Tomb Raider is definitely deserves GOTY(Graphics of the Year) title
Its not about giving examples, because every game with HDR deferred lighting is behaving identically. Better, You give us examples of games that does not illuminate world from light sources in the same way as Infamous.
PBR is not exactly rendering feature, its more art consistency feature. You could do that on past gen consoles [and Crysis 3 did it to some degree]. The only really limiting factor on last gen consoles was VRAM, because PBR requires additional buffers and additional layer for textures, but thats it.
If you like brown sure.
I took a ton last night. I was very tired though. Diablo 3 has been keeping me plenty busy. I'll try and take a few more tonight with hopefully a more keen eye.
No pressure man! Did Diablo keep you busy gameplay-wise oder because of taking screenshots? I never started playing it because I already spent alot of time on WoW...
Shooting a fireball down a dark alley and everything being lit convincingly.What does this even mean?
"dyanimcally illuminating objects?"
DO you mean like... a light source moving around or something?
Getting the red light shot was a pain in the ass. Every time you get the turrets attention the glowing orb shows up under the HUD for the powers and doesn't go away
Shooting a fireball down a dark alley and everything being lit convincingly.
The shadows, reflections, and faces being illuminated by light sources. It all looks so good to me.
And my original reply to the whole consoles holding PC's back thing was pretty much a compliment to PC gaming yet a few got defensive for some reason. It's pretty obvious the improved visuals on the new consoles will only mean better looking games on PC.
Do a melee attack while timestopped and it should go away
Nice. This game is gorgeous. I've never heard of it outside this thread though.