nothing against you or your screenshots though.

It's a great game, well worth a look. It doesn't look particularly cutting edge as it's clearly running UE3 but the art style (particularly the use of colours) really stands out.

It's so damned fun also. Great weapons and fun enemies, highly recommended.
 
^Bulletstorm Screens

I have always kinda wanted to play through this game. Does it always look so...hazy?

Maybe it is just me but it just doesn't look that great to me. Nothing against you or your screenshots though.

It's not a graphical beast (I'm running 4xSGSSAA and downsampling from 3k and still sitting at a locked 60 fps) but it's a *ton* of fun.
 
Is the engine still locked to 30fps? I'm interested in getting the game again, even though the rts part of the story wasn't the best I still enjoyed it.

The beta is currently locked at 30, they are patching it to have unlocked FPS in the next week or so and hope to take that to all their other games.
 
It's not a graphical beast (I'm running 4xSGSSAA and downsampling from 3k and still sitting at a locked 60 fps) but it's a *ton* of fun.

Thank you for solidifying my decision. Fun wins over graphical fidelity and that has always been a big part of what drew me to play it. It looked fun.
 
Wallpaper'd this too.

I think I'm going to do a portrait thing with each car. A hero shot sorta thing. I like what Alo did with Wind Waker, and I am inspired.

I'll post the original shot and a link to the nice-ified version. As it will be one car at a time I think it'll be sparse enough to not be annoying.
 
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