2015 Console Screenshot Thread (PS4, XB1, Wii U) [READ OP!]

It isn't exactly out of the ordinary to see 256X256 cubemaps in most titles. In fact, I would not doubt to see that in tons of titles. Especially if they have larger levels that arent just single small rooms leading into closed off corridors.

i dont remember any other recent title where it was so bad its one of the first things i noticed. now it can never be unseen.
 
Killzone:SF had pretty low res cube maps on some surfaces from what i remembered.

theres select areas yes, but overall it was pretty reasonable. i dont know if you tried the hardline beta, but i dont know how dictator found it to be on the same level as most other games. it was searing holes into my eyeballs everytime i played bank or downtown map.
 
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The one in Ryse is slightly different due to how it accumulates and blends. Hence why the SMAA T2x in Crysis 3 or Infamous SS has ghosting on particles and extremely bright surfaces, but Ryse does not. At the same time, the one in Ryse has a side effect of blurring the image a bit, like in UE4. this can be counteracted with post sharpening though.

I wasn't saying the AA was the same in Ryse and Infamous, I was saying that they are the best example of that particular AA solution IMO.

ryse and the ps4 version of far cry 4 are both a good deal better than infamous. the filmic smaa t2x option in the pc version of advanced warfare is also pretty good, but i dont think the console versions use it.

the smaa options in crysis 3 are borderline useless. theres almost zero reduction in temporal aliasing compared to no aa. the only value of it is in screenshots.

Having not played Ryse on the One in person, I cant say I agree or disagree about its image quality compared to Infamous. I would expect Crytech be more experienced with an AA solution they created though. As someone who is currently playing Far Cry 4 on the PS4, I have to say I'm impressed with its over all use of HRAA. Its not a perfect technique, but its a hell of a lot better than FXAA (and arguably better than SMAA, but both are great AA solutions)

Just to be clear here. There are ALOT of AA solutions, some are great, others are not. This gen so far has a great deal of good new AA solutions. Ryse has great SMAA T1x, Infamous has great SMAA T2x and Far Cry 4 has great HRAA.
 
theres select areas yes, but overall it was pretty reasonable. i dont know if you tried the hardline beta, but i dont know how dictator found it to be on the same level as most other games. it was searing holes into my eyeballs everytime i played bank or downtown map.

No i didnt, but the worst cubemaps i've seen were in Deus Ex: Revolution. They were like scary low res.
 
Lots of AA talk, not enough pics!

Nice Horizon shots VE3TRO.

MotoGP 14
Love this game, one of my favorite racers the past 2 gens. Best one since Milestone's MotoGP08 and Climax's MotoGP07. Great rider and bike models as usual. The trackside stuff, not so much.
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ryse and the ps4 version of far cry 4 are both a good deal better than infamous. the filmic smaa t2x option in the pc version of advanced warfare is also pretty good, but i dont think the console versions use it.

the smaa options in crysis 3 are borderline useless. theres almost zero reduction in temporal aliasing compared to no aa. the only value of it is in screenshots.

Are you talking about the AA implementation itself or the overall IQ?
 
Dayum, the Driveclub and The Order 1886 pics look absolutely amazing! Seriously, nothing really touches The Order in visual fidelity right now. Also, I never realized Sunset Overdrive was so beautiful, especially the colors. I love seeing those KZ SF pics with volumetric lighting too. Can't wait for Uncharted 4 screenshots at the end of this year :)
 
More MotoGP shots.
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LOVE the helmet cam.
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Great detail looking down at the fairings.
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Can't wait for their next game, Ride, coming next month.
 
more sharpness at the cost of much more temporal instability. a losing tradeoff. i judge games in motion, not screenshots.

But Ryse is blurrier in motion too. It has a "vaseline-filter" look due to the upscaled 900p, on top of the heavy use of motion blur. Infamous looks cleaner and sharper in both screenshots and in-motion from my experience playing both games.

*Shrugs*
 
more sharpness at the cost of much more temporal instability. a losing tradeoff. i judge games in motion, not screenshots.

Considering you are talking about SMAA T2x vs SMAA T1x and are actually trying to compare different games with different integration as well as DIFFERENT RESOLUTIONS, I'll have to just say, ok. Cool. That's your opinion, you are entitled to it and I'm not going to tell you you are wrong... All I ask is that you respect others opinions too.

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Found a summary of some different AA techniques:

MLAA : Post processing AA
FXAA : Post processing AA, fatser than MLAA, simillar quality
TAA : temporal - time axis AA (others are all space axis)

SMAA 1x : improved MLAA, better quality, faster speed, slightly slower than FXAA
SMAA T2x : SMAA 1x + TAA 2x

TXAA : heavy blurring, solves subpixel problem
 
I'd love to play it on a native 2.40:1 monitor.
That picture is fake ;)

Two problems with the Order on a 21:9 display;

1. The PS4 doesn't support 21:9 resolution as an output resolution, connecting the PS4 to a 21:9 display and you'd get what you see in the attached picture below. (Black bars added to both sides of the screen)

2. Even if the PS4 supports 21:9, the Order is only 1920*800. All 21:9 displays are 2560*1080 or higher, resulting in the Order becoming more blurry than it already is thanks to upscaling.

This is how the Order will look on a 21:9 display, I used a video to simulate how it would look.
Excuse me for the terrible picture quality of my phone :P
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Considering you are talking about SMAA T2x vs SMAA T1x and are actually trying to compare different games with different integration as well as DIFFERENT RESOLUTIONS, I'll have to just say, ok. Cool. That's your opinion, you are entitled to it and I'm not going to tell you you are wrong... All I ask is that you respect others opinions too.

8aa2e2a30a.jpg


Found a summary of some different AA techniques:

MLAA : Post processing AA
FXAA : Post processing AA, fatser than MLAA, simillar quality
TAA : temporal - time axis AA (others are all space axis)

SMAA 1x : improved MLAA, better quality, faster speed, slightly slower than FXAA
SMAA T2x : SMAA 1x + TAA 2x

TXAA : heavy blurring, solves subpixel problem

Alien Isolation doesnt have proper SMAA T1x implementation. I think they messed up name, and T1x is actually 1x.
 
Considering you are talking about SMAA T2x vs SMAA T1x and are actually trying to compare different games with different integration as well as DIFFERENT RESOLUTIONS, I'll have to just say, ok. Cool. That's your opinion, you are entitled to it and I'm not going to tell you you are wrong... All I ask is that you respect others opinions too.

8aa2e2a30a.jpg


Found a summary of some different AA techniques:

MLAA : Post processing AA
FXAA : Post processing AA, fatser than MLAA, simillar quality
TAA : temporal - time axis AA (others are all space axis)

SMAA 1x : improved MLAA, better quality, faster speed, slightly slower than FXAA
SMAA T2x : SMAA 1x + TAA 2x

TXAA : heavy blurring, solves subpixel problem

i fail to see what you hope to accomplish by replying to a statement about temporal stability with screenshots. alien isolation is an ugly mess in motion. the implementation is irreverent wrt ryse and FC 4 having IQ a good deal better than infamous. im willing to bet you and the others in this convo think the smaa options in crysis 3 look better than txaa as well.

also temporal AAs are not created equal. ryse temporal aspect is mostly copied from nvidias txaa. you can see a very similar implementation in evolves post process only txaa variant(if you have nvidia). its extremely similar to ryse during movement but the evolve implementation breaks w/ no movement. im willing to bet the order and FC 4 are also copying txaas method of sampling from several frames using an accumulation buffer.
 
i fail to see what you hope to accomplish by replying to a statement about temporal stability with screenshots. alien isolation is an ugly mess in motion. the implementation is irreverent to ryse and FC 4 having IQ a good deal better than infamous. im willing to bet you think the smaa options in crysis 3 look better than txaa too.

Actually it was a comment about temporal stability in motion... About console AA, not PC AA... I also never said Ryse or FC 4 look better, or worse than Infamous. Lets remeber this broke out because I dared to share the opinion that Infamous and Ryse have some of the best AA in current console games. CLEARLY that opinion is not welcome here.
 
Actually it was a comment about temporal stability in motion... About console AA, not PC AA... I also never said Ryse or FC 4 look better, or worse than Infamous. Lets remeber this broke out because I dared to share the opinion that Infamous and Ryse have some of the best AA in current console games. CLEARLY that opinion is not welcome here.

huh? i think somewhere you confused my posts with someone elses. and yes, temporal stability by definition will always be referring to motion.
 
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